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Author Topic: Faction Permeant Hostility  (Read 727 times)

Greg Gory

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Faction Permeant Hostility
« on: March 27, 2023, 08:18:46 PM »

Hey, I did a little thermo-nuclear trolling to a faction's planets and most of the big players hate me now. I tried to give them a bunch of [REDACTED] to appease them but they won't go past -67. Can I change this in config and if so how?
« Last Edit: March 27, 2023, 08:37:40 PM by Greg Gory »
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Histidine

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Re: Faction Permeant Hostility
« Reply #1 on: March 30, 2023, 08:20:52 PM »

Next time consider doing less trolling

Here's a semi-tested runcode (copy and paste into console) to reset the relationship cap:
Code: java
runcode for (String factionId : exerelin.campaign.SectorManager.getLiveFactionIdsCopy()) {
  MutableStat stat = exerelin.campaign.DiplomacyManager.getManager().getMaxRelationshipMod(factionId, Factions.PLAYER);
  if (stat != null) stat.unmodify("satbomb");
}
To prevent it from happening again, change permaHateFromPlayerSatBomb in Nexerelin/exerelin_config.json.
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eert5rty7u8i9i7u6yrewqdef

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Re: Faction Permeant Hostility
« Reply #2 on: May 06, 2023, 07:13:16 PM »

>To prevent it from happening again, change permaHateFromPlayerSatBomb in Nexerelin/exerelin_config.json.
Any chance this could be added as a starting option for Nexerelin? I've already done a few runs where I modded the players faction to be treated like remnants, but an actually start option to make everyone hate you permanently would be a lot cleaner.
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