just got the snake ship. and have some feedback:
It's locked to the max hp of the lowest HP of its modules, including the ones you cannot mod, so HP increases are wasted...but HP decreases affect every module.
Any kind of HP regen you want to apply is worthless, as they have no effect at all.
Due to those two, I can't do my "fat health tank serpent" idea like I wanted.
The three modules you can mod are of different classes. Wouldn't be as big a deal, but the tail (a destroyer) has the same OP as the center (a frigate) at 50, but quite a few hullmods cost twice as much on a destroyer as they do on a frigate. Difficult to fit much of anything...
Not entirely the fault of this mod, but the tail and middle have no ship system which causes PRV's ramshield hullmod to cause CTDs if you wanna go with shields, and unless you're a coder like me who can just get a decompiler and recompile the faulting code with a fix. (already brought it up on their page, but yeah...)
And because being all negative isn't as great:
I like the tail and center having 360 degree arcs, and I also like the built in weapon on the head. Kinda neat having a fire breathing serpent.