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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Random Assortment of Things  (Read 504890 times)

Phenir

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Re: [0.97a] Random Assortment of Things
« Reply #720 on: November 06, 2024, 06:31:31 AM »

Got an issue with Foxtrot wormhole device not giving me an option to travel anywhere anymore with it, only to shutdown it.

What was done?

Got the Foxtrot wormhole device but after using it in the same system didn't think that it will be a good idea to try to travel without ane prep before that - removed it back to cargo. Traveled a lot since then, tried "Fracture Jump to Elysia" (didn't work - but I can get there, so don't see an issue here).. anyway, remembered about Foxtrot again and wanted to start this wormhole adventure, but no more I have an option to travel anywhere(like I got on the 1st install of the device) - only to remove\shutdown device in the dialog menu.
The wormhole devices take a cycle to stabilize before they can actually be traversed. An exception is made for the initial use in the system you got it at. Word of warning, the other end is deep in the vanilla abyss.
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McTrigger

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Re: [0.97a] Random Assortment of Things
« Reply #721 on: November 06, 2024, 11:33:17 PM »

Will this run ok if I install midsave?
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366Bit

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Re: [0.97a] Random Assortment of Things
« Reply #722 on: November 07, 2024, 02:25:06 AM »

Got an issue with Foxtrot wormhole device not giving me an option to travel anywhere anymore with it, only to shutdown it.

What was done?

Got the Foxtrot wormhole device but after using it in the same system didn't think that it will be a good idea to try to travel without ane prep before that - removed it back to cargo. Traveled a lot since then, tried "Fracture Jump to Elysia" (didn't work - but I can get there, so don't see an issue here).. anyway, remembered about Foxtrot again and wanted to start this wormhole adventure, but no more I have an option to travel anywhere(like I got on the 1st install of the device) - only to remove\shutdown device in the dialog menu.

The wormhole item, and everything in limbo is Vanilla. This mod just adds the abyssal depths dungeon.

Got it. Thank you for answering!
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #723 on: November 07, 2024, 02:28:21 AM »

Will this run ok if I install midsave?

Yes
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Hatboxer

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Re: [0.97a] Random Assortment of Things
« Reply #724 on: November 15, 2024, 01:31:42 PM »

Love all the content in this, great work!

I'm using Adjusted Sector with a bigger map, and as a result the Abyssal Depths entrance is no longer placed down in the dark area near Limbo.  How can I move the entrance?  I couldn't find a 'starmap' file or any other obvious options.
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EnigmaniteZ

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Re: [0.97a] Random Assortment of Things
« Reply #725 on: November 15, 2024, 08:34:22 PM »

just got the snake ship. and have some feedback:

It's locked to the max hp of the lowest HP of its modules, including the ones you cannot mod, so HP increases are wasted...but HP decreases affect every module.
Any kind of HP regen you want to apply is worthless, as they have no effect at all.
Due to those two, I can't do my "fat health tank serpent" idea like I wanted.

The three modules you can mod are of different classes. Wouldn't be as big a deal, but the tail (a destroyer) has the same OP as the center (a frigate) at 50, but quite a few hullmods cost twice as much on a destroyer as they do on a frigate. Difficult to fit much of anything...

Not entirely the fault of this mod, but the tail and middle have no ship system which causes PRV's ramshield hullmod to cause CTDs if you wanna go with shields, and unless you're a coder like me who can just get a decompiler and recompile the faulting code with a fix. (already brought it up on their page, but yeah...)

And because being all negative isn't as great:
I like the tail and center having 360 degree arcs, and I also like the built in weapon on the head. Kinda neat having a fire breathing serpent.
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

EnigmaniteZ

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Re: [0.97a] Random Assortment of Things
« Reply #726 on: November 16, 2024, 05:51:21 AM »

okay, bug report time. yknow the special end of abyss ship's special system?
well, the code sets the captain's personality to RECKLESS. now picture that when you put an officer, or...worse yet, yourself, there via abyssal crew conversion.
now their (or your) personality is reckless because go figure, captain is passed by reference here, not by value.

what you should be doing around line 260 of /abyss/shipsystem/activators/primordialseaactivator.kt is...cloning the relevant parts of the captain, not setting the apparition directly to the captain.

Code
        var person = Global.getFactory().createPerson()
        person.stats=ship.captain.stats
        person.aiCoreId=ship.captain.aiCoreId
        person.name=ship.captain.name
        person.gender=ship.captain.gender
        person.portraitSprite=ship.captain.portraitSprite
        var skills = person.stats.skillsCopy.toMutableList()
        for (skill in skills) {
            person.stats.setSkillLevel(skill.skill.id, skill.level)
        }
        person.setPersonality(Personalities.RECKLESS)
        apparation.captain=person
basically something like this. (yes, my code is bad here and is probably missing a lot)
« Last Edit: November 16, 2024, 06:33:46 AM by EnigmaniteZ »
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

ReconUnitZero

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Re: [0.97a] Random Assortment of Things
« Reply #727 on: November 16, 2024, 03:53:10 PM »

Updated and trying this out now, is there still no means to adjust the RAT's Abyssal Core's Automated Points Multiplier, including the Neural Core ? As I've been using a few other drone and derelict mods. And I've had no luck in searching through the mod's files to find exactly where the modifier for these is made so as to adjust and balance it properly to the other mods I run along side it. Else in most cases I just end up having to trade the AI cores in for cash as their multiplier stats are too steep. Either that or adjusting the Quality Captains mod I use along side this to amp up the Automated Points limit to 1000+ to even allow one of these cores to utilize a automated capital vessel.
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EnigmaniteZ

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Re: [0.97a] Random Assortment of Things
« Reply #728 on: November 16, 2024, 05:13:51 PM »

Updated and trying this out now, is there still no means to adjust the RAT's Abyssal Core's Automated Points Multiplier, including the Neural Core ? As I've been using a few other drone and derelict mods. And I've had no luck in searching through the mod's files to find exactly where the modifier for these is made so as to adjust and balance it properly to the other mods I run along side it. Else in most cases I just end up having to trade the AI cores in for cash as their multiplier stats are too steep. Either that or adjusting the Quality Captains mod I use along side this to amp up the Automated Points limit to 1000+ to even allow one of these cores to utilize a automated capital vessel.
that is something set in the JAR, it's set in a specific override plugin for cores. you'll have to adjust quality captains like  I did, unless you know how to recompile the mod  (or know how to recompile individual classes and replace them ad-hoc) and are willing to go to all that effort to do so
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

Yukisuna

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Re: [0.97a] Random Assortment of Things
« Reply #729 on: November 20, 2024, 03:20:42 AM »

I love your mod! You're amazing! Thanks for making Starsector a much better experience! My economy isn't great but I'm definitely dropping by Patreon. <3
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #730 on: November 20, 2024, 03:47:16 AM »

I love your mod! You're amazing! Thanks for making Starsector a much better experience! My economy isn't great but I'm definitely dropping by Patreon. <3

Glad your enjoying it, though please if your having a rough time save your money for yourself!
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EnigmaniteZ

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Re: [0.97a] Random Assortment of Things
« Reply #731 on: November 20, 2024, 04:48:43 AM »

nothing about that shipsystem that can PERMANENTLY change the player's personality to reckless without any notification or recourse? sad cat.
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #732 on: November 20, 2024, 05:26:37 AM »

nothing about that shipsystem that can PERMANENTLY change the player's personality to reckless without any notification or recourse? sad cat.

Still need to fix it, to be honest i just kinda forget about Reports on the Forum thread instead of ones on the Discord, my bad on that! Will be fixed next version.
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EnigmaniteZ

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Re: [0.97a] Random Assortment of Things
« Reply #733 on: November 20, 2024, 05:34:49 AM »

yeah, I also have an issue up on the github. glad it's getting fixed! the personality change was certainly an unwelcome surprise >.< much like SVC doing it...
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

mllhild

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Re: [0.97a] Random Assortment of Things
« Reply #734 on: November 22, 2024, 10:57:49 AM »

Hi Lukas,
is it possible to enable more than one starting condition via console? (I want to enable "High Value Target" on an already existing playthrou)
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