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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Random Assortment of Things  (Read 459386 times)

Bummelei

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Re: [0.97a] Random Assortment of Things
« Reply #360 on: February 03, 2024, 05:24:19 PM »

Something scary is going on, crashes on every interactions with Exo-Tech ships.
Spoiler
java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getStats()Lcom/fs/starfarer/combat/entities/ship/E;
   at assortment_of_things.exotech.shipsystems.ArkasShipsystem.spawnPhantom(ArkasShipsystem.kt:191)
   at assortment_of_things.exotech.shipsystems.ArkasShipsystem.apply(ArkasShipsystem.kt:67)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Spoiler
java.lang.NullPointerException
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at assortment_of_things.exotech.shipsystems.TylosShipsystem.spawnShipOrWingDirectl y(TylosShipsystem.kt:413)
   at assortment_of_things.exotech.shipsystems.TylosShipsystem.createInitialCopy(TylosShipsystem.kt:267)
   at assortment_of_things.exotech.shipsystems.TylosShipsystem.apply(TylosShipsystem.kt:218)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Dang, I was so excited to play with the new update, wonder if the older versions still work...

p.s. Love your mods, thank you for your great work <3
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #361 on: February 03, 2024, 05:52:59 PM »

Something scary is going on, crashes on every interactions with Exo-Tech ships.
Spoiler
java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getStats()Lcom/fs/starfarer/combat/entities/ship/E;
   at assortment_of_things.exotech.shipsystems.ArkasShipsystem.spawnPhantom(ArkasShipsystem.kt:191)
   at assortment_of_things.exotech.shipsystems.ArkasShipsystem.apply(ArkasShipsystem.kt:67)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Spoiler
java.lang.NullPointerException
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at assortment_of_things.exotech.shipsystems.TylosShipsystem.spawnShipOrWingDirectl y(TylosShipsystem.kt:413)
   at assortment_of_things.exotech.shipsystems.TylosShipsystem.createInitialCopy(TylosShipsystem.kt:267)
   at assortment_of_things.exotech.shipsystems.TylosShipsystem.apply(TylosShipsystem.kt:218)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Dang, I was so excited to play with the new update, wonder if the older versions still work...

p.s. Love your mods, thank you for your great work <3

fixed in new hotfix
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Zenok

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Re: [0.97a] Random Assortment of Things
« Reply #362 on: February 04, 2024, 05:04:05 AM »

I still get problems when fighting exo-tech ships. In larger battles after a while game gets huge dips in fps that increase with time and intensity after a while it stays at 1 fps and crashes to desktop.

Edit: Seems I was running out of memory. Forgot to increase after game update. It still seems like Exo ships require extra memory compared with the rest.
« Last Edit: February 04, 2024, 05:35:31 AM by Zenok »
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XJD

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Re: [0.97a] Random Assortment of Things
« Reply #363 on: February 04, 2024, 07:36:44 PM »

Hi, there's a bug where it appears that a dead EXO ship (A.I version) is spewing out missiles out causing massive FPS drops and killing all my ships :(

https://imgur.com/a/LlXRj3h
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #364 on: February 05, 2024, 01:21:19 PM »

Hi, there's a bug where it appears that a dead EXO ship (A.I version) is spewing out missiles out causing massive FPS drops and killing all my ships :(

https://imgur.com/a/LlXRj3h

Should be fixed in latest version
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mstachife

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Re: [0.97a] Random Assortment of Things
« Reply #365 on: February 05, 2024, 11:31:13 PM »

Odd crash with Abyssal Bloodstream I believe occurred when hitting refit while in space, haven't been able to replicate since.
Spoiler
java.lang.NullPointerException
   at assortment_of_things.abyss.skills.AbyssalBloodstream.apply(AbyssalBloodstream.kt:75)
   at com.fs.starfarer.campaign.CharacterStats.applyPersonalToStats(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.applyPersonalToShip(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.setCaptain(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.intsuper.super(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.updateFromCurrentVariant(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.V.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.return.dialogDismissed(Unknown Source)
   at com.fs.starfarer.coreui.refit.return.showMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.return. 00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.return.setPlugin(Unknown Source)
   at com.fs.starfarer.ui.newui.for$4.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.for.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]
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Jonlissla

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Re: [0.97a] Random Assortment of Things
« Reply #366 on: February 07, 2024, 01:07:17 AM »

Awesome mod, however I have a teeny, tiny question I didn't want to bother you with but; how dependent is this mod on Nexerelin? Reason I'm asking is because I didn't really want to use Nex, and while the first page and patch notes says it's required there's no actual dependency while activating unlike the various Libs. So... is it possible to play without?
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #367 on: February 07, 2024, 01:42:04 AM »

Awesome mod, however I have a teeny, tiny question I didn't want to bother you with but; how dependent is this mod on Nexerelin? Reason I'm asking is because I didn't really want to use Nex, and while the first page and patch notes says it's required there's no actual dependency while activating unlike the various Libs. So... is it possible to play without?

Temporarily removed the hard dependency on it for 0.97, probs will come back in later versions.
There is some content that requires it, and some that may not work completely correctly without.
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Jonlissla

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Re: [0.97a] Random Assortment of Things
« Reply #368 on: February 07, 2024, 01:45:27 AM »

Temporarily removed the hard dependency on it for 0.97, probs will come back in later versions.
There is some content that requires it, and some that may not work completely correctly without.

Alrighty, thanks! It seems I can start a new game just fine but I guess there might be some problems in the future once colonies get introduced. Thanks again!
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Princess of Evil

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Re: [0.97a] Random Assortment of Things
« Reply #369 on: February 07, 2024, 03:01:08 AM »

Settlement buying things at base price is good and all, until you realize that base price of both metals is double the actual market price.
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Arhelay

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Re: [0.97a] Random Assortment of Things
« Reply #370 on: February 07, 2024, 06:54:02 PM »

Hey fellas. Experiencing a problem with a "A relic of the past" mission. Part with a Gravitational Dynamo.
I found dynamo, interacted with it, but mission still persists on the Intel screen. Do i need to do something else? Or just remove it.

https://imgur.com/a/ZP0JXab
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #371 on: February 08, 2024, 12:19:31 PM »

Hey fellas. Experiencing a problem with a "A relic of the past" mission. Part with a Gravitational Dynamo.
I found dynamo, interacted with it, but mission still persists on the Intel screen. Do i need to do something else? Or just remove it.

https://imgur.com/a/ZP0JXab

Odd bug, though not that big of an issue, the archivists missions are mostly to give you locations of a few things, and you dont gain anything from actually completing them anyways.
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vorpal+5

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Re: [0.97a] Random Assortment of Things
« Reply #372 on: February 09, 2024, 10:26:46 PM »

Hi,

After reading the changelog ... Is this save compatible with a current run?

Also, a remark. The 350k to establish a settlement, even outside a claimed system is a bit steep for what is supposed to be easy to set up. The total cost of commodities for a colony is 85k to compare with.
Admittedly, this is also because I play on high difficulty (ruthless sector, starapocalypse, space debt etc.) but still ... can you do something on that? Thanks, your mod is awesome in any case
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #373 on: February 10, 2024, 08:24:13 AM »

Hi,

After reading the changelog ... Is this save compatible with a current run?

Also, a remark. The 350k to establish a settlement, even outside a claimed system is a bit steep for what is supposed to be easy to set up. The total cost of commodities for a colony is 85k to compare with.
Admittedly, this is also because I play on high difficulty (ruthless sector, starapocalypse, space debt etc.) but still ... can you do something on that? Thanks, your mod is awesome in any case

All 2.0 hotfixes are save comp, 1.9.5 to 2.0 is not.
Theres configs for adjusting settlement prices in the Luna configs
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vicegrip

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Re: [0.97a] Random Assortment of Things
« Reply #374 on: February 12, 2024, 01:22:27 PM »

The latest in-game Lunalib patch notes for RAT are still labelled as 2.0.7 for 2.0.8
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