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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Random Assortment of Things  (Read 397662 times)

meatball

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Re: [0.96a] Random Assortment of Things
« Reply #285 on: December 19, 2023, 03:51:05 AM »

I just realised, though being unable to play with RAT’s latest version, being halfway deep in my third playthrough, that the Exotech mini-faction’s probably the remnants of Altair Exotech.
(the company that made 90% of the midline ships)
Incredible mod overall, can’t wait to try the new features out.
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Killsode

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Re: [0.96a] Random Assortment of Things
« Reply #286 on: December 19, 2023, 07:48:04 AM »

I've been finding a lot of RAT planet conditions on almost exclusively volcanic worlds, which doesnt make tooo much sense honestly.
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Pagan Pope

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Re: [0.96a] Random Assortment of Things
« Reply #287 on: December 21, 2023, 01:26:38 AM »



119938 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.uaf_limitedAmmo.advanceInCombat(uaf_limitedAmmo.java:28)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager. 00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.spawnFleetMember(Unknown Source)
   at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.spawnShipOrWingDirec tly(ThestiaShipsystem.kt:160)
   at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.apply(ThestiaShipsystem.kt:59)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

running mod version "1.8.4"

And as far as i know, this is problem only whit UAF fighters causing crash when using aftershadow skill on Thestia class destroyer

Eddit: turns out its only 1 UAF figher causing this the ''Nekoyan strike wing''

« Last Edit: December 21, 2023, 02:25:48 AM by Pagan Pope »
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #288 on: December 21, 2023, 06:50:29 AM »



119938 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.uaf_limitedAmmo.advanceInCombat(uaf_limitedAmmo.java:28)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager. 00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.spawnFleetMember(Unknown Source)
   at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.spawnShipOrWingDirec tly(ThestiaShipsystem.kt:160)
   at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.apply(ThestiaShipsystem.kt:59)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

running mod version "1.8.4"

And as far as i know, this is problem only whit UAF fighters causing crash when using aftershadow skill on Thestia class destroyer

Eddit: turns out its only 1 UAF figher causing this the ''Nekoyan strike wing''

This is fixed in the latest beta version of the mod, so will be fixed whenever that releases
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TemplarAnton

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Re: [0.96a] Random Assortment of Things
« Reply #289 on: December 24, 2023, 03:05:18 PM »

I didn't install Adjusted Sector, I get a message that it is installed and I can't change the procedural generation option
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #290 on: December 25, 2023, 05:55:48 AM »

I didn't install Adjusted Sector, I get a message that it is installed and I can't change the procedural generation option

There isnt even a message for when you install adjusted sector though, so you seem to be misreading something
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GodAmongstUs

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Re: [0.96a] Random Assortment of Things
« Reply #291 on: December 26, 2023, 09:07:35 AM »

First off, thank you for the mod (and the effort put into it) it has been quite fun :D

Secondly, feel free to ignore this, I know its the holiday season and people are busy regardless

And finally, is there any way for me to jury rig out the restriction on 1 hull alteration? I am 100% a cheater, I peeked in the settings, and the config, and around other files it might be but didnt see anything, but since I am rebuilding my fleet after realizing that they require an S-mod slot I was wondering if I could stack some, or take 2. I know for fixing my current fleet I could just add an extra s-mod slot (even temporarily) but I already raised the base S-mod slots to 4 and like it there.

I guess I will also ask if there is a way to spawn in the/another domain refurbishment barge (name might not be exact), I found a custom console command thing to spawn a stable point so was wondering if something similar can be done. Also small note not really for you (the author) but anyone playing with this and starship legends, the event from starship legends where you can sell a famous ship, having the "refurbished" mod from this and max build in hullmods will skyrocket the price the npc will pay to like 2 billion credits since I think they scale the price based on cost of ship and build in hullmods so a capital with 1 over the cap just breaks it... That last part isnt a bug on this mod, or a problem even, just a niche situation.

anyways sorry if this is too rant-y, I really do love the mod regardless of a nitpick/annoyance of re-finding the exotech faction since the first time I didnt have enough stuff to dump on em, and sorry for asking so much. Again, feel free to completely ignore me I wont take it personally, I am a monkey after all.
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #292 on: December 26, 2023, 12:09:19 PM »

Quote
And finally, is there any way for me to jury rig out the restriction on 1 hull alteration? I am 100% a cheater, I peeked in the settings, and the config, and around other files it might be but didnt see anything, but since I am rebuilding my fleet after realizing that they require an S-mod slot I was wondering if I could stack some, or take 2. I know for fixing my current fleet I could just add an extra s-mod slot (even temporarily) but I already raised the base S-mod slots to 4 and like it there.

No, system is coded with 1 in mind

Quote
I guess I will also ask if there is a way to spawn in the/another domain refurbishment barge (name might not be exact), I found a custom console command thing to spawn a stable point so was wondering if something similar can be done.

Look for code that lets you spawn in an entity and look for the entity id of the barge in the mods files
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budgetcommander0451

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Re: [0.96a] Random Assortment of Things
« Reply #293 on: December 26, 2023, 06:13:55 PM »

Is there any way to give yourself hull alterations via console commands? All I can do is give myself unusable ones.
« Last Edit: December 26, 2023, 06:19:04 PM by budgetcommander0451 »
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Uther Phobos

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Re: [0.96a] Random Assortment of Things
« Reply #294 on: December 27, 2023, 03:47:07 AM »

Is there any way to give yourself hull alterations via console commands? All I can do is give myself unusable ones.
You need to give the hullmod ID of the one you want in addition to the alteration install item in the AddSpecial command.

Had to do that when the game decided to give me the Energy Focus modspec instead of the alteration for some reason.
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TiberQ

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Re: [0.96a] Random Assortment of Things
« Reply #295 on: December 30, 2023, 06:58:02 PM »

Had the unfortunate;

Spoiler
Code
996882 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: null cannot be cast to non-null type kotlin.Float
java.lang.NullPointerException: null cannot be cast to non-null type kotlin.Float
at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.apply(ThestiaShipsystem.kt:134) ~[?:?]
at com.fs.starfarer.combat.systems.F.advance(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[starfarer_obf.jar:?]
at java.lang.Thread.run(Thread.java:750) [?:1.8.0_392]
[close]

Fixed by replacing rat_thestia_system whit displacer(from vanilla) in ships.csv as a quick workaround,
however considering how nice the Apheidas from Leanira is,
i am curious to see, how it is suppost to be ^^


Since i am here;
Exo tech stuff is somewhat expensive atm (as in way to expensive), needs some luv.
As for the s-mod-costing Hull Alteration mods; here is an idea:
Ad a new bar color yellow for example, in the Exo fashion, to the left of S-mod(s) fleet
screen (and other screens), maybe ad a blank space in between as well to set them really apart.
1 max per ship i would recommend (and not cost an s-mod slot),
altho u described above those work as intended,
more better is more better...  stuff... ^^

Procgen tab needs a split, so u can keep ad abys for example,
but leave regular procgen to other mods like Ruhtless Adjusted or Unk Skies bootleg etc etc
Defiantly throws weird stuff at ya whitout CTD or error log.....

Absolutely luv the parralel construction tho, most epic thing in this mod hands down ;-)
-Alex and gang should definitely borrow that to ad to megaport (after upping spaceport)... or something 8)
Refurbished a distant 2nd place, still very nice tho.


All in all;

Great mod!
Keep it up folks!
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #296 on: December 30, 2023, 08:35:48 PM »

Had the unfortunate;

Spoiler
Code
996882 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: null cannot be cast to non-null type kotlin.Float
java.lang.NullPointerException: null cannot be cast to non-null type kotlin.Float
at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.apply(ThestiaShipsystem.kt:134) ~[?:?]
at com.fs.starfarer.combat.systems.F.advance(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) ~[starfarer_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[starfarer_obf.jar:?]
at java.lang.Thread.run(Thread.java:750) [?:1.8.0_392]
[close]

Fixed by replacing rat_thestia_system whit displacer(from vanilla) in ships.csv as a quick workaround,
however considering how nice the Apheidas from Leanira is,
i am curious to see, how it is suppost to be ^^


Since i am here;
Exo tech stuff is somewhat expensive atm (as in way to expensive), needs some luv.
As for the s-mod-costing Hull Alteration mods; here is an idea:
Ad a new bar color yellow for example, in the Exo fashion, to the left of S-mod(s) fleet
screen (and other screens), maybe ad a blank space in between as well to set them really apart.
1 max per ship i would recommend (and not cost an s-mod slot),
altho u described above those work as intended,
more better is more better...  stuff... ^^

Procgen tab needs a split, so u can keep ad abys for example,
but leave regular procgen to other mods like Ruhtless Adjusted or Unk Skies bootleg etc etc
Defiantly throws weird stuff at ya whitout CTD or error log.....

Absolutely luv the parralel construction tho, most epic thing in this mod hands down ;-)
-Alex and gang should definitely borrow that to ad to megaport (after upping spaceport)... or something 8)
Refurbished a distant 2nd place, still very nice tho.


All in all;

Great mod!
Keep it up folks!

The Thestia crash is fixed in the latest beta, so will be fixed at some point.

The procgen tab is entirely disabled with adjusted sector installed, and its already seperate from how the abyss or other content generates.
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DragonHearted

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Potental bug or isue.
« Reply #297 on: January 01, 2024, 06:24:51 PM »

Not sure If this is the right place, but I was having a blast with the Abyss but this happened to one of my carriers forcing me to reload a save. The ship seemed stuck on top of mine, I unfortunately did not see it happen.

https://imgur.com/a/S7hnKLj

Hope this helps and thanks for the epic mod!
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Shadowcam

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Re: [0.96a] Random Assortment of Things
« Reply #298 on: January 02, 2024, 10:43:11 PM »

Cool mod. Does your procgen option raise the quantity of loot-stations to match the larger galaxy size?
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Lukas04

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Re: [0.96a] Random Assortment of Things
« Reply #299 on: January 02, 2024, 11:30:16 PM »

Cool mod. Does your procgen option raise the quantity of loot-stations to match the larger galaxy size?

yes
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