Random Assortment of Things
AboutA Content Expansion that adds Factions, Exploration Content, Quality of life and more to the game.
Every feature in the mod can be disabled by the user through the
Lunalib Menu.
A short rundown of some of the content:- An entire new "dungeon" of systems to explore and its own enemy faction.
- A new mini-faction to discover.
- An alternative to colonies.
- New exploration content across the sector.
- A bunch of new skills and AI cores with their own set of unique aspects.
- New Ships and Weapons
- A large amount of unique hullmods.
- Dozens of new stations and planetary conditions.
The mod requires
LunaLib,
GraphicsLib and
NexerelinSupportIn case you are interested in supporting the mods development, you can do so in the belows Ko-Fi link.
Funds will mostly go towards comissioning more Assets or for snacks to support my coding addiction.
The Abyssal DepthsAdds a new area called "The Abyssal Depths" in to the game.
The abyssal depths is a
finite dungeon of connected systems with new mechanics, coming with unique types of loot and brand new hostile encounters.
https://www.youtube.com/watch?v=GgkpQ2HK-P0
SettlementsAn alternative to creating a colony, mostly intended for early to mid-game, and for people that dont enjoy having to take care of their colony that much.
The system is very low maintenance, while being focused more on Quality of Life, rather than a large increase to your income.
Relics of the PastAdds a large amount of new exploration content to the sector, themed around things lost to time after the collapse.
This ranges from new stations to discover, exclusive skills to apply to captains, stations that can enhance a ship,
colony structure blueprints, planetary conditions and ancient artifacts.
The focus of the expansion is to add more variety to content you find when exploring.
Many of them can be found in systems filled with ruins, and a Bar Mission with an "Archivist" may help you find some of them.
Procedual GenerationThis Section of the mod allows you to:
- Increase the amount of starsystems generated & change how many hyperspace storms spawn.
- Enable new types of procedualy generated systems with unique loot.
- Increase the amount of Hullmod and Ship Blueprints dropped from salvaging stations.
If
Adjusted Sector is installed, this feature is disabled and AS takes priority.
UI EnhancementsImproves Aspects of the UI.
-
Minimap: Replaces the Campaign Radar with an interactable minimap.
Other->
Parallel Construction: Allows multiple colonies structures to be build at the same time, removing the queue system.
->
Force Disable Help: Turns of help-messages in case you forgot to click the tiny checkmark at the beginning of the game.
Credits: Main ContributersSnazzyPantsMcGee: Spritework.
Haplogynae : Music & SFX.
Anulackk: Illustrations
Starsector Discord: For lots of feedback and bug reports.
KingAlfonzo: Helped write some of the interactions in Relics of the Past.
Loyse: For the 3D Render of the "Aboleth" ship used as a Banner on top of the post.
GMan: Did the sprites for previous versions of the mod.
Avanitia: Lots of feedback and bug reports.