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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Random Assortment of Things  (Read 526860 times)

Lukas04

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Re: [0.98a] Random Assortment of Things
« Reply #870 on: April 20, 2025, 09:12:41 AM »

Hello, I try to start a new game and it crashes. I create a character, pick a start and the game crashes when it loads. Then I get an error in the log. I have tried to deactivate mods, I even unistalled and reinstalled the game and updated all the mods that I could be updated. I don't know what to do. Please let me know.

551126 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" because "<parameter1>" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.getContainingLocation()" because "<parameter1>" is null
   at com.fs.starfarer.campaign.BaseCampaignEntity.autoUpdateHyperLocationBasedOnInSy stemEntityAtRadius(Unknown Source)
   at DE.scripts.DE_ModPlugin.initFortressModeChanges(DE_ModPlugin.java:1174)
   at DE.scripts.DE_ModPlugin.onNewGameAfterEconomyLoad(DE_ModPlugin.java:1688)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0OO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int.new(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.k.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.class.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.save.A.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)

Looks like an issue with Diktat Enhancement? Dont think its RAT related.

The problem I had with Gilgamesh not being recoverable seems to be Sephira. A couple runs without Sephira and I could recover it; a couple runs with it, I couldn't. A quick look around, I haven't seen anyone else have this problem, though I also haven't seen anyone say they had both mods enabled, so *shrugs*

Thanks for the lead, other peoples have had the issue so i can atleast ask them on if they also use it.
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atandabo

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Re: [0.98a] Random Assortment of Things
« Reply #871 on: April 20, 2025, 12:19:12 PM »

did settlement have limit? because after set one settlement, cant add another since create settlement button gone
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Uther Phobos

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Re: [0.98a] Random Assortment of Things
« Reply #872 on: April 20, 2025, 09:01:16 PM »

did settlement have limit? because after set one settlement, cant add another since create settlement button gone
Big surprise: You can only build one at a time.
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Dadada

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Re: [0.98a] Random Assortment of Things
« Reply #873 on: April 21, 2025, 10:22:36 AM »

I have seen your Reddit thread. Probably not necessary but depending on the metallicity of the asteroids maybe they too could be consumed... ^^
« Last Edit: April 21, 2025, 10:24:18 AM by Dadada »
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atandabo

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Re: [0.98a] Random Assortment of Things
« Reply #874 on: April 21, 2025, 12:34:43 PM »

did settlement have limit? because after set one settlement, cant add another since create settlement button gone
Big surprise: You can only build one at a time.
welp, i also just read it
sadly it have limit
thanks for your confirmation
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MedwedxXx

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Re: [0.98a] Random Assortment of Things
« Reply #875 on: April 21, 2025, 01:38:57 PM »

Hey guys. I hope someone can help me. My problem is, that the menu for the settlement i created on my planet dissapeared. Dont know how to get it back. The settlement itself works but can´t manage it anymore without the menu. Is where a "hotkey" to open it? Doesn´t find so far anything regarding that. On the wikipage also doesn´t find anything.
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Lukas04

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Re: [0.98a] Random Assortment of Things
« Reply #876 on: April 21, 2025, 03:18:34 PM »

I have seen your Reddit thread. Probably not necessary but depending on the metallicity of the asteroids maybe they too could be consumed... ^^

i think thematicly its more fun to keep it to ships

Hey guys. I hope someone can help me. My problem is, that the menu for the settlement i created on my planet dissapeared. Dont know how to get it back. The settlement itself works but can´t manage it anymore without the menu. Is where a "hotkey" to open it? Doesn´t find so far anything regarding that. On the wikipage also doesn´t find anything.

Thats odd, never heard about an issue like that yet. And no, there isnt really.
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MedwedxXx

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Re: [0.98a] Random Assortment of Things
« Reply #877 on: April 21, 2025, 03:31:23 PM »


Hey guys. I hope someone can help me. My problem is, that the menu for the settlement i created on my planet dissapeared. Dont know how to get it back. The settlement itself works but can´t manage it anymore without the menu. Is where a "hotkey" to open it? Doesn´t find so far anything regarding that. On the wikipage also doesn´t find anything.

Thats odd, never heard about an issue like that yet. And no, there isnt really.

What kind of information do you need with which "maybe?" the problem could be identified?
I have a big modlist but the thing is, that i works the first ours of playing but something happend and after that it dissapeared. As far as i remember the only thing i´ve done in that time was to save, leave game and after time play again with last save.
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Lukas04

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Re: [0.98a] Random Assortment of Things
« Reply #878 on: April 22, 2025, 06:26:04 AM »


Hey guys. I hope someone can help me. My problem is, that the menu for the settlement i created on my planet dissapeared. Dont know how to get it back. The settlement itself works but can´t manage it anymore without the menu. Is where a "hotkey" to open it? Doesn´t find so far anything regarding that. On the wikipage also doesn´t find anything.

Thats odd, never heard about an issue like that yet. And no, there isnt really.

What kind of information do you need with which "maybe?" the problem could be identified?
I have a big modlist but the thing is, that i works the first ours of playing but something happend and after that it dissapeared. As far as i remember the only thing i´ve done in that time was to save, leave game and after time play again with last save.

Not sure if theres anything you could give that could narrow it down, though if it ever happens again please do notify me of it
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Reshy

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Re: [0.98a] Random Assortment of Things
« Reply #879 on: April 23, 2025, 12:46:28 AM »

If you use Adjusted Sector (or a similar mod) to increase the size of the sector the Abyssal Depths will retain their position, possibly entering normal hyperspace rather than being moved as the sector gets larger like Limbo does.
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Lukas04

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Re: [0.98a] Random Assortment of Things
« Reply #880 on: April 23, 2025, 03:51:41 AM »

If you use Adjusted Sector (or a similar mod) to increase the size of the sector the Abyssal Depths will retain their position, possibly entering normal hyperspace rather than being moved as the sector gets larger like Limbo does.


The mod your using just has to move the orion abyss label to put it where its supposed to be.
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tuananh1612

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Re: [0.98a] Random Assortment of Things
« Reply #881 on: April 24, 2025, 11:19:11 AM »

I would like to report a bug, in cross-interaction with Progressive S-mod
After I build in an Alteration, all hull mods in progressive s-mod built-in screen are tagged as cannot be built-in
I checked the thread for Progressive S-mod, there is a user reported a similar bug after refitting at the settlement.
I checked the refit at settlement, and all hull mods in progressive s-mod screen are shown as normal (previously shown as cannot be built-in at other market).

Edit 1: Exit the game and reload seemed to fix the bug.
Edit 2: Add an alteration through refit screen on the Exo-ship caused the bug again, when viewing s-mod on any other markets (except settlement)
« Last Edit: April 25, 2025, 10:48:57 AM by tuananh1612 »
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al00195

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Re: [0.98a] Random Assortment of Things
« Reply #882 on: April 26, 2025, 05:14:54 AM »

If you use Adjusted Sector (or a similar mod) to increase the size of the sector the Abyssal Depths will retain their position, possibly entering normal hyperspace rather than being moved as the sector gets larger like Limbo does.

The mod your using just has to move the orion abyss label to put it where its supposed to be.


Can you precise the file we need to edit, and it's location ?

I made some test, and this is not adjusted sector that provoc this problem, but the combination of adjusted sector + Nerexelin (Adjusted sector alone place the abyssal depth in the right spot)
« Last Edit: April 26, 2025, 05:39:37 AM by al00195 »
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Lukas04

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Re: [0.98a] Random Assortment of Things
« Reply #883 on: April 26, 2025, 05:51:55 AM »

If you use Adjusted Sector (or a similar mod) to increase the size of the sector the Abyssal Depths will retain their position, possibly entering normal hyperspace rather than being moved as the sector gets larger like Limbo does.

The mod your using just has to move the orion abyss label to put it where its supposed to be.


Can you precise the file we need to edit, and it's location ?

I made some test, and this is not adjusted sector that provoc this problem, but the combination of adjusted sector + Nerexelin (Adjusted sector alone place the abyssal depth in the right spot)

Just running some code after procgen that moves the label should do the job
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al00195

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Re: [0.98a] Random Assortment of Things
« Reply #884 on: April 26, 2025, 06:02:38 AM »

If you use Adjusted Sector (or a similar mod) to increase the size of the sector the Abyssal Depths will retain their position, possibly entering normal hyperspace rather than being moved as the sector gets larger like Limbo does.

The mod your using just has to move the orion abyss label to put it where its supposed to be.


Can you precise the file we need to edit, and it's location ?

I made some test, and this is not adjusted sector that provoc this problem, but the combination of adjusted sector + Nerexelin (Adjusted sector alone place the abyssal depth in the right spot)

Just running some code after procgen that moves the label should do the job


Thank for responding so quickly.
Sadly, I don't think I have the coding experience to do that :'(

I quickly Search how custom system placement work (hoping the gate placement was similar) but when I digged into your mod, all was too complexe and I couldn't find a simple location information inside the multiple KT file xD
« Last Edit: April 26, 2025, 06:16:53 AM by al00195 »
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