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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Random Assortment of Things  (Read 504932 times)

Dadada

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Re: [0.97a] Random Assortment of Things
« Reply #600 on: July 05, 2024, 05:11:47 AM »

... https://www.patreon.com/posts/second-in-skill-107414356
Mmmm, interesting.

I was thinking about the vanilla skill tree a while ago and thought about things which would allow one to specialize further with skills like:
Base DP treshold of the Phase skill is now x 2 or 3 times the base value, but non phase combat cruisers or larger now take up +20% DP and non phase combat destroyers or smaller now deal -15% weapon damage and their speed/acceleration is -15% etc. etc.
Should have written down my ideas... I wish these were capstones aka last tier skills which revamp your fleet builds with large boni but also large penalties or something.
E: Let's call the "skill": "Phase Ops" or something. :D

E2: Sadly I don't remember much, but I feel like penalties and maybe even the boni should be larger... Oh, well...

E3: Could also be part of the custom start thingy.
« Last Edit: July 07, 2024, 01:37:47 PM by Dadada »
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #601 on: July 08, 2024, 06:27:08 AM »

Oh right, forgot to post it here on the forum, but i got the first aptitude done, small blog & video about it:
https://www.patreon.com/posts/second-in-first-107704487
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Dadada

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Re: [0.97a] Random Assortment of Things
« Reply #602 on: July 08, 2024, 01:02:05 PM »

Good stuff, but it makes the player even stronger... o.O
To counteract that it would be kinda nice if there was a big tradeoff for such specialization (or a lunalib toggle to enable the tradeoff), like: -1 officer since the slot is taken by the exec officer and -5 skill points -> I mean for that you can further strengthen your build or "build" or preferred fleet like a full automated ships. I &%$ing love HT and Remnant ships.

E:
>specialization
Also: I love all automated ships except for the von Neumann stuff. :D

E2: -1 officer since exec is one and -5 skill points per exec. ;) Yes, I am brutal.
« Last Edit: July 08, 2024, 01:09:57 PM by Dadada »
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Phenir

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Re: [0.97a] Random Assortment of Things
« Reply #603 on: July 08, 2024, 02:11:47 PM »

I believe the intent is to have it mostly replace the skill system so the player can focus on what combat skills they want while this system handles the fleet. So naturally, you'd have less skill points.
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Uther Phobos

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Re: [0.97a] Random Assortment of Things
« Reply #604 on: July 08, 2024, 03:16:19 PM »

Good stuff, but it makes the player even stronger... o.O
To counteract that it would be kinda nice if there was a big tradeoff for such specialization (or a lunalib toggle to enable the tradeoff), like: -1 officer since the slot is taken by the exec officer and -5 skill points -> I mean for that you can further strengthen your build or "build" or preferred fleet like a full automated ships. I &%$ing love HT and Remnant ships.

E:
>specialization
Also: I love all automated ships except for the von Neumann stuff. :D

E2: -1 officer since exec is one and -5 skill points per exec. ;) Yes, I am brutal.
I dunno, completely losing the Technology, Leadership and Industry aptitudes seems a fairly big tradeoff already.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #605 on: July 08, 2024, 03:39:17 PM »

No doubt this system will be somewhat stronger than vanillas system, but the tradeoff itself already exists in which categories you decide to use in the first place.
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Dadada

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Re: [0.97a] Random Assortment of Things
« Reply #606 on: July 08, 2024, 10:24:33 PM »

I believe the intent is to have it mostly replace the skill system
I dunno, completely losing the Technology, Leadership and Industry aptitudes seems a fairly big tradeoff already.
but the tradeoff itself already exists in which categories you decide to use in the first place.
Ahhh, ohhhh, I did not catch that, now it all makes sense. :D
Pretty good.  :o 8):D
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Inhilicon

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Re: [0.97a] Random Assortment of Things
« Reply #607 on: July 10, 2024, 06:59:55 AM »

I really like this mod, especially the Exo Tech stuff but there are so many grammar and spelling mistakes. I know that saying such negative stuff is strictly prohibited or whatever, but it's unfortunately true. Hope that's okay to say.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #608 on: July 10, 2024, 09:34:19 AM »

I really like this mod, especially the Exo Tech stuff but there are so many grammar and spelling mistakes. I know that saying such negative stuff is strictly prohibited or whatever, but it's unfortunately true. Hope that's okay to say.

Im not sure where in the world you are that saying such a minor point of feedback is considered prohibited
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Brainwright

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Re: [0.97a] Random Assortment of Things
« Reply #609 on: July 10, 2024, 09:46:07 AM »

Ya, though I'd recommend upon finding a grammar or spelling error, you find the line in rules.csv for RAT.

Just hit control + F and search for the grammar or spelling error.  Let the author know of the line number on the far right.
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MachoNatchoMan

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Re: [0.97a] Random Assortment of Things
« Reply #610 on: July 11, 2024, 11:45:47 AM »

eyoo, found a bug, not sure at all where to post so imma just post here. funky stuff happening between phasing exo-ships and the secondary and/or maybe the tertiary explosion of the
(United Aurora Federation) mega nuke (Semibreve) launcher :q or maybe the whole nuke is just too powerful and rips through space and time idunno xD

if an exo-ship is phased within the explosion radius of a UAF big boi (Semibreve) Nuke then the ship (if not utterly annihilated from coming out of phase too early) will be teleported so far down south of the map so far that ya can't even see it's icon any more, just an arrow showing where it wants to go do objectives :q x,D

i had both exo-ships i'd gotten my hands on so far get caught in a nuke blast (friendly, mind you xD.. don't let ai's use the nukes unless pilots are timid... x)) and the smaller one blow up, i think it came out of phase early, then the larger one that fired the nuke just disappeared mid-phase, i assumed it went to the proverbial void but then a couple minutes later in the battle i see an arrow coming up form the bottom of the map *facepalm* x,D
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ISA

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Re: [0.97a] Random Assortment of Things
« Reply #611 on: July 12, 2024, 12:32:34 PM »

 Hello!
Durning the fight with this ship, I believe it was called singularity my game crashed.
Spoiler
[close]
I believe the reason for that was that it died before it could go into the 2nd phase.
The ship died to 1-3 semibraves, a very powerful missile from UAF mod.

Other then this minor inconvenience mod is pretty great!
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Inhilicon

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Re: [0.97a] Random Assortment of Things
« Reply #612 on: July 14, 2024, 09:52:31 PM »

I really like this mod, especially the Exo Tech stuff but there are so many grammar and spelling mistakes. I know that saying such negative stuff is strictly prohibited or whatever, but it's unfortunately true. Hope that's okay to say.

Im not sure where in the world you are that saying such a minor point of feedback is considered prohibited
Just my personal experience with online forums. But maybe I could help improve spelling, grammar and overall variety in the writing? How would one go about it? I understand if you don't wish to involve a stranger.
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robepriority

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Re: [0.97a] Random Assortment of Things
« Reply #613 on: July 15, 2024, 05:28:37 PM »

Might be some incompatability with AA ships for ThestiaShipsystem?
Not sure if it's something to do with AA or RAT.

45601 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.armaa_valkenXEffect.advance(armaa_valkenXEffect.java:151)
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.super(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.spawnFleetMember(Unknown Source)
   at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.spawnClone(ThestiaShipsystem.kt:213)
   at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.apply(ThestiaShipsystem.kt:60)
   at com.fs.starfarer.combat.systems.OOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)


Was this fixed at some point? Not seeing anything in changelogs regarding this

Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #614 on: July 16, 2024, 04:00:16 AM »

Might be some incompatability with AA ships for ThestiaShipsystem?
Not sure if it's something to do with AA or RAT.

45601 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.armaa_valkenXEffect.advance(armaa_valkenXEffect.java:151)
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.super(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.spawnFleetMember(Unknown Source)
   at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.spawnClone(ThestiaShipsystem.kt:213)
   at assortment_of_things.exotech.shipsystems.ThestiaShipsystem.apply(ThestiaShipsystem.kt:60)
   at com.fs.starfarer.combat.systems.OOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)


Was this fixed at some point? Not seeing anything in changelogs regarding this

Havent taken a look at it, but while its definitly an issue caused by how this mod uses them, it probably can not be fixed from my end. Dont use Armaa stuff on the Thestia for now
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