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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Random Assortment of Things  (Read 504916 times)

Heukaryote975

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Re: [0.97a] Random Assortment of Things
« Reply #555 on: May 30, 2024, 06:00:23 AM »

Hi everyone, I love the starting options that the mod "Random Assortments of things" gives us, but unfortunately we only can choose one, do you know how I can choose more ?
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #556 on: May 30, 2024, 06:20:36 AM »

Hi everyone, I love the starting options that the mod "Random Assortments of things" gives us, but unfortunately we only can choose one, do you know how I can choose more ?

The entire system is designed around just choosing one, so you cant.
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Shar95

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Re: [0.97a] Random Assortment of Things
« Reply #557 on: May 30, 2024, 09:46:54 AM »

Hello. Can i change max level and max elite skills of "Partner" from Comradery star option? I play with all officeres in sector caped at 14 with unlimited elits, and my "Partner" is undercaped. Wich file should i look for for nessesery edits? Other then editing the save file for each campaign.
« Last Edit: May 30, 2024, 10:59:43 AM by Shar95 »
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Stormy Fairweather

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Re: [0.97a] Random Assortment of Things
« Reply #558 on: May 31, 2024, 08:03:07 PM »

toggling off pet content doesnt prevent all pet content. still see pet food in some markets, still get research options for pet things, and im pretty sure i've seen pet stuff drop in random loot when scavenging orbitals and such.

wrong mod. sorry
« Last Edit: May 31, 2024, 09:11:34 PM by Stormy Fairweather »
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #559 on: May 31, 2024, 08:52:24 PM »

toggling off pet content doesnt prevent all pet content. still see pet food in some markets, still get research options for pet things, and im pretty sure i've seen pet stuff drop in random loot when scavenging orbitals and such.

Im a bit unsure how you managed to disable Pets in the "Industrial Evolution" Settings tab and then thought to report that to the thread of an entirely different mod lmao
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Cruacious

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Re: [0.97a] Random Assortment of Things
« Reply #560 on: May 31, 2024, 09:01:38 PM »

Hey Lukas, thanks for this great mod. Been messing around with combining your Refit stations with various modded capital ships and oh boy... it gets busted really quick. In a good way. A Diable Maelstrom is an absolute TERROR with the blessings of your mod. I'm about to throw on Bultach and the latest Tahlan update and looking forward to seeing just how far I can push them.

Still need to get around to hitting the Abyssal Depths some time as I usually don't get that far in my runs before I add more mods in this update cycle. Anyway, thank you for putting in the hard work for a very enjoyable addition to my Starsector gameplay.
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Stormy Fairweather

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Re: [0.97a] Random Assortment of Things
« Reply #561 on: May 31, 2024, 09:08:46 PM »

toggling off pet content doesnt prevent all pet content. still see pet food in some markets, still get research options for pet things, and im pretty sure i've seen pet stuff drop in random loot when scavenging orbitals and such.

Im a bit unsure how you managed to disable Pets in the "Industrial Evolution" Settings tab and then thought to report that to the thread of an entirely different mod lmao

dammit XD. thought i was too young to be senile. thanks for the correction. will repost in the appropriate thread
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Iwe Eri

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Re: [0.97a] Random Assortment of Things
« Reply #562 on: June 01, 2024, 06:13:13 AM »

Hey Lukas, thanks for this great mod. Been messing around with combining your Refit stations with various modded capital ships and oh boy... it gets busted really quick. In a good way. A Diable Maelstrom is an absolute TERROR with the blessings of your mod. I'm about to throw on Bultach and the latest Tahlan update and looking forward to seeing just how far I can push them.

Still need to get around to hitting the Abyssal Depths some time as I usually don't get that far in my runs before I add more mods in this update cycle. Anyway, thank you for putting in the hard work for a very enjoyable addition to my Starsector gameplay.

Whats this about refiting stations? since when was this a feature in RAT
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Killsode

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Re: [0.97a] Random Assortment of Things
« Reply #563 on: June 01, 2024, 05:20:52 PM »

Whats this about refiting stations? since when was this a feature in RAT

I believe there's refit stations that give unique hullmods in the abyss, and sometimes they're about in the sector? He could also be referring to the refurbishment barges or construction stations.
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YamiKozan

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Re: [0.97a] Random Assortment of Things
« Reply #564 on: June 05, 2024, 01:37:25 PM »

Hey, my game keep crashing on startup due to a problem with loading the music of the mod
[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [sounds/rat/music/EchoesOfTheDepths.ogg]

however used to make a similar error with the Ethereal Vanguards song
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A_Random_Dude

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Re: [0.97a] Random Assortment of Things
« Reply #565 on: June 05, 2024, 01:40:23 PM »

Try redownloading the mod. The download corrupts the file from time to time.
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Luftwaffles

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Re: [0.97a] Random Assortment of Things
« Reply #566 on: June 11, 2024, 09:50:25 AM »

Just wondering, is it intended that Abyss variants of the Aboleth(F) almost never use their fighter bays? I'm going through the Abyss right now and every Aboleth I see is either Strike or Overdriven, maybe one in ten fleets has ANY fighters in it whatsoever.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #567 on: June 11, 2024, 10:13:21 AM »

Just wondering, is it intended that Abyss variants of the Aboleth(F) almost never use their fighter bays? I'm going through the Abyss right now and every Aboleth I see is either Strike or Overdriven, maybe one in ten fleets has ANY fighters in it whatsoever.

Theres a bug currently where the game autofits them even when it shouldnt, due to which it keeps removing the fighters as it knows no automated fighters to replace with. Will be fixed next version.
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OGS-Remix

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Re: [0.97a] Random Assortment of Things
« Reply #568 on: June 14, 2024, 01:37:30 PM »

I've been crashing during the final abyssal encounter during the phase transition. Looking at the log it recommends upgrading to Java 8 and increasing memory allocation. I did both but I'm still crashing; are there any other tips? I don't run that many mods, should I just save right before the encounter and go straight in for the best chance of not crashing?

Apart from that, this mod is fantastic in terms of content and I wish I had started playing with it sooner.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #569 on: June 15, 2024, 12:03:12 AM »

Are you on version 2.3.2 of the mod?
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