Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
I love this mod
My only two things I would like would be:Make the Salvage drone easier to distinquish from other drones as currently they look very similar when browsing markets for them.Give the Recovery-class shields and a small weapon slot at the front where it shows on the sprite.Otherwise I have had no issues with the mod!
Great work, thank you. I always wanted better salvage ships. My modding choices seriously unbalance the game so I can´t give much feedback on that except it´s perfect so far for me.The only addition I can think of would be colony based, an orbital processing facility that I can dump minerals, ships, weapons into that get processed into other components would be cool. It would be awesome if that orbital facility could somehow gather local wrecks automatically too. Like all battles in the system could general salvage of various types at the orbital facility.Just a thought, it sounds hard to do and there are already a bunch of forge mods ("ore refinery", "forge production") to do this stuff in your fleet. Maybe a super slow but super big processing facility would be a good combination wth special planetary strip-mining options (like "nomadic survival" planetary options). To be honest though, the mod is already spot on. Thanks again
Quote from: mrpras on May 22, 2023, 08:04:01 AMGreat work, thank you. I always wanted better salvage ships. My modding choices seriously unbalance the game so I can´t give much feedback on that except it´s perfect so far for me.The only addition I can think of would be colony based, an orbital processing facility that I can dump minerals, ships, weapons into that get processed into other components would be cool. It would be awesome if that orbital facility could somehow gather local wrecks automatically too. Like all battles in the system could general salvage of various types at the orbital facility.Just a thought, it sounds hard to do and there are already a bunch of forge mods ("ore refinery", "forge production") to do this stuff in your fleet. Maybe a super slow but super big processing facility would be a good combination wth special planetary strip-mining options (like "nomadic survival" planetary options). To be honest though, the mod is already spot on. Thanks againThanks for your feedback! I plan to add stations that can be built in permanent debris fields. I can't say yet how this will look like in the end, but I have already thought about possible ships that can be bought and/or built on these stations.
This is a fantastic idea! Just wanted to add (and I don't know how feasible this is given your goals and the capacity of the game to be modded) that maybe you can include something in the mod settings that if enabled would make these fields disappear after a while, having been "cleaned up"? this would allow neat-freaks like me to tidy up a system they want to colonize!
In my opinion this mod is perfect the way it is right now. Simple and straight forward. Salvage ships... that salvage. The end. I really don't know why the base game has such a lack of these things. The additions that make salvaging even better are a nice touch without being too much.The only way you could make this better is by improving the ship sprites.
Hello love the mod, just what i was looking for, simple and not bloated with random ships.One question, seems like Search class vessel does not have civilian systems mod, is that intentional?
+1 for digging this mod, always love meself some more salvage rigs.
Can you add some salvage hullmod which can be installed on other ships