Personally, I find SO to be boring to use. It turns the game into just holding W+M1 and using reckless officers, and if you kill everything before CR runs out, you win, otherwise you lose. Obviously that's an exaggeration, but IMO it makes the loadout design much less interesting (just use highest DPS weapons and ignore other stats because ranges are all reduced anyway and you have functionally limitless dissipation), and it also makes piloting a bit less interesting, since it's mostly running things over with boosted speed and flux stats, or occasionally sitting and waiting for your fleet to make an opening because your reduced range prevents you from engaging. I find less situations where I have to do piloting stuff rather than just auto fire everything and fly forward until things die. To me that's just uninteresting.
This solution doesn't address that at all. Honestly, SO is really not far off from balanced right now (although IMO definitely over-tuned), but I just don't think it's a good mechanic, and I would be happy to see it reworked for that reason.