You seem to be giving every reason possible to just make them Support fighters. Slow speed, tight leash, inaccurate weapons…all so they don’t murder Frigates (which is valid!) but it is overshadowing the original “gunboat” intent.
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I guess my point is that the consideration for murdering Frigates is dominating the design for the Warthog when, IMO, it shouldn’t and/or could be alleviated in other ways.
The original intent is very much "a fighter that can mix it up with larger ships without also murdering frigates"
So yeah, much of how it works is geared towards that, but I think it's warranted!
If Warthogs were Support fighters, they could likely stand to have different weapons and utility. If a Frigate did cross them, it *would* get shredded and that would be expected. It’s not like we have an HE support fighter right now. Or if it was considered support but had a 1000 range leash instead of 0.
I did think about making it support, but honestly, it's just a totally different fighter at that point!
To Megas’ point, it’s hard to pick the Warthog over the identically-priced Khopesh because of all the restrictions on the Warthog. Why not just get the Bomber that is also slow, can’t hit frigates, and deals HE (except in boatloads not via a drip)? It’s a little apples and oranges comparison but outside of Flares, what more does the Warthog bring to the table?
Just for the heck of it, tried a combination of Heron with 3x Warthog, ordered to escort a friendly "Outdated" Dominator, against a pair of Dominators - the outdated and the one with the Typoon reapers. And then tried it using 3x Khopesh instead. The Heron + Dominator side lost both times, but with the Warthogs it got ugly - one enemy Dominator down, another at less than half hull. With the Khopeshes, both enemy Dominators had near-full hull.
Which isn't to say that the Khopesh is bad or even worse - just, as you say, it's apples and oranges. What the Warthog provides is a lot of damage-soaking, enough to seriously hamper and distract even powerful cruisers. E.G. the Mora with 3x Warthogs can make a respectable (if losing) showing against the *new* Aurora; bombers don't let it do that.
The replacement time is just 10 seconds, and the fighter is really tough, so the replacement rate has more of a chance to recover than it does most of the time. It's basically a "put the enemy ship in an ugly fight" fighter. Which means it probably pairs best with battlecarriers or carriers ordered to escort a ship that's both going to push the fight and can sustain it.
None of this necessarily means that it's strong or balanced. I do think it works in this role, though; I'm not sure adjusting its weapons loadout is the way to go if anything else is needed - the weapons do the job they're supposed to, which is make it difficult to ignore for larger ships while also not hurting frigates overmuch.
Exactly why i thought about Burn Drive system. It gives Warthogs an initial jump, and if target is nimble enough (frigates), they still will be able to outrun them. They don't need to chase small targets, but need consistency in chasing medium ones.
Yep, makes sense! I think adding Insulated Engines accomplishes much the same thing while being more consistent for the AI to use and letting them keep decoy flares, which really help their survivability.
The idea of Vulcans in this case is to enable anti-fighter capabilities because of their extremely poor perfomance in that field. Like, any other fighter doing this job better.
Alternative solution is to give them more flux-stats to use it's guns reliably.
I think it's hard to give it anti-fighter capabilities without also making it wreck frigates.
Maybe it guards too much. It's not about making them OP, but to make them function properly. How about a small range tweaks of 500-1000su? I doubt it will instantly make them overtuned.
Perhaps! I could see giving it 500 more range, to be honest. I'll... keep an eye on that. It *is* pretty risky, though; make it too much and if too many different carriers can easily stack them on the same target, it gets to be too much. Fighter range is kind of exponential in its effect.
Re: cruisers: I find that most cruisers cannot outrun warthogs - that would need a base speed equivalent of 80 + a 0 flux boost. It can be difficult for warthogs to first engage with a fleeing 0 flux cruiser as the speed difference isn't that high, but fleeing cruisers usually have flux on them so thats rarely an issue. I find that warthogs can realistically engage mid speed destroyers and slower - typically the enemy doesn't run away from them, especially if they are in a formation.
Yep! What they really outrun is the Warthog's engagement range. Which, again, I think makes it better on carriers that get close to the action.
It can take a long time for a group of fighters with a warthog in them to travel anywhere though.
... and so does this. I don't know that they mix particularly well with other fighters, really. The more of them you have, the harder they are to get rid of. Something like Broadswords can be ok, but from a bit of testing it feels like that's sometimes worse and only occasionally marginally better. Fighters don't need anti-shield quite as much if they swarm the target; Broadswords make a good first wave in front of bombers, and sure, they help Warthogs too, it's just not that clear-cut vs "more Warthogs", imo.