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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: [0.97a] Metelson Industries 1.0.2 REMASTERED  (Read 6005 times)

Knight Chase

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[0.97a] Metelson Industries 1.0.2 REMASTERED
« on: March 17, 2024, 12:35:18 AM »



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Metelson Industries boasts a lengthy history, yet it was only in the last 300 cycles that it evolved to compete with Tri-Tachyon. Established pre-Collapse as an emerging Rim-world mining corporation, Metelson began modestly as a tool and vehicle manufacturer for traditional mining techniques requiring such equipment. Space mining was not always feasible and sometimes still isn't practical.

As the Collapse occurred, the company dwindled to a mere few on the planet Ragnus, where they had last established a foothold. A new company leader emerged there, and from the Collapse to the present, the company has continued to operate and evolve.

The first significant step toward becoming a power capable of rivaling Tri-Tachyon in their local system was the production of custom-designed and implemented space-mining articles. Despite the challenges posed by the ubiquitous PDA of Tri-Tachyon, Metelson succeeded in producing these items. Soon, the modified Hounds from Ragnus emerged with considerable effectiveness, despite their initial shortcomings.

It was in these last 70 cycles that Metelson's strength and true potential for development surged! Equipped with miners and honest people of various backgrounds (including some less reputable characters), Metelson Industries has managed to maintain control over their system and even expand its influence following the collapse of the independent government.

Though a corporation, Metelson's founder held a belief in a democratic republic. Consequently, the company aimed to establish a similar governance. However, as Ragnus faced mass riots and turmoil, Metelson adopted a communist approach to governance during crises. In the first 30 cycles of Ragnus's recovery and rebuilding, it implemented a lenient communistic (more socialist) rule with martial law enforced as necessary. Once Metelson Industries deemed it appropriate, new governments were established, transitioning from communistic rule to a fully democratic republic on Ragnus. The republic is organized into territories across the planet, each an independent entity, yet all ultimately answer to the Metelson council when necessary.

Today, Ragnus thrives as a bustling arid world orbiting a red dwarf, characterized by a strong mining ethic and culture. Much of their fleet is designed to be highly visible since the tools they frequently use can lead to explosive or otherwise noticeable results. However, just because they are visible doesn’t mean they can't detect you just as effectively.

https://github.com/KnightShii/Starsector/raw/master/Metelson1.0.2.zip




I've added a buncha stuff to port over Metelson Industries to 0.97a, lots of balance changes and there's a bit too much to list. Hope you enjoy!

Huge thanks to Azmond aka Az the Squishy for letting me port this over!
Original thread -  https://fractalsoftworks.com/forum/index.php?topic=8100.0
« Last Edit: March 18, 2024, 01:18:42 PM by Knight Chase »
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Dazs

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Re: [0.97a] Metelson Industries 1.0.0 REMASTERED
« Reply #1 on: March 17, 2024, 07:39:55 AM »

This is so nice of you to take over the mod. I remember playing as them waaaaay back and just figured it was one of mods I really enjoyed that was left to time. I will defiantly give it a go and maybe even give them an enemy listing in TTSC for lore sake when I get to updating that mod. Thank you for bringing this back to the community.

Maelstrom

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Re: [0.97a] Metelson Industries 1.0.0 REMASTERED
« Reply #2 on: March 17, 2024, 01:58:54 PM »

did you add any new ships or weapons?
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Knight Chase

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Re: [0.97a] Metelson Industries 1.0.0 REMASTERED
« Reply #3 on: March 18, 2024, 01:17:43 PM »

did you add any new ships or weapons?
not yet
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Knight Chase

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Re: [0.97a] Metelson Industries 1.0.0 REMASTERED
« Reply #4 on: March 18, 2024, 01:18:24 PM »

1.0.2
-Standardized Engine length with vanilla ships
-Standardized Turret mounts arcs/angles
Not too big of a patch, I plan on adding new weapons for the Thrudgelmir including a weapon change system.
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Isaew

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Re: [0.97a] Metelson Industries 1.0.2 REMASTERED
« Reply #5 on: March 21, 2024, 10:24:28 AM »

great start, keep on =)
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