And also the logistics hullmods have some pretty major bonuses - at least right now, they may need to get reined in. But e.g. Surveying Equipment gives +100% to the survey cost reduction, and if every stock ship that had that got this, that'd be a bit extreme. Which, again, may be an indicator that the effect for those types of hullmods is too much, but it also seems pretty fun to be able to spend some story points to do this sort of thing - a hyper-efficient survey ship, a Dram that has majorly augmented fuel capacity, etc.
Huh, yeah, that seems maybe a bit off; I wouldn't have expected s-modding logistic mods to add further logistical benefits. It may be just me, but I typically
do already s-mod logistics mods into my non-combat ships just to get more such mods installed on them.
Then again, what
would be a reasonable combat effect for s-modded surveying equipment? How would that help you fight? I'm not sure. An ability to scan enemy vessels for weak points, granting a chance of a critical hit that does bonus damage? A wing of makeshift survey drones, or perhaps a single 'free' explorarium frigate that just spawns into battle as a non-commandable ally with an escort order set on the ship with s-modded survey equipment? Maybe surveying equipment s-modded lets you capture nodes more quickly (hm, that'd be an interesting one, more valuable on frigates than on larger ships...)
I'm not sure any of those are really good ideas, but they're what I can think of offhand.