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Starsector 0.98a is out! (03/27/25)

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Author Topic: Starfarer 0.52.1a (Released) - Patch Notes  (Read 133021 times)

Tarran

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #105 on: May 21, 2012, 03:16:22 AM »

Well 800 rounds per minute is 13.333 rounds per second, or 1 round every 4-5 frames running at 60 fps. Thats a looot of projectiles :D
Oh. I'm a horrible counter. Derp, 800/60 is not 1.2 Tarran, that's 80/60. LEARN YOUR DARN MATH.
« Last Edit: May 21, 2012, 03:21:15 AM by Tarran »
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KDR_11k

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #106 on: May 21, 2012, 09:53:23 AM »

Well 800 rounds per minute is 13.333 rounds per second, or 1 round every 4-5 frames running at 60 fps. Thats a looot of projectiles :D

Now I want a Phalanx-level gatling cannon. 10800 RPM: THAT is a lot of projectiles!
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Timasaurus 007

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #107 on: May 22, 2012, 01:15:00 AM »

Hello everyone.

I bought this game a while ago and joined the forum, I am just wondering, since there is no automatic update system at the moment.
How can I get the new update, I have all billing information if I must be authenticated.

if anyone could PM me that would be much appreaciated, if not, i'll try to get back to you.

Timasaurus 007
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Vandala

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #108 on: May 22, 2012, 02:26:14 AM »

Hello everyone.

I bought this game a while ago and joined the forum, I am just wondering, since there is no automatic update system at the moment.
How can I get the new update, I have all billing information if I must be authenticated.

if anyone could PM me that would be much appreaciated, if not, i'll try to get back to you.

Timasaurus 007
Can't you just download them from the main page? There is a link in the opening post of this topic to the download page.

Timasaurus 007

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #109 on: May 25, 2012, 03:31:30 AM »

Oh.

At first I thought it linked to a transaction page for the game.

Thanks :P
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Faiter119

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #110 on: May 26, 2012, 03:59:38 AM »

Alex? Why u no grant me new patch notes?! You have already announced new features!
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Tarran

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #111 on: May 26, 2012, 11:10:07 AM »

You are not yet worthy of the Holy Patch Notes, young one.
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YAZF

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #112 on: May 26, 2012, 01:18:01 PM »

Alex? Why u no grant me new patch notes?! You have already announced new features!

Patience. They will come. He wouldn't want to say something is coming out only to then realize while programming that it doesn't work like how he wanted or something. There's also a lot more in each patch than just one new feature.
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Dear Alex,
There should be a battlestation/star fortress fight in the main menu mission mode.  :)

Archduke Astro

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #113 on: May 26, 2012, 03:51:10 PM »

There's also a lot more in each patch than just one new feature.

Yes, to put it mildly. 8) I was astounded at how that list grew.
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

rada660

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Re: Starfarer 0.52.1a (In Development) - Live Patch Notes
« Reply #114 on: May 27, 2012, 06:48:39 AM »

One tiny bit If you don't mind, Make the Refit Screen where you look at the Ship, to be able to zoom out even more,

Omega's Minimash contains a Ship called the OMEGA-class Dreadnought and the damn thing is way too big for me to be able to refit it, as it doesn't let me watch the entire ship.

It should let you zoom out far enough to see the entire ship - I actually tested it with that one.

well you should now let us SCROLLING the ship around in the refitting windows, because lets stay with the omega, you can zoom out yes, but happen that small turret point is hard to click on when too much zoomed out, so you need to rezoom-in but lead that some of them land into the naming section and you can click those when at the good zooming point.

so add the scrolling feature pretty pweaaaaaaassseeeeee :3 ( for the next build lol )
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arcibalde

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #115 on: May 28, 2012, 03:59:10 AM »

Or instead making Alex build new feature just for 1 ship moders could build little bit smaller ships... Somewhere should be the line. Why not here?
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
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Mattk50

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #116 on: May 28, 2012, 04:09:50 AM »

allowing zoomout to the extents of the ship + the height of those bottom buttons would fix it once and for all. currently they cover the bottom of the ship on some mods.
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Temjin

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #117 on: May 28, 2012, 09:20:22 AM »

Or instead making Alex build new feature just for 1 ship moders could build little bit smaller ships... Somewhere should be the line. Why not here?

:agreed:
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Upgradecap

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #118 on: May 28, 2012, 09:28:45 AM »

Or instead making Alex build new feature just for 1 ship moders could build little bit smaller ships... Somewhere should be the line. Why not here?

I do not understand this comment.  Are you asking for the zoom to be able to zoom in more or what?
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arcibalde

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #119 on: May 28, 2012, 10:03:24 AM »

I do not understand this comment.  Are you asking for the zoom to be able to zoom in more or what?
I'm just saying that ship size should have some limit. Today it's Omega tomorrow it's gonna be Gigantes (bigger then Omega) and day after it's gonna be Titanko (bigger then Gigantes) and so on... We need line. Why not draw it now, like it is. Just make smaller ships.
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only
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