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Starsector 0.98a is out! (03/27/25)

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Author Topic: Starfarer 0.52.1a (Released) - Patch Notes  (Read 133016 times)

icepick37

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #75 on: May 14, 2012, 09:00:35 PM »

Yay! Keep chivalry in it's place!
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KDR_11k

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #76 on: May 15, 2012, 12:13:50 AM »

Heh, you could turn that chivalry into a character flaw for captains.
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Madao

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #77 on: May 15, 2012, 01:31:40 AM »

That's a good idea!! Chivalrous would be a great addition to the personality types.. Annoying, but great.
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Ishikawa

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #78 on: May 15, 2012, 01:35:20 AM »

Yeah i'm looking forward to hegemony captains letting me vent in peace ;P
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Alrenous

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #79 on: May 15, 2012, 02:53:15 AM »

I only did one test, but I think it is currently exploitable. If so, venting is currently opponent repellent.
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WK

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #80 on: May 15, 2012, 03:40:24 AM »

Obviously the vent gases are noxious. :)
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KDR_11k

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #81 on: May 15, 2012, 06:23:56 AM »

BTW, the Codex still calls the Aurora the fastest cruiser in the sector but the Falcon is a bit faster now.
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Shoat

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #82 on: May 15, 2012, 10:23:31 AM »

If so, venting is currently opponent repellent.

Well, it still doesn't do anything about missiles that are headed your way, so you cannot just vent for safety whenever you want.
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IIE16 Yoshi

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #83 on: May 15, 2012, 12:23:02 PM »

Obviously the vent gases are noxious. :)

Perhaps that could be turned into a thing

Ships getting caught in a another ship's venting will get burned by the (presumably) plasma being shed. Ships with better flux hurt more, due to being able to shed the plasma faster.

Pesky frigate overloading your battleship's shields? No matter, vent, and BURN HIS FACE OFF!
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Upgradecap

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #84 on: May 15, 2012, 12:30:35 PM »

Obviously the vent gases are noxious. :)

Perhaps that could be turned into a thing

Ships getting caught in a another ship's venting will get burned by the (presumably) plasma being shed. Ships with better flux hurt more, due to being able to shed the plasma faster.

Pesky frigate overloading your battleship's shields? No matter, vent, and BURN HIS FACE OFF!

I hope that it will just be an aesthetic piece, the burnt scars on a ship, because if it really showed as damage, then that would be an Op thing, since it removes the vulnerability of venting (which is supposed to be there)
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KDR_11k

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #85 on: May 15, 2012, 01:46:38 PM »

Yeah, I already suggested a hull mod that would turn the venting into a minor weapon (then again at close range that still means your point defense is down and the enemy is getting the option to kick you in the face with a reaper torpedo) but the suggestion got shot down quickly.
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Anysy

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #86 on: May 15, 2012, 03:29:17 PM »

Venting should totally create temporary nebula though. Thatd be awesome.
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cp252

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #87 on: May 15, 2012, 05:09:46 PM »

Want to release another bugfix patch, or is that going into .53?
When captain personalities come in 'chivalrous' should be in there. We already know what can be done to cause it~
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BillyRueben

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #88 on: May 15, 2012, 05:37:09 PM »

When captain personalities come in 'chivalrous' should be in there. We already know what can be done to cause it~
Well, I already know which captains I'm going to "let go" first.
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Occams_Razor

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #89 on: May 15, 2012, 05:41:30 PM »

Want to release another bugfix patch, or is that going into .53?
When captain personalities come in 'chivalrous' should be in there. We already know what can be done to cause it~

I don't know about 'chivalrous' specifically, but I do think the general idea of captains behaving non-optimally is a good one. Historically, it's generally agreed that even the most successful naval commanders made horrible mistakes, even during battles that resulted in clear victories.

Every time a frigate dances around right outside my battleship's weapon's range, I think of World War II, when American Captains, that often had advanced search and fire-control radars, tended to close to visual range anyway, really for no logical reason.
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