Tempests! They used to be exceptionally strong and, nowadays, remain a decent frigate but are held back by a few issues. After forcing myself to use them for a video, one of these issues stuck out to me a lot. While thinking about my brief experience with these tempests, I had an idea.
The biggest issue I noticed is that tempest used by the AI are prone to wasting their drones with overkill. Unavoidable.
This causes tempests to end up at 30% replacement rate rather quickly due to how RR mechanics work, and due to how tempests fight this RR is never going to have much of a chance to actually replenish. Since a large portion of the tempest's power budget is tied up in its terminator drones, this makes the tempests feel 'underwhelming?' They're still strong, inferior to other options but that's fine. However, they feel very clunky/cumbersome, I think is the best way to put it. However, buffing its stats or its drones would just make it busted again. So here's the suggestion;
What if its system
also gave some % of RR on use? Random example of numbers below.
The system would have 2 charges, 30 seconds long to replenish. Activating the system would perform the missile conversion on a drone and also immediately give the tempest 10% RR, subject to the maximum of 100%. It would be able to be activated without a drone, but only the RR replenish would trigger.
This would not only make system expertise have more use on the tempest (+1 charge and 50% cd) but it would also be a neat buff. Well, that's my weird idea.
Foof suggestion:
If I could tweak the OPs suggestion, I think the more obvious solution for Termination Sequence charges would be an immediate replacement of the Drone. Let Replacement Rate be solely for drones killed in action. Having it on charges/cooldown would also prevent the AI from wasting them and would also make Systems Expertise matter.
I guess the way I see it is there should be a distinction between voluntarily terminating the drones and the drones just get getting killed by fire.