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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Author Topic: [0.97] Goathead Aviation Bureau - EN Edition [v. 1.8.9]  (Read 39175 times)

MrMagolor

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[0.97] Goathead Aviation Bureau - EN Edition [v. 1.8.9]
« on: February 08, 2023, 04:08:21 PM »

Goathead Aviation Bureau

Original mod by Mimeio(Original Fossic post)


"The friction between speed and firepower makes sparks in the shining Sector. Welcome to the Goathead Aviation Bureau."


Download link for translated ver:Google Drive

Requires LazyLib, MagicLib, GraphicsLib

Faction blurb:
After a lengthy evacuation process, the Aviation Bureau eventually settled in two restored orbital stations, located in the Taivassija system south-west of the Core Worlds. Their ships are roughly analogous to "midline" design philosophy: tending towards high firepower and/or speed, but most ships lack solid armor and shields (there are exceptions, of course).
Previews:
Spoiler


[close]
Changelog:
Spoiler

2024 3 2
Updated for 0.97a

#Content adjustments
Improved visuals for Storm Surge
Improved visuals for Phase Lunge
Improved visuals for some weapons' projectiles
Improved some descriptions
Improved ship lighting maps

Reworked Pounder Compact Cannon

#Balance
Reduced cooldowns for a few ship systems
Temporal Weapon Mounts repair increased to 150/400/1400
Pressurized Thrusters now increases the speed of Escort Package destroyers but reduces their hull by 15%
Chrono-Oscillation Shields cost increased, feedback damage adjusted to 15% energy and 85% EMP.

2023 12 30
#Content adjustments
Bluebell-class frigate sprite redone

updated some weapon sprites

#Balance adjustments
Sunset-class cruiser DP 22->18, hull 5500->4500
Stub-class cruiser DP 18->16
Desolation-class battleship DP 50->43

Bombard Cannon: now fires a 4-shot burst.
Howler Breach Cannon: now fires a 2-shot burst.
Gnaw Clustergun: range 500->400, flux efficiency 1.15->1.0, dps increased, effects updated
Powerfist Autocannon: changed to fire a 4-shot burst, dps 130->160, flux efficiency 0.9->1.1
Thunderfist HVAC: flux efficiency 1.25->1.0
Light Oilgun: now fires a 6-shot burst, flux efficiency 1.25->1.0, reduced accuracy.
Heavy Oilgun: range 650->900, flux efficiency 0.8->1.1, increased accuracy.


2023 12 30
#content
redid modular hullmod sprites and effects

#bugfixes & optimizations
added the missing small slot sprites to the Falcon/Eagle(GP)

#balance adjustments
Dazzle MRM Pod ammo 7->13
Shattercannon base range 500>600
2023 12 5
Hullmods reworked, moved smod bonuses to regular

2023 12 3
#Content changes
Goatbell renamed to Flametongue
#bugfixes and optimizations
fixed the issue that the Grandeur cannot install Converted Hangar
fixed the issue where Pressurized Thrusters had double effect.
fixed the bug that the medium Gloom's submunitions last too long.
#balancing adjustments
Missiles have been adjusted to be more realistic
Hellgiver Torpedo Launcher: dph 6000>6660, burst size 3>2, HP 666>66
Powerfist Autocannon: dph 100>130, dps 200>130, turn speed reduced

Illwind: DP 6>9
Hurdle: top speed 300>100, burn speed 12>15
Butcherbird: DP 3>6, monthly supply cost different
Drunkard: Armor 1100>700, reduced maneuverability
Shadowcast: Hull 7500>5000, armor 1350>1050
Overtuned tracking: no longer decreases weapon durability.
Overloaded circuits: no longer decreases weapon durability.

2023 10 6

#bugfixes
Removed the Saxton blueprint package which was not meant to be found yet people/NPCs got a hold of it anyways
fixed some text errors

#balancing
Constellation-class frigate: system changed to Flare fortress
Dragonfist-class destroyer: flares are now tracking

Noon-class Deconstructivist Frigate hull/armor 1700/800->2700/1000
Starlight-class Deconstructivist Frigate speed 80->95

[close]
Credits:
DeepL: Machine translation software

The Unofficial Starsector Discord in general for letting me bounce my thoughts off of them
   Special mentions to:
   Ansari: Giving me the idea to search things in the chinese text online
   Avanitia: Giving good feedback both on translation and the mod in general
        Wisp: Being a genuinely talented writer and thus offering good advice in that field

And of course:
Mimeio for making the mod

Proof of authorization:
Spoiler
[close]

On AI generated content:

If there are any issues with the mod and/or translation, feel free to report them: if it's the former, I'll pass the feedback on to Mimeio the best that I can.
« Last Edit: June 10, 2024, 07:54:03 AM by MrMagolor »
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Melcyna

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #1 on: March 19, 2023, 11:35:12 PM »

Thank you so much for the translation!
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Darkspire91

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #2 on: March 21, 2023, 07:33:29 PM »

Been looking forward to this one.
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Lowest Hegemon

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #3 on: March 21, 2023, 09:29:56 PM »

Very good mod, ty for the upload
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What's reality? I don't know. When my bird was looking at my computer monitor I thought "That bird has no idea what he's looking at." And yet what does the bird do? Does he panic? No, he can't really panic, he just does the best he can. Is he able to live in a world where he's so ignorant? Well, he doesn't really have a choice. The bird is okay even though he doesn't understand the world. You're that bird looking at the monitor, and you're thinking to yourself, I can figure this out. Maybe you have some bird ideas. Maybe that's the best you can do.

Mr_8000

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #4 on: April 28, 2023, 09:39:15 PM »

I'm getting a crash after I put their capital carrier into a combat simulation
Log:
Spoiler
1331263 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.goat_ParallelAssemblyLine$ShieldState.<init>(goat_ParallelAssemblyLine.java:97)
   at data.hullmods.goat_ParallelAssemblyLine.advanceInCombat(goat_ParallelAssemblyLine.java:40)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Might be worth noting that not all the decks were full, as it was just recovered from an enemy fleet.
« Last Edit: April 28, 2023, 09:50:58 PM by Mr_8000 »
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MrMagolor

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #5 on: April 30, 2023, 12:33:32 PM »

I'm getting a crash after I put their capital carrier into a combat simulation
Log:
Spoiler
1331263 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.goat_ParallelAssemblyLine$ShieldState.<init>(goat_ParallelAssemblyLine.java:97)
   at data.hullmods.goat_ParallelAssemblyLine.advanceInCombat(goat_ParallelAssemblyLine.java:40)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Might be worth noting that not all the decks were full, as it was just recovered from an enemy fleet.

idk what the cause could be, will pass onto Mimeio: though, are you using HexShields? Judging by the crash that might be the source
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Mr_8000

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #6 on: April 30, 2023, 02:43:10 PM »

I'm getting a crash after I put their capital carrier into a combat simulation
Log:
Spoiler
1331263 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.goat_ParallelAssemblyLine$ShieldState.<init>(goat_ParallelAssemblyLine.java:97)
   at data.hullmods.goat_ParallelAssemblyLine.advanceInCombat(goat_ParallelAssemblyLine.java:40)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Might be worth noting that not all the decks were full, as it was just recovered from an enemy fleet.

idk what the cause could be, will pass onto Mimeio: though, are you using HexShields? Judging by the crash that might be the source

Nope, no hexshields in my modlist.
My theory is that spec is null because the decks are checked in order, even if I have just one wing equipped in the last slot. The for loop then starts at the first slot, which is empty, thus crashing.
« Last Edit: April 30, 2023, 02:46:15 PM by Mr_8000 »
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MrMagolor

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #7 on: May 03, 2023, 11:40:35 AM »

Nope, no hexshields in my modlist.
My theory is that spec is null because the decks are checked in order, even if I have just one wing equipped in the last slot. The for loop then starts at the first slot, which is empty, thus crashing.

Just tested and confirmed the bug, passed it on to the mod author: thank you for the report!
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Guardsmen83

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #8 on: May 11, 2023, 01:13:55 PM »

i like to past on your battleship its evil gaze in the files only has 200op? can't even fit it with full weapon load out because comes with so many hullmods when starting a campaign with it.. is that ment too be?
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MrMagolor

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #9 on: May 12, 2023, 08:27:03 PM »

i like to past on your battleship its evil gaze in the files only has 200op? can't even fit it with full weapon load out because comes with so many hullmods when starting a campaign with it.. is that ment too be?

There are some issues with the variants, yeah. That one's default variant uses more ordnance points than it actually has available lol. This is already known by the mod author though.
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Darkspire91

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #10 on: May 13, 2023, 12:48:44 PM »

I tried changing the game version from .95 to .96 in the mod_info file, which is a halfway measure until a real update comes along. Before making the change the mod will show up in red on the list and isn't possible to pick. But when I change the game version the mod just disappears from the list entirely.

The same happens with Transverser and Gensoukyou but with the English mods the method works. I assume changing the game version doesn't work with Chinese mods for some reason?
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Lappers

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #11 on: May 13, 2023, 12:57:29 PM »

The same happens with Transverser and Gensoukyou but with the English mods the method works. I assume changing the game version doesn't work with Chinese mods for some reason?

Did you change the version in both of the version files? There should be two, one for English and one for Chinese. I'm pretty sure when I changed the version in both it worked fine.
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Darkspire91

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #12 on: May 13, 2023, 01:43:41 PM »

No dice. Traverser "updated" but missing from the list, but Goathead's not but is still visible. Also, Goathead's missing the second mod_info file for some reason.
« Last Edit: May 24, 2023, 07:22:49 PM by Darkspire91 »
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DrajeSsS

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #13 on: June 25, 2023, 02:32:49 AM »

need update
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MrMagolor

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Re: [0.96] Goathead Aviation Bureau - EN Edition [v. 1.7.3]
« Reply #14 on: December 12, 2023, 06:41:49 PM »

Editor's note: due to a *** on my end (long story) the 0.95 version will no longer be available, though I guess that doesn't really matter anymore.
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