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Author Topic: [0.97] Goathead Aviation Bureau - EN Edition [v. 1.9.10]  (Read 68883 times)

MrMagolor

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[0.97] Goathead Aviation Bureau - EN Edition [v. 1.9.10]
« on: February 08, 2023, 04:08:21 PM »

Goathead Aviation Bureau

Original mod by Mimeio(Original Fossic post)


"The friction between speed and firepower makes sparks in the shining Sector. Welcome to the Goathead Aviation Bureau."


Download link for translated ver:Google Drive

Requires LazyLib, MagicLib, GraphicsLib

Faction blurb:
After a lengthy evacuation process, the Aviation Bureau eventually settled in two restored orbital stations, located in the Taivassija system south-west of the Core Worlds. Their ships are roughly analogous to "midline" design philosophy: tending towards high firepower and/or speed, but most ships lack solid armor and shields (there are exceptions, of course).
Previews:
Spoiler


[close]
Changelog:
...I've decided since I can so rarely remember to even update the version number here, that I'll just redirect you to the Changelog_EN file in the mod itself.
Credits:
DeepL: Machine translation software

The Unofficial Starsector Discord in general for letting me bounce my thoughts off of them
   Special mentions to:
   Ansari: Giving me the idea to search things in the chinese text online
   Avanitia: Giving good feedback both on translation and the mod in general
        Wisp: Being a genuinely talented writer and thus offering good advice in that field

And of course:
Mimeio for making the mod

Proof of authorization:
Spoiler
[close]

On AI generated content:

If there are any issues with the mod and/or translation, feel free to report them: if it's the former, I'll pass the feedback on to Mimeio the best that I can.
« Last Edit: November 17, 2024, 04:11:49 PM by MrMagolor »
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Melcyna

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #1 on: March 19, 2023, 11:35:12 PM »

Thank you so much for the translation!
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Darkspire91

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #2 on: March 21, 2023, 07:33:29 PM »

Been looking forward to this one.
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Lowest Hegemon

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #3 on: March 21, 2023, 09:29:56 PM »

Very good mod, ty for the upload
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What's reality? I don't know. When my bird was looking at my computer monitor I thought "That bird has no idea what he's looking at." And yet what does the bird do? Does he panic? No, he can't really panic, he just does the best he can. Is he able to live in a world where he's so ignorant? Well, he doesn't really have a choice. The bird is okay even though he doesn't understand the world. You're that bird looking at the monitor, and you're thinking to yourself, I can figure this out. Maybe you have some bird ideas. Maybe that's the best you can do.

Mr_8000

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #4 on: April 28, 2023, 09:39:15 PM »

I'm getting a crash after I put their capital carrier into a combat simulation
Log:
Spoiler
1331263 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.goat_ParallelAssemblyLine$ShieldState.<init>(goat_ParallelAssemblyLine.java:97)
   at data.hullmods.goat_ParallelAssemblyLine.advanceInCombat(goat_ParallelAssemblyLine.java:40)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Might be worth noting that not all the decks were full, as it was just recovered from an enemy fleet.
« Last Edit: April 28, 2023, 09:50:58 PM by Mr_8000 »
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MrMagolor

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #5 on: April 30, 2023, 12:33:32 PM »

I'm getting a crash after I put their capital carrier into a combat simulation
Log:
Spoiler
1331263 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.goat_ParallelAssemblyLine$ShieldState.<init>(goat_ParallelAssemblyLine.java:97)
   at data.hullmods.goat_ParallelAssemblyLine.advanceInCombat(goat_ParallelAssemblyLine.java:40)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Might be worth noting that not all the decks were full, as it was just recovered from an enemy fleet.

idk what the cause could be, will pass onto Mimeio: though, are you using HexShields? Judging by the crash that might be the source
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Mr_8000

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #6 on: April 30, 2023, 02:43:10 PM »

I'm getting a crash after I put their capital carrier into a combat simulation
Log:
Spoiler
1331263 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.goat_ParallelAssemblyLine$ShieldState.<init>(goat_ParallelAssemblyLine.java:97)
   at data.hullmods.goat_ParallelAssemblyLine.advanceInCombat(goat_ParallelAssemblyLine.java:40)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Might be worth noting that not all the decks were full, as it was just recovered from an enemy fleet.

idk what the cause could be, will pass onto Mimeio: though, are you using HexShields? Judging by the crash that might be the source

Nope, no hexshields in my modlist.
My theory is that spec is null because the decks are checked in order, even if I have just one wing equipped in the last slot. The for loop then starts at the first slot, which is empty, thus crashing.
« Last Edit: April 30, 2023, 02:46:15 PM by Mr_8000 »
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MrMagolor

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #7 on: May 03, 2023, 11:40:35 AM »

Nope, no hexshields in my modlist.
My theory is that spec is null because the decks are checked in order, even if I have just one wing equipped in the last slot. The for loop then starts at the first slot, which is empty, thus crashing.

Just tested and confirmed the bug, passed it on to the mod author: thank you for the report!
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Guardsmen83

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #8 on: May 11, 2023, 01:13:55 PM »

i like to past on your battleship its evil gaze in the files only has 200op? can't even fit it with full weapon load out because comes with so many hullmods when starting a campaign with it.. is that ment too be?
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MrMagolor

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #9 on: May 12, 2023, 08:27:03 PM »

i like to past on your battleship its evil gaze in the files only has 200op? can't even fit it with full weapon load out because comes with so many hullmods when starting a campaign with it.. is that ment too be?

There are some issues with the variants, yeah. That one's default variant uses more ordnance points than it actually has available lol. This is already known by the mod author though.
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Darkspire91

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #10 on: May 13, 2023, 12:48:44 PM »

I tried changing the game version from .95 to .96 in the mod_info file, which is a halfway measure until a real update comes along. Before making the change the mod will show up in red on the list and isn't possible to pick. But when I change the game version the mod just disappears from the list entirely.

The same happens with Transverser and Gensoukyou but with the English mods the method works. I assume changing the game version doesn't work with Chinese mods for some reason?
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Lappers

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #11 on: May 13, 2023, 12:57:29 PM »

The same happens with Transverser and Gensoukyou but with the English mods the method works. I assume changing the game version doesn't work with Chinese mods for some reason?

Did you change the version in both of the version files? There should be two, one for English and one for Chinese. I'm pretty sure when I changed the version in both it worked fine.
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Darkspire91

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #12 on: May 13, 2023, 01:43:41 PM »

No dice. Traverser "updated" but missing from the list, but Goathead's not but is still visible. Also, Goathead's missing the second mod_info file for some reason.
« Last Edit: May 24, 2023, 07:22:49 PM by Darkspire91 »
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DrajeSsS

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #13 on: June 25, 2023, 02:32:49 AM »

need update
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MrMagolor

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Re: [0.96] Goathead Aviation Bureau - EN Edition [v. 1.7.3]
« Reply #14 on: December 12, 2023, 06:41:49 PM »

Editor's note: due to a *** on my end (long story) the 0.95 version will no longer be available, though I guess that doesn't really matter anymore.
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