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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

Author Topic: [0.95.1-0.96] Goathead Aviation Bureau - EN Edition [v. 1.4.5/1.7.1]  (Read 11318 times)

MrMagolor

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Goathead Aviation Bureau

Original mod by Mimeio(Original Fossic post)


"The friction between speed and firepower makes sparks in the shining Sector. Welcome to the Goathead Aviation Bureau."


Download link for translated ver: 0.95, 0.96

Requires 0.95.1 versions ofLazyLib, MagicLib, GraphicsLib

Faction blurb:
After a lengthy evacuation process, the Aviation Bureau eventually settled in two restored orbital stations, located in the Taivassija system south-west of the Core Worlds. Their ships are roughly analogous to "midline" design philosophy: tending towards high firepower and/or speed, but most ships lack solid armor and shields (there are exceptions, of course).
Previews:
Spoiler


[close]
Changelog:
Spoiler

changes for the 0.96 version?
yes.


3/1/2023
#Content added
Implement Polarity Repeater added to the Aviation Bureau's blueprint

#Bugs and optimization
Fixed the Ribosome's module not increasing fleet burn level
Fixed that the range and damage displayed for the Scorchfire was incorrect
Optimize all missile trails

#balance adjustment
DPH of Gloom-series launchers reduced by 15%, burst size reduced by 50%
Scorchfire MRM Launcher range 1000->2500
Roar Driver DPH 600->550
Megahalberd Series: Gain two-stage guidance capability

Infallible-class fast carrier: Parallel Manufacturing now requires four times the number of fighter launches to regenerate missiles

Replaced some of these ships' mounts with hybrid or synergy types:
   Nighttime Book
   Insulator
   Ribosome
   Thousandsails
   Rainaway

Increased DP of Nighttime Book from 14->16
Speed: 95 to 75, all missile slots removed, dissipation halved, shield efficiency 1.2->1.0, hull 9500->8000, maneuverability reduced.
Birdwatcher-class DP 15 to 17, dissipation 300->280, armor 600->400
Remove some ships' built-in fighters

Reduced maneuverability of most ships by 10% to 20%.

2/22/2023
#New content
Winter-class destroyer has been added to the Aviation Bureau's production line
Autumn-class frigate has been added to the Aviation Bureau's production line
Goathead markets now have their own music

#bugfixes and optimizations
Fixed the collision issues on Birdwatcher's LRMs and bombard/pounder cannons

#Balance adjustment
Heavy Burnout Oilgun dps 650->330
2/19/2023
#New Content
R&D has finished the new Rising Tide Superheavy Mortar
#bugfixes and optimizations
Fixed a bug in the immortality's spiral horns range buff
Optimized bombard/pounder sfx
Optimized oilgun sfx
Optimized oilgun AI behavior

#balans
Turmoil-class bomber's glitter bombs do kinetic damage instead of HE
Thousandsails flux capacity/dissipation 7000/700 to 6000/600, replace some composite slots with ballistic
Photon Deathray range 400->500
2/15/2023

#New content
Crematorium-class salvage cruiser new system: Flame Burst
Ribosome-class is now a module ship
Night Tea-class Cruiser has been added to the Aviation Bureau's production line
Thousandsails-class Cruiser has been added to the Aviation Bureau's production line
Roar Driver - breach onhit
Eagle (GP) refit is now available
Falcon (GP) refit is now available

#balance pendulum
Marstina's Spear hull 990->1000, flux capacity 600->1000
Midnight Letter hull 9000->8500, armor 900->1150, renamed Night Book
Meltbore Cannon range 1800->1500

#bugfixes and optimizations
Fixed that some male portraits and male-identified robot portraits were always labelled as female
Fixed the bug of unbalanced ship refresh rate

*I promise to fix the Nostalgia's tendency for friendly fire next time*

2/8/2023
Hot Fixes
Fix the bug that some ship descriptions are missing
Fix the bug that Megahalberd lifetime does not match the listed range
Fix the bug that Ribosome was classified as frigate and not destroyer
Adjusted some weapon effects

#Balance adjustment
Gnaw Clustergun changed to burstfire
Oilgun series explosion radius 25->55

#Content added
Sunset-class Heavy Armor Cruiser has been added to the Bureau's production line.
Settler- Class Salvage Destroyer has been added to the Bureau's production line.
Birdwatcher - Class Destroyer has been added to the Bureau's production line.
Ribosome- Class Survey Destroyer has been added to the Bureau's production line.
Sleigh-class frigate has been added to the Bureau's production line.

2/6/2023
#bug and optimization
Beautification of tail trail and tail flame effects
Fixed the error in the crew data for Windchime
Fix the bug that the built-in fighter can be selected in the battle
Shadowsoul - Class Phase Destroyer Grid 7500/450 to 9000/300, number Malstina Spear craft 3-> 4
Fix the bug that some missiles cannot fire normally
Fix the bug that the oilgun series projectiles are over-penetrated

#Balance adjustment
Illwind-class frigate, 9 to 8 deployment
Cagepot-class personnel carrier max crew 4500 to 6000
Gloom SRM launcher refire delay 2->4
Gloom SRM launcher ammo 30 to 24
Pounder compact cannon dph 300 to 450, dps 160 to 113, range 700 to 800, only fires a 1-shot burst
oilgun series dph 300 to 150, range 550 to 650
Prism Bastion-IX wing count 4 to 3, refit time 5 to 4

1/29/2023
Hot Fix
Nostalgia - Class Battleship
   speed 50 to 45
   reduced maneuverability
   main gun damage 70 to 60
   structure 22000 to 300000
   armor 1800 to 1850,
Shadowsoul - Class Phase Destroyer
   Lance of Marstina refit time 21 to 12
   ordnance points 90 to 70
   speed 110 to 90

#Content added
Shadowsoul-class Phase Destroyer new built-in hullmod and drone wing
Nostalgia - Class Battleship has been added to the Aviation Bureau line

#Balance adjustment
Infallible - Class Fast Carrier
   Ordnance point 360 to 210
   built-in hullmod effect adjustment.
Heavy Burnout Oilgun dph 250 to 300
Gnaw Clustergun flux/shot 0.9 to 1.15
Thunderfist Coilgun
   dph 200 to 80
   now fires a six-shot burst
Punishment Collider Lance
   dps 540 to 416
   flux/damage ratio 0.9 to 1.2
Lantern - Class Phase Frigate
   system multiplier reduced to +300%
   Temporal Disruptor adjusted to increase range by 30% (disclaimer: does not seem to actually do this)
1/23/2024
# Balance Adjustment
Immortality - Class Battleship
   Ordnance Points 350->310
   Armor 1600->1400
   Speed 30->45
   Hull 22,000->20,000
   Shield Efficiency 1.4->1.2
   Dissipation 900->700
Infallible-class Fast Carrier
   Flux Capacity/dissipation 16000/900->14000/600
   Ordnance Points 300->260
   Armor 1000->1200
Windchime-class tanker: Fuel capacity 1800->2200
Shadowsoul-class phase destroyer: flux capacity 5600->7500

Punishment Collider Lance: flux/damage ratio 0.75->0.9
Dazzle MRM Launcher: now fires 3 missiles in a burst.

[close]
Credits:
DeepL: Machine translation software

The Unofficial Starsector Discord in general for letting me bounce my thoughts off of them
   Special mentions to:
   Ansari: Giving me the idea to search things in the chinese text online
   Avanitia: Giving good feedback both on translation and the mod in general
        Wisp: Being a genuinely talented writer and thus offering good advice in that field

And of course:
Mimeio for making the mod

Proof of authorization:
Spoiler
[close]

If there are any issues with the mod and/or translation, feel free to report them: if it's the former, I'll pass the feedback on to Mimeio the best that I can.
« Last Edit: October 11, 2023, 02:34:13 PM by MrMagolor »
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Melcyna

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #1 on: March 19, 2023, 11:35:12 PM »

Thank you so much for the translation!
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Darkspire91

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #2 on: March 21, 2023, 07:33:29 PM »

Been looking forward to this one.
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Lowest Hegemon

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #3 on: March 21, 2023, 09:29:56 PM »

Very good mod, ty for the upload
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Mr_8000

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #4 on: April 28, 2023, 09:39:15 PM »

I'm getting a crash after I put their capital carrier into a combat simulation
Log:
Spoiler
1331263 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.goat_ParallelAssemblyLine$ShieldState.<init>(goat_ParallelAssemblyLine.java:97)
   at data.hullmods.goat_ParallelAssemblyLine.advanceInCombat(goat_ParallelAssemblyLine.java:40)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Might be worth noting that not all the decks were full, as it was just recovered from an enemy fleet.
« Last Edit: April 28, 2023, 09:50:58 PM by Mr_8000 »
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MrMagolor

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #5 on: April 30, 2023, 12:33:32 PM »

I'm getting a crash after I put their capital carrier into a combat simulation
Log:
Spoiler
1331263 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.goat_ParallelAssemblyLine$ShieldState.<init>(goat_ParallelAssemblyLine.java:97)
   at data.hullmods.goat_ParallelAssemblyLine.advanceInCombat(goat_ParallelAssemblyLine.java:40)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Might be worth noting that not all the decks were full, as it was just recovered from an enemy fleet.

idk what the cause could be, will pass onto Mimeio: though, are you using HexShields? Judging by the crash that might be the source
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Mr_8000

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #6 on: April 30, 2023, 02:43:10 PM »

I'm getting a crash after I put their capital carrier into a combat simulation
Log:
Spoiler
1331263 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.goat_ParallelAssemblyLine$ShieldState.<init>(goat_ParallelAssemblyLine.java:97)
   at data.hullmods.goat_ParallelAssemblyLine.advanceInCombat(goat_ParallelAssemblyLine.java:40)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Might be worth noting that not all the decks were full, as it was just recovered from an enemy fleet.

idk what the cause could be, will pass onto Mimeio: though, are you using HexShields? Judging by the crash that might be the source

Nope, no hexshields in my modlist.
My theory is that spec is null because the decks are checked in order, even if I have just one wing equipped in the last slot. The for loop then starts at the first slot, which is empty, thus crashing.
« Last Edit: April 30, 2023, 02:46:15 PM by Mr_8000 »
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MrMagolor

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #7 on: May 03, 2023, 11:40:35 AM »

Nope, no hexshields in my modlist.
My theory is that spec is null because the decks are checked in order, even if I have just one wing equipped in the last slot. The for loop then starts at the first slot, which is empty, thus crashing.

Just tested and confirmed the bug, passed it on to the mod author: thank you for the report!
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Guardsmen83

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #8 on: May 11, 2023, 01:13:55 PM »

i like to past on your battleship its evil gaze in the files only has 200op? can't even fit it with full weapon load out because comes with so many hullmods when starting a campaign with it.. is that ment too be?
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MrMagolor

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #9 on: May 12, 2023, 08:27:03 PM »

i like to past on your battleship its evil gaze in the files only has 200op? can't even fit it with full weapon load out because comes with so many hullmods when starting a campaign with it.. is that ment too be?

There are some issues with the variants, yeah. That one's default variant uses more ordnance points than it actually has available lol. This is already known by the mod author though.
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Darkspire91

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #10 on: May 13, 2023, 12:48:44 PM »

I tried changing the game version from .95 to .96 in the mod_info file, which is a halfway measure until a real update comes along. Before making the change the mod will show up in red on the list and isn't possible to pick. But when I change the game version the mod just disappears from the list entirely.

The same happens with Transverser and Gensoukyou but with the English mods the method works. I assume changing the game version doesn't work with Chinese mods for some reason?
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Lappers

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #11 on: May 13, 2023, 12:57:29 PM »

The same happens with Transverser and Gensoukyou but with the English mods the method works. I assume changing the game version doesn't work with Chinese mods for some reason?

Did you change the version in both of the version files? There should be two, one for English and one for Chinese. I'm pretty sure when I changed the version in both it worked fine.
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Darkspire91

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #12 on: May 13, 2023, 01:43:41 PM »

No dice. Traverser "updated" but missing from the list, but Goathead's not but is still visible. Also, Goathead's missing the second mod_info file for some reason.
« Last Edit: May 24, 2023, 07:22:49 PM by Darkspire91 »
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DrajeSsS

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Re: [0.95.1] Goathead Aviation Bureau - EN Edition [v. 1.4.5]
« Reply #13 on: June 25, 2023, 02:32:49 AM »

need update
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