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Author Topic: Industrial evolution Watchtower removal  (Read 2194 times)

Greg Gory

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Industrial evolution Watchtower removal
« on: February 05, 2023, 01:08:08 PM »

hey, just downloaded Industrial Evolution for the first time and colonized a system with an artillery station in it. The system has no available stable locations but if i try to add a new one, it says it cant add due to having several stable locations, are the watchtowers in the system occupying them and if so, how do i get rid of em. my version of IndEvo is 3.1.f
« Last Edit: February 05, 2023, 01:56:44 PM by Joe_Steel »
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Jenovaah

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Re: Industrial evolution Watchtower removal
« Reply #1 on: February 13, 2023, 06:11:14 AM »

Hick jacking this thread cause I'm currently wondering the same thing. I colonized a nice system that had a that sick defense system but once I tried to add stable location (there was none at first), it told me that the limit of stable location has already been reached. I figured that it must be those watchtower things that are using those slots. I went to them to see if there's any way to remove at least one because I really need that com relay, but there's only the '' Leave '' dialogue option.
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Zuthal

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Re: Industrial evolution Watchtower removal
« Reply #2 on: February 18, 2023, 12:57:48 PM »

As a workaround that will let you keep the watchtowers and also add stable locations, you can use the Console Commands mod along with the Captain's Log mod to add a stable location at the location of your fleet, and also use console commands to subtract the resources (both items and story points) that would normally be consumed by the action.
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