The Civilian ships:
2x Salvage Rigs
1x Prometheus Supertanker
2x Ajax Superfreighter
The Combat ships:
2x Conquest with double-squall, Expanded Missile Racks and ECCM, other stuff as appropriate. The 2x officers have elite missile.
18x LP Brawlers with HMG/Assault Chaingun/Light Dual Machine Gun/ION Cannon, Hardened Subsystems and Solar Shielding. 8x officers with appropriate skills.
5x Omens with 2x Tactical Laser and Swarmer SRM, Aux Thrusters/Hardened Shields/Hardened Subsystems/High Scatter Amplifier/Solar Shielding. No captains. ECM/ECCM/High Resolution Sensors come with the base ship, along with an inbuilt EMP weapon.
Character skills:
Tactical Drills, Coordinated Maneuvers, Crew Training, Officer Training, Support Doctrine. (
NOT Wolfpack Tactics, even though I have 8x officers in LP Brawler frigates. I should probably add that.)
Officers:
All steady, all 6th level, a few elite skills as appropriate. I should make several more of them elite, have been lazy.
General tactics used:
My character has no skills in the combat tree, mostly because my reflexes are terrible. I have to armchair general.
* Send in all combat ships (185 deployment points total - if I was dumb enough to send in my 5x civilian ships it would only be around 215 DP total).
* Form a line - try to keep the damned Conquests back, they tend to rush in and headbutt the Radiants.
* Thin the opposition. Make certain that half the Brawlers don't go off chasing one ship and leaving the rest of the fleet vulnerable. Send malingerer's back to bigger concentrations of the opposition.
* After a couple of minutes, when I judge the opposition is cleared out enough, full attack. Quite often I have to pull the Conquests back because they're trying to headbutt the Radiants with Full Assault on. It helps to make sure that the Brawlers/Omens get in front and block them from doing stupid stuff like that.
Aftermath, no losses:
And a regular bounty fleet.
Yeah, sometimes I'm too slow and the Conquests get themselves killed quickly. NVM them's the breaks.