Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
a few things (some pirates and some misc Pather fleets, NOT any mission complications etc) get stronger with time, maxing out at around 2 cycles into the game (1.5 if a fast start option was chosen)
The game was completed 8 years ago and we get a free expansion every year.
Arranging holidays in an embrace with the Starsector is priceless.
say will there be an update to the start menu? Would like to see some the ships passing by shooting at eachother
Btw I'm quite new to the Starsector "scene". I've played two campaigns earlier this year, now after Starfield kinda failed to scratch a certain itch I'm thinking of a third campaign focused only on missile boats. But I'd hate to start a campaign only to see a new update come out a few days later lol. Does the game get like one update a year, and the next update won't be coming out until 2024?
hey are there any new updates for the game? been awhile
Added Hostile Activity "major event"Handles various hostile fleets found in systems with your coloniesMultiple causes for hostile activity (use of AI cores, presence of a pirate base nearby, etc)Different causes have different resolutionsIf hostile activity is unchecked, colonies suffer penalties and eventually a major negative outcome of some sort (e.g. a raid or an act of Pather sabotage), after which there is a lullGoal is to give the player more of a warning before major negative events, and a choice in whether they want to handle the resolve the causes individually to avert the negative outcomes, or to just fight hostile fleets and get it under control that way, without addressing the causes
I didnt pay You for turning good game into anoying chain of events where you can choose between ball kick and face slap. If You dont like AI cores - remoove them. Also new ships looks like someone payed to 10 YO modder. Most disapointing patch ive seen from You.