A sim test, but still thought provoking. Some excellent points.
I was super wrong about the angle of the hard points on the front. Apologies for the misunderstanding. I misremembered and thought the hard points on the front of the Pegasus were angled like the ones on the back. Angling them all at 45 degrees to either side
would be a pretty easy way to discourage cyclone spam. This is strictly my opinion, but I think it would look cooler that way anyhow.
Putting that aside, I've done what I could to mimic the sim encounter you mentioned. I was already specc'd for it skill wise, so altering a Pegasus I had laying around (on the last patch, mind you), and gave it a whirl, configuring the ship for a Reaper barrage. I ran the combat twenty or so times. When paired with Squalls in the aft and Cyclones on the fore, as well as with a large array of Graviton Beams, the strategy was very consistent. I think even if the ship was staffed with officers with the PD skill and equipped with IPDAI, it would still struggle to shoot down the incoming torpedoes, due to the Squall barrage.
I think a good takeaway from this experiment is that
it might be a good idea for point defenses to prioritize torpedoes/high damage missiles over fighters and lower damage missiles, even if another missile is closer, or they already have a target. The exception being flares, under normal conditions. At the very least, it would be helpful to de-prioritize "hard" missiles like the Squall or Breach.
Thanks for responding Megas. I often find that I agree with you, even while lurking.
A clear, detailed experiment with pictures. (x2)
That's pretty cool! I went back and reviewed the last test you did as well. I've changed my mind, and I think your position on the defense reduction - while still allowing the ship to retain all four large missile hardpoints - is sound. I would add that the cyclone spam could be rendered very inconvenient by my suggestion above: angling the forward missile hard points 45 degrees to either side.
Thanks for the analysis, Capn.
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Pegasus aside, I feel pretty strongly that reducing the Typhoon to 3 or 4 ammo and the Cyclone to 8 or 10 is long overdue. I use Reapers
a lot - seriously, almost constantly - and while I don't often fly ships that can equip a Typhoon or even a Cyclone, I've thought for the last few releases they had way too much ammo capacity for such a bulky, tanky, high damage torpedo. I think its fine otherwise, just far too abundant in its medium and large incarnations. In a ship with Fast Missile Racks we can see how obscene the Cyclone can be.
The Cyclone's closest comparison is the Hammer Barrage, capable of outputting a total of 30,000 high explosive damage, while the Cyclone can spit out a grand total of 80,000. 9,000 vs 28,000 for the Jackhammer vs. the Typhoon, respectively: over three times more! On top of that, the Reaper far outclasses the Hammer already in burst damage, even in a barrage. After all, a higher damage single attack trumps several lower damage attacks against armor. The Hammer series
is cheaper in terms of OP cost, but not enough to be significant - nor would I recommend altering their OP cost. Hammer torpedoes are also easier to shoot down since they're flimsier, even if they are faster.
In terms of ammo capacity, I think 4 for the Typhoon and 8 for the Cyclone is the way to go. If you want/need more, there are ways to do that.