mfw hephag still gets only recoil buffs
If you keep making that face, it's going to get stuck that way!
More seriously, though, have you considered that you might be underestimating the HAG? I say this both having recently tested it vs high armor (surprisingly close to the Hellbore in time-to-break, possibly even better under some practical circumstances) and having used it as a key, build-enabling, best-in-slot weapon in an Ordo hunting fleet (in this case, using it on the new Invictus.)
hm, possible, i probably base my belief of it being underpowered on a good amount of on-paper stuff bc i'm too lazy to test (even though i'm a modder, lmao).
but a lot of other people also say that it's underpowered in tier lists and such
the hephag is supposed to be good against medium armor and such, but i really don't think it is. This is partially because of which ships can mount it, there's one destroyer (manticore), one cruiser (dominator), and 5 capitals. On most ships it would thus be expected to be used against cruisers and capitals, and against ships in these sizes that use armor as their main defens it just can't perform. It's effectiveness falls off big between 1000 and 1500 armor.
for example, against 1000 armor the Hellbore needs 2 shots generating 1500 flux and needing 3 seconds (if we say that the first shot occurs at 0) vs the hephags 14 shots, 1680 flux, 3,25 seconds
at 1500 armor on the other hand we have: Hellbore 2 shots, 1500 flux, 3 seconds, hephag 27 shots, 3240 flux
now yes there are capitals at 1k armor and cruisers at even less but these generally use shields where the Hephag has the problem that it significantly more flux intensive while costing more op. Also, these statistics above are with all shots hitting the same spot, wich won't happen.
if the hephag were more flux efficient or a bit more effective against higher armor values it would be fine but it really isn't imo, and i really want it to be good
i should probably do more testing but well, i have exams approaching and also need to practice my spriting... though one idea i got recently that might be worth testing is increasing damage per shot to 150 and decreasing firerate to 180 shots per minute or 200 shots per minute... that should lead to it being a bit better against armor values found on the champion or eradicator for example