I've been thinking about Gladiuses recently, why not reduce their cost by one for them able to fit in +1 CH cost? Then they will be able to fill the niche of light fighters in converted hangars. Otherwise, they occupy too indefinite place.
That is serious concern.The new fighter mechanic bring new player behaviour, the new ship builds.
Here is suggestion how to polish a rough edge:
Converted hangars introduces sort of Tiers.Becouse of OP >> DP conversion rounding mechanic means poison ship build :
>> more rounding down less suitable for converted hangar.
(because you get less punch for buck)>> more rounding up more suitable for converted hangar.
(because you get more punch for buck)That is unfortunate game design.
I suggest make Tiers for Fighters official.Make changes to Fighter's numbers such way they OP fit directly to DP.
Make T1 fighters cost ALWAYS 5OP
Make T2 fighters cost ALWAYS 10OP
Make T3 fighters cost ALWAYS 15OP
and so on
It will be some work, but definitely worth it, for much better gameplay experience.
It also add positive mechanic, where new player could easer recognize that T2 fighter is better than T1 without deep dive into sea of numbers.
It would also worth considering better readability, fighters make distinct naming convention which is related to task.
Fighter >> any small ship
Bomber >> a small ship which can attack adult ships but has no weapons to attack other fighters e.i. Bomber could use Harpoon but can not use Swarmers.
Interceptor >> a small ship which can use weapons which can aim fighters. e.i. Interceptor could use Swarmers but can not use Harpoon.
Bombers or Fighters could use flare at will. Decoy is not weapon.
Example:
Fighter Bomber : Longbow current cost 12 OP need change to 10OP to fit Tier 2
- PD replace by Decoy Flare Launcher