BTW: I have noticed a small detail, Afflictor uses Entropy at fighters even other adult ship is in range (the other ship istarget of ally) Probably polished logic for Entropy debuff use in priority >> First check all adult ships in range in given order >> Own target, Ally own fleet target (if more targets available then de-buff the one who is most damaged), Ally target, . If nothing fit, then use same order for fighters. This way, de buffing should be a bit more efficient.
Ahh, that's a bug! It's not supposed do target fighters at all, but taking a look at the code, I think I see how it might happen. *Should* be fixed, thank you.
Well, de-buff fighters is useful. Afflictor carry light weapons only, when no other target is in range of Entropy system, then use the ship system at fighters is perfectly fine. This way, Afflictor can be more usefull for holding far beacons. Alone ship can handle a fleet of fighteers easy. Disabling debuf fighters totaly feels wrong.
Afflictor is very unique ship, it is better to highlight his special by smart logic than disable it.
I belive add a few nested If-then makes Ship system used properly and use often >> it brings more fun for players.
Highlight ship role of debuffer. Perhaps you also think about the new role: Healer. Make salvage gantry release repair bot. Yes, I like classic RPG.
It is one of very few ships where dmg is not the main focus. For sake of diversity, ... keep Entropy usage on fighters.
Would you please rather make priority logic smarter ?
Thanks
Edit2:
Also for same reason, diversity and rebel style of combat, add a buff for Salamander rockets. 25s > 20s refire.
Thanks