Would you mind sharing a good build or two?
Not that I was the one asked but given the Fury rapidly became my favourite ship by far to fly when introduced and stuck there even through that tooootally cruel and unusual and unnecessary DP increase (
) I felt the urge to comment on this at least. I have had a lot of fun and success with an Ion Pulser, Heavy Blaster, and Reapers for the missiles as the main armaments. ITU, Unstable Injector and Expanded Magazines for notable augments. It's been a while since I played now and I forgot the name but there was also a [SUPER REDACTED] weapon with ammo charges I used for a small and PD to taste around that (mostly burst lasers to get more perceived worth out of Magazines), supported by EWM and Systems Expertise/Mastery I forgot the skill name to get the extra charge and recharge rate on the Plasma Burn, plus maneuverability buffs from other combat skills to allow quick turns to send the Reapers properly. Play it as a broadside ship moving up the enemy line's right flank and fly around behind to poke at engines and make the AI panic at being flanked/pick off smaller escort ships, keep 1 or 2 charges of Burn to make a quick escape to let flux cool/the Pulser recharge to full when necessary. I never found much use for the Fury in AI control though, it simply can't play it tactically the way a player can. Which is fine and all, not all ships and tactics are feasible to implement an AI capable of playing properly, just... The discrepancy between AI and player performance makes it kind of feelsbad to see the AI:s limitations so clearly. I'm not sure what stance you have on the notion of "this is mostly for the AI" vs "this is mostly for the player" types of ships respectively. To me the Fury feels solidly in the latter camp, either way.
In general for the patch though, looks good, can't wait to try it! I'm a little surprised at the extent of the Eagle buffs, I thought it was already a pretty okay ship, if a little awkward to outfit; my brain never clicked well with a mixture of ballistics and energy weapons and how best to use them. I'll be giving it a thorough try with those numbers though, be sure of that.