Respec your captain, assign no skill points, give every reasonable benefit to the AI.
I don't believe you can do this well in a Shade against that kind of opposition with no skill points assigned right at the beginning of the game. Believe me, I've tried. With support ships you can leverage phase frigates much more, but solo you can't do it without significant skill investment. Then again, with support ships, you can make most fast and heavily armed ships work well.
There are huge stat disparities between zero skills and that setup. Base speed at 0-flux in phase is only 165 without skills or hullmods, not 285. Max flux capacity is 5100 (2500+2000+600=5100). You literally can spend at most 4 seconds in phase before you can only fire 2 antimatter blasters. 16 seconds until you can only fire 1, reducing your damage by 66% per pass. Considering it took around 10 seconds to cross starting at speed 285, it'll take about 17 seconds starting at 165. You get 180 seconds of peak performance time, not 480. You'll get of order 10 passes and thus around 10-20 individual anti-matter shots off in a similar setup with no skills.
Try it. Simply go to the Ambush mission from the mission selection, pick the shade, outfit as you see fit (which isn't going to be anywhere near the stats of that ship singe you lack skills and s-mods), and you'll find you can't even cross the pile of enemy ships and still do anything significant with your flux levels so high.
At a bare minimum you need to be level 3 to grab Phase Coil Tuning (along with Energy Weapon Mastery along the way) which makes this only begin to be conceivable, but even then the raw stats aren't there yet to support this kind of fight. You need Wolf Pack Tactics, Crew Training and Combat Endurance to get CR to 100% and PPT up. Flux Regulation is a huge jump in flux capacity (another 1250), so you're sitting at around level 7 before you can even begin to pull this off regularly against such a sim composition, or before I'd be willing to risk an iron man run on it against similar opposition. And the opposition is restricted to a limited sub-set of ships which lacks omni-shields and fighters (especially Xyphos). Also most capitals are out, since you need more range to reliably avoid the ship's explosion, at the very least ITU or IPDAI + ePD. If you can time it just right, you can avoid it with base 400 range and flying away but it's really hard.
If you can see the chaos caused by *one* lone 8DP ship, imagine that one ship accompanied by a proper fleet... and you're saying the video is an example biased in favor of the player? For real? 8 deployment points versus 200, and the one that's getting a raw deal here is the AI? Not the player, with 29 endgame ships they're choosing not to deploy?
One 8 DP ship with the player at the helm, which is a very big difference from just an 8 DP ship. You only get one player piloted ship at a time, at which point, the DP cost is almost meaningless. 8 DP versus 30 DP is only a 10% swing in DP for a full 240 DP deployment which gets a shrug from me. 1 extra cruiser isn't going to make or break most of my fights. As for 200 DP, I'd be impressed if you could reliably succeed against a mere 60 DP if that 60 DP were the sim Paragon. Actually, show me a video of a Shade outfit like in that video you linked, dealing with a pair of sim Omens, a mere 12 DP, and I will also be impressed.
But the biggest reason I don't have an issue with this is because being at the helm of an incredible 8 DP ship means the player isn't at the helm of a bigger and more impactful ship, like say an Onslaught, Legion, Odyssey, or Conquest, or even a Neural Linked Radiant, which all have vastly more DPS. In an optimized end game fleet, a good player with a good capital can do 30-40% of the entire fleet's damage/kills. A lone shade isn't going to be putting out that much hull damage that fast, given it basically has to swing through, fire, back off, vent, and then come back at them. I'd be curious what percent damage or percent kills you could get in a Shade against an Ordo or two.
Are phase frigates good in skilled players hands? Yes. Are they game breaking? Shrug? Given by the point you can do crazy things in them, you could be beating the exact same forces with a more traditional fleet? An early Medusa or Fury, also backed by a small support fleet, can also do extremely well. Personally, I don't consider 100 DP vs 200 DP particularly hard on the campaign layer, especially if I've got a level 10 or higher character behind it. I've done 45 DP (Odyssey) against 370 DP (300k Persean bounty) without trouble. Level 15, but no s-mods. So you certainly don't need a phase ship to solo disproportionate fleets.
Personally, I appreciate the fact that player piloted phase ships expand the number of styles of play available.