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Author Topic: Starsector 0.96a (Released) Patch Notes  (Read 322278 times)

Grievous69

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #870 on: May 13, 2023, 05:31:52 AM »

No ITU but the ship still does receive a small range boost (hate that it doesn't say how much).
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Megas

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #871 on: May 13, 2023, 05:44:50 AM »

No ITU but the ship still does receive a small range boost (hate that it doesn't say how much).
25% - not enough for a relatively slow clumsy ship that competes with other battleships that get 60% or even cruisers with 40%.  (Paragon gets 100%, but that is not much better than ballistics' 60%.)

P.S.  It says so on the HUD while Lidar is off.
« Last Edit: May 13, 2023, 06:08:38 AM by Megas »
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Alex

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #872 on: May 13, 2023, 09:08:49 AM »

Hotfix is out!
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Grievous69

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #873 on: May 13, 2023, 09:22:21 AM »

Niiiice, thank you, this solved a ton of bugs. Cool changes all around, but didn't expect the Invictus nerf on top of the bug fix with armour. Guess we'll see how it goes since I have one in my fleet currently.
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Histidine

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #874 on: May 13, 2023, 09:23:49 AM »

Oh cool, fixes!

Quote
Pegasus: front-facing missile hardpoints are now medium instead of large
wat
I mean I guess that works but feels real ugly/boring/annoying/some other adjectives, could've just as easily replaced FMR with a system that doesn't let it throw unlimited missiles at things.
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Alex

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #875 on: May 13, 2023, 09:30:59 AM »

Niiiice, thank you, this solved a ton of bugs. Cool changes all around, but didn't expect the Invictus nerf on top of the bug fix with armour. Guess we'll see how it goes since I have one in my fleet currently.

I feel like it's a pretty conservative nerf. Definitely going to keep an eye on it, either way.


Quote
Pegasus: front-facing missile hardpoints are now medium instead of large
wat
I mean I guess that works but feels real ugly/boring/annoying/some other adjectives, could've just as easily replaced FMR with a system that doesn't let it throw unlimited missiles at things.

I think it was a choice between keeping 4 large missile slots and keeping FMR and the latter feels like more fun to me.
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llama

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #876 on: May 13, 2023, 09:34:00 AM »

I mean I guess that works but feels real ugly/boring/annoying/some other adjectives, could've just as easily replaced FMR with a system that doesn't let it throw unlimited missiles at things.

I agree, and it feels wrong somehow that it has the exact same missile hardpoints as the other midline capital. Even though replacing FMR with a more standard system would be more homogenising in a way.
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Grievous69

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #877 on: May 13, 2023, 09:34:50 AM »

Quote
Gigacannon and Kinetic Blaster should no longer be found in weapon caches etc during exploration

Almost missed this one. Good change since it could kind of spoil the surprise in some cases. But now I really feel there should be another way of getting those weapons except for hunting down LG fleets and hoping you get the weapons. Maybe if you have a commission and you're in good relations, someone could sell it to you, idk. Similar thing with LG skin variants. Maybe you truly shown your dedication and loyalty that you could flaunt their ships for them.

EDIT: Pegasus - Not gonna lie, I was sure it was just going to get hit with a DP nerf as was mentioned in another thread. I'm honestly fine with whatever, but I can see how it would look lame for both capitals to have identical missile mounts. Not that I mind it that much.
« Last Edit: May 13, 2023, 09:38:06 AM by Grievous69 »
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Alex

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #878 on: May 13, 2023, 09:39:05 AM »

I agree, and it feels wrong somehow that it has the exact same missile hardpoints as the other midline capital. Even though replacing FMR with a more standard system would be more homogenising in a way.

I get that, trust me. Much as I'd like to have 4 larges, though, it's just too much, and when push comes to shove, I want to keep FMR. And trying some loadouts with the 2 med/2 large, it was actually pretty fun and felt like maybe more choices.
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Originem

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #879 on: May 13, 2023, 09:43:49 AM »

what? Why did Pegasus make this change?

It supposed to have 4 large missiles! It's the feature! Its characteristic! Why not just tweak the combat system or nerf the basic attributes like flux, mobilty, shield effciency or DP?
« Last Edit: May 13, 2023, 09:46:07 AM by Originem »
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Megas

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #880 on: May 13, 2023, 09:45:01 AM »

I guess now I will put MIRVs at the rear facing mounts on Pegasus, which would remove Squalls.  I ought to see if that works.  In fleet battles, I use Squalls less and just jam on F to pump out double MIRVs.  At least long-lasting Cyclone spam is gone.
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Alex

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #881 on: May 13, 2023, 09:45:40 AM »

what? Why did Pegasus make this change?

It supposed to have 4 large missiles! It's the feature! Its characteristic! Why not just tweak the combat system or lower the basic attributes like flux, mobilty or shield effciency?

I see the system as more the defining feature/characteristic, since it's a more active thing you do, and one of those two things had to go.
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Zr0Potential

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #882 on: May 13, 2023, 09:47:27 AM »

Good work as always but yeah that mismatched slot size and sprite looks ugly ngl
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NotSoLoneWolf

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #883 on: May 13, 2023, 09:49:42 AM »

Admittedly I haven’t reached the point of using the Pegasus yet so I have only heard second-hand of how busted it was. However, I am a bit disappointed at the downgrading of its hardpoints. I think giving it some actual weaknesses to balance out the missile strength would have been a route to possibly go. In particular, the Pegasus having the same shield efficiency (0.6) as REDACTED feels incredibly, insanely strong for a midline ship.
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Originem

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Re: Starsector 0.96a (Released) Patch Notes
« Reply #884 on: May 13, 2023, 09:53:17 AM »

I see the system as more the defining feature/characteristic, since it's a more active thing you do, and one of those two things had to go.
But, like I said, nerf its attributes is also a choice!

And I don't quite think the system is the defining feature, the TOO GOOD status is more like the feature...
« Last Edit: May 13, 2023, 09:55:04 AM by Originem »
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