Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
No ITU but the ship still does receive a small range boost (hate that it doesn't say how much).
Pegasus: front-facing missile hardpoints are now medium instead of large
Niiiice, thank you, this solved a ton of bugs. Cool changes all around, but didn't expect the Invictus nerf on top of the bug fix with armour. Guess we'll see how it goes since I have one in my fleet currently.
QuotePegasus: front-facing missile hardpoints are now medium instead of largewatI mean I guess that works but feels real ugly/boring/annoying/some other adjectives, could've just as easily replaced FMR with a system that doesn't let it throw unlimited missiles at things.
I mean I guess that works but feels real ugly/boring/annoying/some other adjectives, could've just as easily replaced FMR with a system that doesn't let it throw unlimited missiles at things.
Gigacannon and Kinetic Blaster should no longer be found in weapon caches etc during exploration
I agree, and it feels wrong somehow that it has the exact same missile hardpoints as the other midline capital. Even though replacing FMR with a more standard system would be more homogenising in a way.
what? Why did Pegasus make this change?It supposed to have 4 large missiles! It's the feature! Its characteristic! Why not just tweak the combat system or lower the basic attributes like flux, mobilty or shield effciency?
I see the system as more the defining feature/characteristic, since it's a more active thing you do, and one of those two things had to go.