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Author Topic: Phase sinker weapon  (Read 462 times)

hydremajor

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Phase sinker weapon
« on: January 30, 2023, 01:37:57 AM »

Basically a beam weapon that does no damage whatsoever but forces the target to be phased
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Jackundor

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Re: Phase sinker weapon
« Reply #1 on: January 30, 2023, 02:32:51 AM »

why?
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Bulletkin

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Re: Phase sinker weapon
« Reply #2 on: January 30, 2023, 08:59:55 AM »

Being able to knock a valuable enemy asset out of the fight for a precious couple of seconds in order to save one of your ships or create an opening seems cool. The potential technobabble that could come out of this also seems pretty neat. However, I think that this would be better suited to be a ship system rather than a weapon because it'd probably take up a large energy mount otherwise, and that's... A tad too much to give up on some gimmick.
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Megas

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Re: Phase sinker weapon
« Reply #3 on: January 30, 2023, 09:10:35 AM »

This is like having a weapon that turns off a ship's shields if it hit their shields.

Maybe there could be an attack that would add some hard flux to a phased ship.  That would be like launching a Sabot or Reaper at some ship's shields.

But outright shutting off phase or other defenses, that is the point of Quantum Disruptor (which has been overnerfed given what little Harbinger has left to work with after phase changes to slow down phase ships).
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Doctorhealsgood

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Re: Phase sinker weapon
« Reply #4 on: January 31, 2023, 12:01:16 PM »

This is like having a weapon that turns off a ship's shields if it hit their shields.

Maybe there could be an attack that would add some hard flux to a phased ship.  That would be like launching a Sabot or Reaper at some ship's shields.

But outright shutting off phase or other defenses, that is the point of Quantum Disruptor (which has been overnerfed given what little Harbinger has left to work with after phase changes to slow down phase ships).
I think OP means sending ANY enemy ship into phase space for the purposes of keeping it outside of combat for a bit. Issue is that well if they are in phase space they have an advantage over you and can still shoot you.
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Amazigh

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Re: Phase sinker weapon
« Reply #5 on: January 31, 2023, 06:01:36 PM »

This honestly seems like a bad idea if taken exactly as worded.
You hit an enemy with this "phase sinker" and phase them.
They are now invulnerable, but unable to fire weapons.
This means that they will be dissipating flux as if they were not firing weapons, meaning they'll have gained a nice chunk of "free" flux when the phasing ends.

A tweak that could make this actually useful:
An enemy hit by this beam is "frozen" in time, so they can't move / dissipate flux / reload weapons / recharge systems / etc.

This would allow you to use it to knock someone out of the fight, and then:
Safely vent in their face / use it as an opportunity to retreat / flank them.


It would be extremely powerful, and i think would be better suited to be a shipsystem on a specialised ship, rather than a modular weapon.
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Megas

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Re: Phase sinker weapon
« Reply #6 on: January 31, 2023, 06:34:19 PM »

I think OP means sending ANY enemy ship into phase space for the purposes of keeping it outside of combat for a bit.
Yes, I misread the OP.

Taken as written, it would be a one-hit kill to any non-phase ship.  Phase a ship into p-space, and unless the ship has phase coils to phase back into normal space, the ship is stuck in p-space indefinitely and is good as dead.

Although given game mechanics, the phased ship would probably be fine after the end of a round and can be redeployed for another round (or be forced to decloak at max flux despite not having flux coils).
« Last Edit: January 31, 2023, 06:41:10 PM by Megas »
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