Thank you for maintaining and translating the weapon guide, Achi Cirno! I will say, though, that the repeated references to "tournament" and "campaign" within the document kinda obscures what the guide's intended audience is -- are they tournament players, who build fleets against another equally-matched, player-made fleet, or are they campaign players, who are potentially facing fleets that make up for their worse and/or more predictable fits by simply having far more DP and reinforcements? I am guessing that the guide is more tailored towards the tournament side (which makes complete sense if Fossic frequently hosts tournaments), but, considering the relative lack of tournments here and how often discussions about fighting or optimizing against multi-fleet battles -- whether it is Remnant Ordos, the League blockade, or otherwise -- pop up in this forum, I'll be addressing the guide
as if it was made for the main campaign.
So, with that out of the way, let's start with the HAG. I've had great success using them in the
Onslaught (XIV) spam fleet I made during my 0.97a playthrough, and judging from Vanshilar's results about the 0.96a HAG
here and what other people discussed about the 0.97a HAG
here and elsewhere, it's probably safe to say that, thanks to its better suppression and finisher capabilities, the HAG is more versatile and, thus, better than the Hellbore as a large HE ballistic in most campaign situations, even against heavily-armored targets like the Hegemony and fully-fledged Ordo fleets -- contrary to what the guide implies about the HAG.
As for the IRAL, the 500 burst frag DPS is really amazing at shredding unprotected hull, even despite it only having 62.5 hit strength against armor. The Graviton's shield damage bonus and soft-flux kinetic damage is cool and all, but, with a measly 100 kinetic DPS barely matching the IRAL's 125 sustained frag DPS, it cannot effortlessly punish fluxed-out, weakened, or fleeing targets like the IRAL can. Also, IRAL benefits from S-Modded Expanded Magazines too, which further increases its damage output as well as other magazine-based weapons like the Autopulse and Burst PD Lasers (an example I found of boosted IRAL in-action is the fleet in
this forum post). Thus, I'd rate the IRAL about equal to, if not better than, the Graviton Beam in overall performance.