So came back to do another playthrough after a hiatus. Most notable mods i'm playing with are Nexerelin and Unknown Skies. Been mostly using a wolfpack fleet to mess around, advanced the storyline up to the special ship fight but haven't done it yet. Also somehow found 3 IV Legions which I have parked in Cornvus as well as 2 Paragons I happened to find for sale while Hyperion hunting. Currently sitting on a little over 7 million in credits and figure its time to try to colonize a system before Heg takes everything over. Problem I've come accross is that I've explored most of the systems in the map and nothing really jumps out at me as being too good. System I'm currently looking at is actually in the core.
Penelope's Star (9 planets)
Volcanic (IV - 200% - Extreme Heat, Tectonic Activity, Thin Atmosphere, Ultrarich Ore, Rich Rare Ore)
Desert (III - 125% - Habitable, Hot, Extreme Weather, Moderate Rare Ore)
Barren-Bombarded (I - 175% - Hot, No Atmosphere, Sparse Ore)
Barren-Bombarded (I - 200% - Low Gravity, Hot, No Atmosphere, Abundant Ore)
Gas Giant (I - 150% - High Gravity, Abundant Volitiles)
Barren (I - 175% - Low Gravity, No Atmosphere, Moderate Ore)
Toxic (I - 200% - Extreme Cold, Toxic Atmosphere, Moderate Ore, Moderate Rare Ore)
Gas Giant (I - 175% - High Gravity, Cold, Abundant Volitiles)
Cryovolcanic (I - 200% - Extreme Cold, Tuetonic Activities, Poor Light, Diffuse Volitiles, Moderate Ore, Moderate Rare Ore)
Now I've found about 12 different items to add to planets to improve them, plus I have 4 Alpha cores I can use for admins, though I haven't really looked into them much. Just wondering if there is a way to make this system work for a starting system and what exactly I'd do in it to achive that. Ideally something self-sufficient. Never colonized the previous times I played and really don't want to mess anything up.
Sadly there isn't much else there I've seen system wise, even only looking for 2 planets.
Thanks
Edit :
So the planet improvements I have in storage are...
-Dealmaker Holosuit x1 (+50% colony income - Installed in Commerce)
-Hypershunt Trap x2 (+1 max industries when 10x transplutonic demand met - requires coronal tap within 10 LY - Installed on Population & Infrastructure)
-Cryoarithmetic Engine x1 (+25% fleet size on Hot, +100% fleet size on Extreme Heat - requires hot or extreme hot - Installed in Patrol HQ Military Base High Command)
-Plasma Dynmo x1 (+3 Volitiles production - requires gas giant - Installed in Mining)
-Biofactory Embryo x1 (+2 Light Industries - requires habitable - Installed in Light Industry)
-Combat Drone Replicator x1 (+1.5x colony ground defense - Installed in Ground Defense Heavy Batteries)
-Autonomous Mantle Bore x4 (+3 Ore, Organics and Transplutonic ore production - No gas giant, not habitable - Installed in Mining)
-Soil Nanites x2 (+2 faming production - no transplutonic ore deposits, no voltile deposits - Installed in Faming)
-Corrupted Nanoforge x4 (+20% ship/weapon production quality, +1 Heavy industry production - Installed in Heavy industry orbital works)
-Synchrotron Core x1 (+3 fuel production - Standalone station or no atmosphere - Installed in Fuel Production)
-Fullerene Spool x1 (+30% accessability - No gas giant, no extreme weather, no extreme tectonic - Installed in Spaceport / Megaport)