What's a shield worth in OP cost?
With shields, player needs more flux, and being closer to flux neutral is important. Also, ship needs enough capacity, so it does not turn chicken so quickly then try to run away.
The Idea of OP price -1 for Shield shunt is this:
Lets have a base hull with engine, then add a shield >> how much OP is it ?
Lets have a base hull with engine, then add extra plating (Shield Shunt ) >> how much OP is it?
----------------
Current prices for cruiser are:
Shield = ShieldShunt+ 7 OP
Current Shield price cost is 7 less than Shield price !!! i.e. it is cheaper. Better technology, cheaper ?
All space ships use the shield as a form of base game system of flux. I can understand the designer wants most ships use it. Fine, then make shield shunt as a form of "pirate_style_maintenace". Remove system from ship, which makes it less suitable for long fight, but gives speed (with elite helmsman) and extra OP back to fit in more weapons. Which turns ship into a kamikaze style usage. Someone also recomeded Rugged construction as part of ShieldShunt packet, yes please. It fits.
I think new ShieldShunt could look like this:
+ 15% armor
- 15% maintenance
Rugged construction
- 2 OP (ie. you RECIVE two OP when use shield shunt)
RP Story to this tech:
Notoriously poor pirate maintenance introduced a backward technology. Use sledgehammer to smash all delicate electronics controlling shields to save maintenance, then use the same tool to fit cheap metal plates founded on other ships to defend yours.With duct tape and sledgehammer you can fix anything.