v 0.3 - Save game compatible with v0.2
-Fixed an error in the Weapon Overclock hull mod - TY to Madbadger2 for noticing and helping me fix it and helping me beta test the following changes
-Changed the description of Reflected Armor to clarify that it works on shields as well as hull and armor
-Changed the description of Fetch Deck to better describe what it does
-Changed the wording of Brawler Missiles from acceleration to speed - more clarity
-Lowered the hull penalty to Stripped hull from 20% to 15% and changed to description to clarify that the bonus effects all types on ammo, not just missiles
-Added five new hull mods:
-Nano Hull Repair - Regenerates hull by decreasing overall hull HP - Had some requests from players to make a version similar to the Hiver one
-Belt Armor - Fills in a ship's cargo with more hull and armor, reduces cargo space and ship maneuverability - Based on R/L navy belt armor
-Brawler Ballistics - Increases the damage of ballistic weapons, decreases flux use at the cost of weapon range -Inspired by my Brawler Missiles hull mod
-Flux Swap - Increases flux venting by reducing flux capacity - A personal preference of mine
-Adaptive Damping - Increases ballistic weapon range, reduces ROF - Designed to help LMGs and other short range cheap weapons like the Vulcan - Madbadger2 requested and designed
-Added an optional hull_mods.csv that if enabled will make all CJHM hull mods unlocked and learned - JYD and CFT were originally this way and I have received requests for a revert
-To enable: Navigate to data\hullmods located in the CJHM mod folder and either move,rename or delete hull_mods.csv. Now rename the file learned_hull_mods.csv to hull_mods.csv
-Updated the forum OP image with the new hull mods
-Added a direct download link to the Version file that mod managers can use to auto-update - Ty Timid for showing me how
-Added a direct download link to the forum d/l link that bypasses the google drive preview - one less step to get to the good stuff

v0.2 - Save game compatible with v0.1
-Changed the description to Fetch Deck to better reflect what it does
-Increased the decay of CR for PD Pep from 5% to 7% - better balances it
-Increased the added CR decay on the Cargo Pod mod by 10% - Balance tweak that deters using it on combat ships
-Decreased the OP requirement for Brawler Missiles from 3/6/9/12 to 2/4/6/8 - makes it more attractive when stacking missile mods
-- TY Madbadger2 for the above ideas
-Removed some unneeded code on Shield Overclock - a tiny bit less memory load freed up
-Reduced the Op requirement for Salvaged Shield on capital ships from 25 to 20 - Puts it in line with other base 5 incremented hull mods
-Added three new Hull mods to the lineup:
-Weapon Overlock - Increases ballistic and energy weapon rate of fire for increased flux use
-Sprint Missiles - Increases the speed and maneuverability of missiles at the cost of missile hull HP
-Projectile Accelerator - Increases ballistic and energy projectile speed at the cost of turret turn rate - Note: it will slow down beam and missile turn rate to no benefit
-Updated the image on the forum OP with the new hull mods
v0.1.a - Quick hotfix - save game compatible with v0.1
-Wrote a clearer description for the Missile Storage Expansion hull mod - Ty Zoro89 for your kind words and letting me know!
v0.1 - Initial release for review, testing and constructive criticism - Not compatible with JYD 2.2 or CFT 1.0 or lower
-Ported over all but the commissioned crews hull mods from JYD and CFT and the combat engineers mod from CFT as that is integral to two of their ships
-Changed the hull mods from unlocked at start to standard
-Added the hull mods as known only to Independents, Pirates, CFT and JYD
-Changed the Combat adjustment hull mod from giving a flat +50 armor to all to a variable amount depending on hull size
-Changed the OP for Combat Adjustment from 1,2,3,4 to 2,3,4,5 - Minimal increase but they are junk hull mods after all
-Fixed the description of the Stripped Hull hullmod - added it's missing short description
-Fixed some spelling mistakes in hull_mods.csv from CFT and JYD- I'm dyslexic and apparently did not use spellcheck when I wrote them whoops
