I really like the additional options that this mod gives. But I found that the mods relating to cargo space really need balancing. When it makes a random ship a better freighter than an actual freighter, something is off.
Check the comparison below: the shuttle with cargo pods is about equal in maintenance and fuel use per cargo to a Buffalo freighter, but has a much lower crew requirement, a heigher burn level, lower sensor profile and a higher top speed in combat (in case you need to run away). This is compared to a "vanilla expanded" Buffalo. A Buffalo expanded with this mod goes up to almost 1400 cargo capacity, which is 2/3 of a stock Atlas freighter. A single Atlas with 4800 cargo is also kind of broken.
Suggestions:
If the cargo pods should offer that much additional space, they also need to have equally major negative effects. Like higher maintenance, higher crew requirement, lower burn level, higher fuel usage (the only negative right now, but pretty much irrelevant if put on small ships) and higher sensor profile.
The cargo carver should not give a flat 20% to cargo space and -20% to hull. The added cargo space should be based on the hull points removed (with some factor, not just 1:1). It doesn't seem logical that the designers of freighters "missed" 20% of useable space for a small penalty in hull. With added cargo space based on hull points removed it would also make the cargo carver more interesting, like when you "carve out" a battleship. Essentially the cargo carver should be almost pointless to use on actual freighters, but actually be useful on "bulky" ships.
Same for the cargo filler, just the other way round. The added hull point should be based on the cargo space removed. Essentially the cargo filler should be almost pointless to use on military ships, but actually be useful on freighters.
The sensor booster and "far sight" also seem too overpowered considering the negatives they have (i. e. none
). It should at least increase supply usage, maybe increase the sensor profile, or make those sensors not work at all in nebulae for example.