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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Roider Union 2.2.0  (Read 526830 times)

Malignantcookie

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Re: [0.97a] Roider Union 2.1.1
« Reply #570 on: March 26, 2025, 06:05:04 PM »

I don't know if this has been reported but the new Glitz interceptor drone's flares are hitting their own carrier. They are causing emp damage and knocking out weapon mounts.

Edit: A little more testing reveals that it happens when the flares reach the end of their lifespan.
« Last Edit: March 26, 2025, 06:07:51 PM by Malignantcookie »
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SafariJohn

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Re: [0.97a] Roider Union 2.1.1
« Reply #571 on: March 29, 2025, 04:27:16 AM »

It's not exactly a bug, but it's not intended either.
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Selfcontrol

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Re: [0.97a] Roider Union 2.1.1
« Reply #572 on: March 29, 2025, 08:37:32 AM »

Just so you know, Retrolib isn't compatible with 0.98, meaning Roider Union isn't too.
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ChaseBears

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Re: [0.97a] Roider Union 2.1.1
« Reply #573 on: April 03, 2025, 12:21:29 PM »

Well, its not nonfunctional. I've been having fun with Roiders in 0.98 even if its not compatible yet.  Although the Glitz seem realllly strong...
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If I were creating the world I wouldn’t mess about with butterflies and daffodils. I would have started with lasers, eight o’clock, Day One!

SafariJohn

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Re: [0.98a] Roider Union 2.2.0
« Reply #574 on: April 09, 2025, 12:09:28 PM »

Roider Union v2.2.0

Download in the OP
Requires RetroLib

Added Basker phase destroyer. A bunch of other stuff. Bugs. Fixes.

Version 2.2.0
 New Features
 - (Nexerelin) Added Desperado super start
 - Added Basker-class phase destroyer
 - Added Garrucha-class phase drone
 - Added Garrucha Phase Draw hullmod
 - Added two built-in Hazard MRM Autoloader weapons to Gambit-class fast cruiser
 - Hazard MRMs always explode when destroyed
   - Including if they have not been fired yet
 - Added Arc Zapper
 - Added Arc Cannon

 Changes
 - Buffed Calidor
   - Increased speed from 40 to 50
   - Increased OP from 100 to 110
   - Increased cargo space from 120 to 180
 - Buffed Jane's cargo space from 30 to 40
 - Buffed Pile Driver
   - Increased damage from 600 to 800
   - Increased projectile width from 8 to 10
 - Buffed Spike Driver
   - Increased damage from 300 to 400
   - Nerfed flux per shot from 240 to 250
   - Increased projectile width from 5 to 8
 - Buffed Spike Driver and Pile Driver's damage, flux efficiency, and projectile width
 - Buffed Phasenet GREATLY
   - In turn, Wreckers can no longer stack Phasenets on a single target
 - Replaced Rocksaw's Vulcan with a Dual LMG because I hilariously miscalculated Broadsword's kinetic DPS
 - Nerfed Breaker drone
   - Reduced armor from 75 to 60
   - Reduced hull from 400 to 300
 - Nerfed Glitz drone's flare EMP damage from 400 to 100
 - Nerfed Tracker's replacement time from 18 seconds to 20
 - Nerfed Hopskip Mk.II's replacement time from 15 seconds to 18
 - Improved Tracker Core's description - the speed buff affects fighters from the same carrier

 Bug Fixes
 - Rockroach can now activate Temporal Shell while Damper Field is active and vice versa
 - Fixed NPE in MIDAS hullmod
 - Fixed Fighter Clamps being addable to some phase ships
 - Fixed crash when Roider Dives is on a market in hyperspace
 - Fixed nomad bases trying to spawn when the economy doesn't exist
 - Fixed NPE when trying to add null industry
 - Fixed bugs with Dives/Union HQ when nothing available to mine
 - Fixed highlight in Union HQ BP requirement text
 - Fixed missing token replacement in Argos salvage hullmod's description
 - (Nexerelin) Fixed Roider Dives and Rockpiper Shipworks not being buildable at faction colonies you are governing
   - Not sure if this actually made it into 2.1.1
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ChaseBears

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Re: [0.98a] Roider Union 2.2.0
« Reply #575 on: April 09, 2025, 12:57:33 PM »

Quote
- Buffed Phasenet GREATLY
praise the rocks
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If I were creating the world I wouldn’t mess about with butterflies and daffodils. I would have started with lasers, eight o’clock, Day One!

Village

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Re: [0.98a] Roider Union 2.2.0
« Reply #576 on: April 10, 2025, 12:12:58 AM »

Really like the idea behind the new arc weapons and will have to play around with those some.
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lobosan

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Re: [0.98a] Roider Union 2.2.0
« Reply #577 on: April 10, 2025, 06:35:45 PM »

Thank you!
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ChaseBears

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Re: [0.98a] Roider Union 2.2.0
« Reply #578 on: April 11, 2025, 12:07:33 PM »

 Blasting Laser is kinda underpowered for mounting on ships.  It's inefficient on flux and costs a lot of OP which is a kiss of death combo.

e: I'm dumb, forgot about the point defense thing, ignore now-deleted comments re ballistic rangefinder.
« Last Edit: April 11, 2025, 12:13:50 PM by ChaseBears »
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If I were creating the world I wouldn’t mess about with butterflies and daffodils. I would have started with lasers, eight o’clock, Day One!

captshetz

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Re: [0.98a] Roider Union 2.2.0
« Reply #579 on: April 11, 2025, 08:47:40 PM »

The download file is not folder nested, so it opens directly to the data/graphics/jars etc instead of to "Roider Union."  Not a big deal but it did seem to break auto updaters.
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SafariJohn

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Re: [0.98a] Roider Union 2.2.0
« Reply #580 on: April 12, 2025, 01:22:41 PM »

The download file is not folder nested, so it opens directly to the data/graphics/jars etc instead of to "Roider Union."  Not a big deal but it did seem to break auto updaters.

Oh snap. Moved to a different computer and the little things are tripping me up.
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Magnarthedread77

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Re: [0.98a] Roider Union 2.2.0
« Reply #581 on: April 12, 2025, 05:25:32 PM »

The download file is not folder nested, so it opens directly to the data/graphics/jars etc instead of to "Roider Union."  Not a big deal but it did seem to break auto updaters.

Oh snap. Moved to a different computer and the little things are tripping me up.
Retrolib has the same thing.
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