Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 3 4 [5] 6 7

Author Topic: [0.97a] All the Domain Drones+ (ATDD+)  (Read 60469 times)

Dreadnought70

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #60 on: November 11, 2023, 01:22:15 AM »

Good news everyone!

I believe the submods all work still, they just need to have their version number increased. I haven't tested the Varya one, though I imagine it will still work.
Logged
Check out Domain Drones+, a mod I have for Starsector!

https://fractalsoftworks.com/forum/index.php?topic=25888.msg385285#msg385285

Dreadnought70

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #61 on: December 23, 2023, 05:07:09 AM »

New update for New Drones+. The Domains End is now a modular ship. Not compatible with older versions of New Drones.
Logged
Check out Domain Drones+, a mod I have for Starsector!

https://fractalsoftworks.com/forum/index.php?topic=25888.msg385285#msg385285

AI core Ludd

  • Ensign
  • *
  • Posts: 1
  • asdhiu&D*h231kl;adixua
    • View Profile
Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #62 on: March 07, 2024, 05:34:17 PM »

emmmm,it feels a little bit strange for the Derelict fleet to have conflict with hegemony.i remember in game version0.96,when player joined the Hegemony MILAUX and is about to salvage the planet killer,your comms officer will inform you of a domain codeset in the Hegemony MILAUX package,which may indicates that Hegemony can control the Derelict in some ways.
Logged
Burn Drive!!!

balordezul

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #63 on: March 12, 2024, 10:39:12 AM »

This one is a hidden gem, thank you very much for it.  Just had it installed on my current run and got my teeth kicked in. I know it was explained in the mod and encountered smaller groups but got intercepted by an end game fleet in hyperspace.

It is very nice to feel like they are a threat vs feeling like a training wheels tutorial faction in the base game.
Logged

HiyFly

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #64 on: March 15, 2024, 09:32:54 AM »

I found a problem, the name of the ship is Devourer, a large battle carrier, the game crashes if there are fighters in its middle hangars during battle.
The error i got:
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.ship.A.ooOO.getTimeUntilNextReplacement(Unknown Source)
   at data.princess.CarrierUI.advance(CarrierUI.java:102)
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

Simbach Vazo

  • Ensign
  • *
  • Posts: 44
  • Professional Goober
    • View Profile
Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #65 on: June 26, 2024, 12:30:19 AM »

I love goofy brick ships <3
Plans to bring this to 0.97?
Logged
G r o o v yWorking on a little mod, here's the gist of it. Shoot me a message on Discord @simbach.a.vazo if interested.

redbeaksalvagesage

  • Ensign
  • *
  • Posts: 41
    • View Profile
Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #66 on: June 26, 2024, 08:54:44 AM »

Dang! This is so cool. Finally someone care about those poor abandoned explorarium fleets, or whatever.
I just realized how lovely those ships style/shape, the one with bluish color, that color looks cool too. Wish there would be more. Looking forward to play with this!
Logged

Dreadnought70

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: [0.96a] All the Domain Drones+ (ATDD+)
« Reply #67 on: August 09, 2024, 02:41:21 PM »

For everyone looking at this mod, It likely still works with the newest version. Ye just need to go into the mod_info file and replace the "gameversion" with    "gameVersion":"0.97a-RC11",

I am unsure about submods though, they *might* work.
Logged
Check out Domain Drones+, a mod I have for Starsector!

https://fractalsoftworks.com/forum/index.php?topic=25888.msg385285#msg385285

Dreadnought70

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: [0.97a] All the Domain Drones+ (ATDD+)
« Reply #68 on: August 09, 2024, 02:54:32 PM »

I just updated Vanilla+ and New Drones+ to have their mod_info have 0.97 as the required version.
No other changes.

I did some testing and they appear to work fine.
Logged
Check out Domain Drones+, a mod I have for Starsector!

https://fractalsoftworks.com/forum/index.php?topic=25888.msg385285#msg385285

ReconUnitZero

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.97a] All the Domain Drones+ (ATDD+)
« Reply #69 on: August 10, 2024, 05:53:54 PM »

Definitely loving this mod so far. The LineBreaker is perfect when paired up with Ship & Weapon Pack's "Wall" Drone Capital which both tear up heavy duty fleets. Hard to encounter or salvage the both of those in deeper parts of the sector from searching probes or survey/motherships.

I think it was the Nexerelin mod that spawns a derelict sub-faction that acts like a pirate/path raid station which would be easily destroyed by the regular factions, but it allows it to utilize your larger fleet of derelicts which makes them more of a dangerous/interesting encounter if attempting to destroy the station, weirdly as I discovered in my last playthrough you can board the station and actually purchase some of them.

With the download options, do I need both to fully utilize the mod or does "All the Domain Drones+ New Drones" include the all that was in the "Vanilla" version as well ? As I've only used the "+New Drones" so far with my campaign run. More or less wasn't sure if I could only use one of the two versions but not both.

Was also looking to add additional derelict mods such as the Domain Explorarium you recommended, is Thog's Domain worth adding along with this too ?. Was trying to remember a large overhaul mod I played back around 4 years ago that had a modded Guardian that had a custom built in fighter wing that used the small derelict frigate types as fighters ... or if that was what the Guardian drone originally had as a feature before being patched out.
« Last Edit: August 10, 2024, 06:05:36 PM by ReconUnitZero »
Logged

Dreadnought70

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: [0.97a] All the Domain Drones+ (ATDD+)
« Reply #70 on: August 10, 2024, 06:05:53 PM »

Glad to hear you enjoy it!

Yes, Vanilla and New Drones are meant to be paired together. Vanilla+ is what allows Motherships to spawn fleets. Though that only works on new saves sadly.

As for adding other domain mods, go ahead! They are all great :D

As for the pirate station derelict stations, that is New Drones+ :D
Logged
Check out Domain Drones+, a mod I have for Starsector!

https://fractalsoftworks.com/forum/index.php?topic=25888.msg385285#msg385285

ReconUnitZero

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.97a] All the Domain Drones+ (ATDD+)
« Reply #71 on: August 10, 2024, 06:36:41 PM »

Glad to hear you enjoy it!

Yes, Vanilla and New Drones are meant to be paired together. Vanilla+ is what allows Motherships to spawn fleets. Though that only works on new saves sadly.

As for adding other domain mods, go ahead! They are all great :D

As for the pirate station derelict stations, that is New Drones+ :D

Awesome, I'll get them both now and fire up a fresh campaign.

I'm not entirely sure if it's due to other mods I have that affect factions, but is there a specific delay or random selection of when derelicts spawn a raid station ? Since it seems during one playthrough, I didn't get a chance to visit one as a Hegemony fleet wiped out one from a run and despite several cycles passing I didn't see any new one appearing aside of Nex's remnant raids. As I usually visit the derelict stations to buy the larger variations. Scary thing is that I played around with the console commands, gave the station an orbital works with a corrupt nanoforge and returning later to see the patrolling derelict fleet's using your Linebreaker and in some cases SotF's Guardian.

Weirdly enough on rare occasions visiting the derelict station I can accept jobs from derelicts which I guess is the only means to improve my reputation with them as I was curious to see what I could access from the Derelict military market area [Most likely mothership ship types]. Not to mention 'hire' derelict captains which I had hoped they were cross compatible with piloting both regular and automated.

A good mod to put in your recommended mod list is Quality Captains as it allows a bit of tweaking to the Automated Ships skill and the AI cores. As to make use of a more unrestricted derelict fleet that expands the choices such as this one.
« Last Edit: August 10, 2024, 06:42:55 PM by ReconUnitZero »
Logged

Dreadnought70

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: [0.97a] All the Domain Drones+ (ATDD+)
« Reply #72 on: August 11, 2024, 03:58:07 AM »

The "pirate" stations just use vanilla coding so when a pirate station spawns, it could be a derelict one. So their officers are just organics using the derelict officer portraits.

Though if you really wanted to, you can use the console command "setmarketowner (market name ) (faction name)" to give the derelicts a planet.

If you go into core (starsector core folder, not the mod folder), config, then "settings". Search for something like "max pirate bases" (just search for "pirate" and ye will find it sooner or later). You can then increase the max stations that can spawn. I do not remember if this affects their spawn rates, or if it is just the max quantity that can be in a game.

I also recommend the "second in command" mod. As one of the executive officers is all about automated ships. One of their last perks, if I recall correctly, allows the player to pilot Automated ships :D
Logged
Check out Domain Drones+, a mod I have for Starsector!

https://fractalsoftworks.com/forum/index.php?topic=25888.msg385285#msg385285

ReconUnitZero

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.97a] All the Domain Drones+ (ATDD+)
« Reply #73 on: August 18, 2024, 12:20:59 AM »

After extensively using the Line Breaker in battles. I think it would need at least installing two small frontal turrets on the center hull as there have been occasions when it's been destroyed by frigates and destroyers exploiting that weakness when all missiles weapons have been expended and the drones are unable to effectively be deployed to deal with the harassment, specially when it always angles in the direction with the wing mounts unable to hit them. Or if both wings are destroyed, it lacks any frontal offensive if the two missile mounts are depleted. Then again it's probably designed that way as to act like a long range anti cruiser / capital. More or less I suppose it was intended to mount defensive anti-fighter / missile drones to make up for the lack of frontal defensive turrets ?

Wouldn't mind seeing a smaller variation of the Line Breaker with a large array of small missile racks that make use of the auto-loader. Or any drones with modular wing mounts.
« Last Edit: August 18, 2024, 12:25:30 AM by ReconUnitZero »
Logged

Dreadnought70

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: [0.97a] All the Domain Drones+ (ATDD+)
« Reply #74 on: August 18, 2024, 03:32:56 AM »

I have just released an update, it adds 3 small turret mounts to the front of the Linebreaker centre piece.
Logged
Check out Domain Drones+, a mod I have for Starsector!

https://fractalsoftworks.com/forum/index.php?topic=25888.msg385285#msg385285
Pages: 1 ... 3 4 [5] 6 7