I just don't like the idea of s-mod penalties. S-modding shouldn't make things worse, it feels bad conceptually. Top tier hullmods could use no bonus instead, and everything else get bumped up accordingly.
The game is a bit complicated already, regarding numbers. Dev intetionaly hid most of them to make game less intimidating, hopefuly we have mods like TIMID - Too much info, to reveal them again.
Well, The crrent idea presented on twitter, :
Look I am Adding more bonuses from bonuses to fix the S-mode which is a bonus, but doesnt work well. Sounds a bit over the top.
Also it means, that thosee bonuses bring a *** load numbers to combine with other numbers, (some of which are not visible, even with mods (yes, Menuver bonuses are not properly visible eeveen with TIMID mod, it is some kind of bug, or perhaps those bonuses do not work, I dont know) ), which creates new balance issues, which will be fixed by ... try to guess ... yes thats right >>> MOAR bonuses.
Simple solution, make s-mod worth of 40 OP. This bonus comes only with a hull mode installed.
Price of the hullmode instaled is substracted from S-mode OP bonus, then rest is added to the ship budget. e.i.
Idea is, every s-mode has the same OP worth.the most expensive mod. Armor (40 OP) installed as s.mode ads zero OP.
gyros for 10 OP installed as S-mode ads another 30 OP
ECM for 20 OP installed as S-mode ads 20 OP
You see the patern.
Simple equasion, no balance issues. Basicaly it levels things out, allowing install s-mode early in game without wrong feeling :
" I cripple my ship, wasted s- point, because I still dont have the most expensive hullmod."This feeling is THE PROBLEM. So, rather fix the one problem, then create tons of new problems.
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EDIT: Becouse of wide OP range of hullmodes, a simple one line rules can be added, max OP worth s-moded hulmode is 25. (capital size).
Then we get two lines of understandable rules which fiix things, without cause havoc. :
1. every s-mode has the same OP worth 25 (when hullmode is cheaper then rest of OP is added as to thee ship budget)
2. max OP worth s-moded hullmode is 25 (more expensive hulmode canot be s-moded; plain general rule)(OP prices are for capital size, smaller ship sizes has smaller limits accordingly)
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Current game is in development, but his popularity is mainly becouse of mods. Refactoring all hullmods means that all the mods which hullmodees will turn into nonsense. I would realy reccomend Mr. Alex, reconsider some
simple solution which allows use all curent mods without change.