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Author Topic: Pick three ship 1excellent/1enjoyable/1disapointing. and tell us why?  (Read 1540 times)

Kanjejou

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Here i go:

Excellent:Lasher, its just overall a good frigate for very cheap price tag and supply cost. I am never dissapointed by it, even in late game. tanking, flanking, dpsing it can do so much with so little.

Enjoyable: ATLAS MK2, i know its not the best ship around here, even more with mods, but damn is it enjoyable to unleash hell with the ammo feeder ON! its also super cheap in DP for such firepower. even with 2helbore gun its bring a lot of range and firepower for quite a low price.

Disapointing: Mule, its a combat freighter but in its weigth class it feel outgunned by ship half its price and DP cost like the lasher...even the pirate one with its universal med slot feel weak, its decently mobile and got a good shield for a low tehc shiep but its lack of venting and maxs flux make it unfit to fight as a frontliner since it doesnt have enough frontal fire power (1 med 2 small is quite weak) as a support with energy gun or laser (thus the two small are almost never used) and as a missile user its not that good(2small and one mif if pirate).
alw0ays feel like taking one civ frigate for cargo and one fighting frigate would be more usefull...
and yet i always come back for it as i love the concept of figthing carog from the fringe of space.

And you?
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Fotsvamp

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Re: Pick three ship 1excellent/1enjoyable/1disapointing. and tell us why?
« Reply #1 on: January 06, 2023, 03:22:32 AM »

Excellent: Good old Condor, it's one of the ships which can remain through a whole playthrough for me, early with some cheap fighters and the "Expanded cargo holds". and late with two expensive fighters and "Expanded deck crew". If they die I can almost always blame my own misplay.

Enjoyable: Legion XIV. raising up a primary target's hard flux with a bunch of HVDs at long range, while the fighters and small guns keep small ships from closing in. Then when the time is right Burndrive towards the primary target and just release Hammer Barrages untill the enemy is dead.

Disappointing: Paragon. I just don't enjoy piloting it. Whenever I find it I'm getting exited to kit it out and fly it, but then just meh, it just floats and kills stuff.
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ForestFighters

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Re: Pick three ship 1excellent/1enjoyable/1disapointing. and tell us why?
« Reply #2 on: January 06, 2023, 12:43:07 PM »

Excellent: Falcon. Just an overall excellent budget cruiser, ideal as a first buy. It can easily chase down and bully destroyers and frigates while still being able to do some work against ships its own size. It also can run away from anything threatening which means it basically always does something even in large fleets, as I do not have to worry about it getting killed.

Enjoyable: Luddic Path Kite. Speedy hammer delivery service is the ideal role for these suckers. Slap some hammers and EMR on these and they basically become bombers that require no carrier and are (mostly) immune to PD and fighters. You don't even really need to get rid of Ill-Advised modifications, as the hammers basically never malfunction.

Dissapointing: Gemini. Costs more maintenance than a Mule while being both a worse combat ship and dead even on cargo, while still requiring more crew. It is also slow as hell and not durable in any way. A Mule with converted hangars is probably just straight up better than this.
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Not a Pirate

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Re: Pick three ship 1excellent/1enjoyable/1disapointing. and tell us why?
« Reply #3 on: January 06, 2023, 06:56:36 PM »

Excellent : Onslaught, yeah I know, I know...the Go-To-First N00bs battleship....but it does it's job....   So many weapon points, you don't even have to fill them all (if you want the extra flux, before we had the chance to build in S-mods) and you can still have a beautiful monster.    Adding S-mods gives it a whole new lease of life in combat flexibility.   And it looks....so God Damn Good, and when you're playing a single player game, then looking good is King.

Enjoyable: Odyssey.   I always play my battles myself (unless it's my vast fleet vs. a half dozen pirate frigates or something) and the Odyssey teaches me I still have so much more to learn about this game.   I can honestly say I've refitted Odysseys (or is it "ies", don't know, don't care) more than any other ship in the game.    High tech hard core fighters with a good support ship behind them?   Yup.   Massive Plasma cannons and reaper torp build with a couple of mining drones to back me up? Yup.   Long range + bombers or + heavy fighters or + a mix or + whatever I had in my cargo hold when I salvaged that sleek beauty....   Then I lose her due to my stupid fat fingers.....but I learn....

Disappointing: Normal Legion (Not the IX, that one I like)  Not enough fighters for its size, too much supplies and fuel for the number of fighters, not enough OPs for good weapons if you have those 4 fighter bays equipped with killers, not enough maneuverability to go toe-to-toe with a well fitted Dominator, not enough armor to face tank when it can't run (which it can't) just.....not....enough....
I wanted to love this ship, I really did.   It gave me Galactica vibes, but it isn't the Galactica and unfortunately, never will be.
« Last Edit: January 06, 2023, 07:00:02 PM by Not a Pirate »
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GreyEisenwolf

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Re: Pick three ship 1excellent/1enjoyable/1disapointing. and tell us why?
« Reply #4 on: January 07, 2023, 07:31:43 AM »



Excellent:
Monitor
-Monitor is a midline frigate that is basically a small immovable pebble with Fortress shields and Safety overrides, the fact that 4 or 6 of them with and without Officers tailored for them, maybe even less could actually hold up an entire fleet that is composed of Capitals and Cruisers and just sit sit there and relax while the crew has a luxurious Volturnian Lobster dinner while a Conquest pummels you with everything it has without flinching for minutes on end is just incredibly funny and taking significant amounts of pressure off of Bigger classes of ships so they could focus on outputting as much firepower they have without worry whilst the AI simply can't ignore this little immovable rock because of 2 universal slots and still chip away ships albeit with slow sustained DPS.

Enjoyable:
Sunder
-Sunder is a midline destroyer that is the definition of a glass cannon with average speed, squishy armor and with a vulnerability with attacking fighters but there are 2 things that makes this thing enjoyable to helm, it has 1 Large Energy slot and 2 Medium Energy slots, if this thing is supported by things that is smaller like a few frigates or maybe even a Monitor or two to take the heat off it, with a Tachyon Lance and 2 Ion pulsers with it's damage increased with the High Energy Focus system and with Energy weapons range increase with building in the Integrated Targeting Unit and Advanced Optics, it can run fades with Cruisers and Capitals from afar and virtually be helmed with half your brain turned off while taking pot shots at ships you outrange if the attention isn't mainly pitted on you is what makes it enjoyable to helm.

Disappointing:
Vanguard
-Vanguard is a very low tech frigate with no shields and a burn drive, it's only protected by it's enhanced heavy armor and a Damper Field, it can square up and run fades with anything that isn't bigger than destroyers and with 3 small missile and 5 small ballistic slots can still pack a very mean and painful bite, I mean it's a really cool and fun concept of a ship when your half way through early game but once you head into mid game, that's when you figured out that this concept isn't going to work well in reality as at that point of 2-4 hours of gameplay opened you weapons that could strip armor very efficiently on Medium weapon slots which the same can be said for your adversaries you will face later (Same reason why the Domain decommissioned these long before the collapse and the design is even old enough to be contemporary with the early models of Onslaughts), and once the Vanguard's armor has been stripped away, it's only a fart away from being thrown into the recovery pile, your only option if you want to keep running this thing is to develop a gang mentally and hunt in packs but I'd rather helm and be accompanied with things with a similar budget pool like Centurions and Scarabs if I want to run fades with similar and bigger classes of ships effectively, but hey, at least it's still fun to bully small bands of pirates with and virtually dirt cheap to run and is guaranteed to be recovered every time it gets taken out.
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Battle Carrier Enthusiast | Frigate spammer | Monitor, the immovable pebble | Ludd's 1# Drug Smuggler | Andrada's Worse Gas Station employee he's ever had | Doritos Cool Ranch flavor is better than Nacho cheese, you can't change my mind.

Destructively Phased

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Re: Pick three ship 1excellent/1enjoyable/1disapointing. and tell us why?
« Reply #5 on: January 10, 2023, 03:23:10 PM »

Excellent: Odyssey

The battlecruisers are definitely the most fun ships to fly I find, as they have the power to make something regret its position on the battlefield and have the speed to punish something for being in a poor location. Meanwhile the onslaught doesn’t have the maneuverability to pull that off and the paragon is for fighting around, not in, at least for my opinion of fun. What places the odyssey above the conquest for me is the built in hangar and the plasma burn over the maneuvering thrusters. The conquest drives full speed at you before turning broadside on, the odyssey pulls alongside and broadsides you. Makes the odyssey more fun to pilot. Also 2 plasma cannons are just fun to use.

Enjoyable: Falcon(s).

The standard falcon is just a good alrounder and is never something I’ll sneeze at. The falcon P is of course an excellent munitions platform and I’d actually rate it better than the gryphon, namely as it has the speed to rush forward and strike with those missiles and then get the heck out of dodge before something with more sustained firepower can retaliate.

The Falcon XIV is however my favorite, mainly down to the paint scheme. It’s the best of the XIVs personally. Also the improved flux stats make it a pretty good kite, if given ion beams and HVDs, placing enemies in a situation of “drop shields and suffer mass system outages, or don’t drop shields and suffer mass system outages later on and high flux”. The loss of speed doesn’t really hurt a falcon with that sort of kite build, namely as it’s still fast enough to fall back into the safety of the fleet if it needs to, while it can push other ships over the edge.

(Honorable mention goes to the collossus Mk3, for being such fun to shoot, but also a good early/mid game carrier, colony establishment transport and raiding vessel, all in one.)

Disappointing: hard to say. I want to say the capital civilian converts, the atlas mk2 and Prometheus mk2. While the cruiser civilians converts, the colossuses, are fun to fight and do have some use (particularly the mk3), these two ships aren’t particularly fun to fight, but neither are they a challenge. I also don’t find a use for them on the battlefield, if I’m bringing a capital ship to the field, it’s either to be the fleet anchor (battleship/battlecarrier) or to provide decisive firepower where needed (battlecruiser). These do neither really and serve more as fire support, which is not what I’m going to bring a capital for if I’m putting one in my fleet.
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bowman

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Re: Pick three ship 1excellent/1enjoyable/1disapointing. and tell us why?
« Reply #6 on: January 10, 2023, 04:06:24 PM »

Excellent: Conquest
Conquest threads exist for a reason. Every new one that gets created shows just how many ways people equip this ship but, of course, *my* way is the *best* way ;)
Kidding aside, it's long been my favorite ship and pretty much every playthrough eventually leads to it being my flagship.
Spoiler
The ziggurat is a blast to pilot as well, especially with some omega weapons but its entire point is being a unique insanely-powerful vessel so..
[close]

Enjoyable: Legion (both normal and XIV variant)
There's a couple ways it can be equipped and the XIV variant opens up even more possibilities. A solid fleet anchor that can strike from afar with long-range ballistics and bombers or a frontline brawler with a shunted shield and ablative armor via mining pods.

Disappointing: Harbinger (this may change a bit with next patch teaching AI how to use phase anchor tho)
Its system got nerfed pretty hard- which it decently deserved. However, the phase changes double hit this vessel and it's kind of always been a problem child. Right now it's not even close to 20 DP value.
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FooF

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Re: Pick three ship 1excellent/1enjoyable/1disapointing. and tell us why?
« Reply #7 on: January 10, 2023, 06:20:51 PM »

Excellent: 1a. Odyssey 1b. Aurora 2. Legion XIV. 2x Hammer Barrages with Missile Spec and EMR means you find the biggest target on the map and just keep unloading until it’s dead. The Onslaught is overall tougher and has better sustained damage but the Legion can do overwhelm any one thing better. Throw a pair of Daggers, a Xyphos, and a Broadsword in the mix and the hits will just keep coming. Likewise, all HMGs with Elite PD means you have insane shield pressure that doubles as good PD. Until the missiles run out, it’s possibly the best Capital and Station killer.

Enjoyable: Hyperion. I’m always pleasantly surprised by how tough this little bugger is and how much of a force multiplier it is. Ion Pulser, HMG, and Heavy Blaster. Jump behind a ship, spray it with EMP, hit it from behind with the Heavy Blaster and let allied ships get free hits in while the engines are disabled. Unlike more Phase Ships, it can actually take a punch. It does take some skills to make work but at full power, it’s worth its cost and then some.

Disappointing: Medusa. This is another ship that used to be something but the game just kind of passed it by. The aforementioned Hyperion does anything the Medusa can and the Fury, while not as mobile, is significantly tougher and can reliably mount a Heavy Blaster. The Medusa is in a no-man’s land of being fairly slippery and kind of strong but enough of either to justify its cost.

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