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Author Topic: [0.96a] Gudalanmu | EN Edition (v. 0.25.3)  (Read 6818 times)

MrMagolor

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[0.96a] Gudalanmu | EN Edition (v. 0.25.3)
« on: December 28, 2022, 10:13:20 AM »

Gudalanmu

Original mod by Linskentry/fire_turtle(Original Fossic post)



Download link for translated ver: Google Drive
Save compatible

Requires  LazyLib, MagicLib, GraphicsLib

Faction blurb:
Aliens from a distant galaxy, the Gudalanmu's homeworlds had been completely destroyed by an unknown enemy. They formed three wandering fleets, which each fled to a different direction; the second of those fleets was destined for the safety of the Persean Sector. The second fleet finally arrived in the Sector after a voyage of dozens of centuries. In order to get a firm foothold in the Sector, the Gudalanmu began to have dealings with humans, but it became clear that humanity is not unified; so the conflicts with the Gudalanmu are still ongoing.

Gudalanmu are best described as a high-tech faction, making extensive use of energy weapons and some missiles, with few ballistic-capable mounts and fewer in-faction ballistic weapons. You can find them in the Mosta system, north-east of the Core Worlds.

Previews:
Static Image Previews(Large Image Warnings):
Spoiler

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GIF previews:
Spoiler
With the GIFs taken directly from the mod's Fossic post, the text in these will still be in Chinese.



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Credits:
DeepL: Being the machine translation software I used
Discord Folks: Proofreading from an outside perspective (special mention to Nightly#2967)
And of course:
Linskentry/fire_turtle for making this mod

Changelog:
Spoiler

0.25.3
Added new small missile wep, Light Smartcannon
Modified the guidance of the twin smartcannon, damage 200>250
Removed the trails from the Smartcannons
Added emp to all smartcannon

0.25.2
Mass projector: damage 30>35, flux/shot 30>28
Metal crusher: flux/shot 100>90
OP cost of jetstream mrm, lr smartcannon, and twin smartcannon 12>10
DPS of PD Tri-laser 135>225
Flux/shot Micro Pulse Beam 175>135
Focused Pulse beam: burst/beam dps 350/500>490/700
fixed wrong version number in mod_info
fixed incorrect mount locations on Harbor
increased the Memoriam's top speed 60>85
increased Bruteforce armor 600>700
Increased Alignment dp 13>15
increased Shrill OP cost 10>12
Reduced tri-light OP cost 12>10

0.25.1
Modified engine graphics on the arrowhead

0.25
Spine: pair of small energy changed to small hybrid
new kinetic MRM: Jetstream
New medium energy PD: PD Tri-laser
Revival: now only has 1 charge for pulse accel
Tripwire OP cost 12>10
Gudalanmu Autopulse Cannon RPM 15>25
Twin Smartcannon OP cost 13>12
Clusterstorm Blasters have 50 points of emp added to each projectile
Tungsten Bar Torpedo Launcher range 1400>1600
Modified color for Solar Lance

0.24:
Built-in weapons have been strengthened:
   Spinal Supernova Cannon DPH 500->800
   Starbreaker Mining Pulser DPH 170->255, range 700->800
   Starbreaker Mining Pulser (C) range 700->800
Pickaxe-class cruiser:
   Deployment points 23->20
   Slot changes:
      2 medium energies to small missiles
      other mediums changed to hybrid
Spine deployment points 22 -> 20
Bruteforce deployment points 25->22
Gudalanmu Autopulse Cannon:
   Refire delay 0.3->0.25s
   Projectile speed 1100->1500
   Flux/shot 125->120
Translation:
        Mindfulness renamed Memoriam
        Ironhead renamed Steelhead
        Blunt renamed Bruteforce
0.23:
Added a new NPC-only portrait
LR Smart Fusion Cannon:
   Ammo regen rate reduced
   Projectile durability 300->250
Pulse acceleration duration 3->5s
Spinal Supernova Cannon pierces missiles
Solar Lance color altered
More simulator variants

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Proof of authorization:
Spoiler
[close]

P.S. If there are any notable translation issues, please notify me. As far as bugs and other issues: I already fixed the default_ship_roles.json file (and notified the original mod author), but anything else is either unknown to me or beyond my ability to fix.
« Last Edit: December 04, 2023, 03:18:05 PM by MrMagolor »
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Zordiark Darkeater

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Re: [0.95.1a] Gudalanmu | EN Edition (v. 0.22-T1)
« Reply #1 on: January 29, 2023, 02:00:32 PM »

Niiiiiice some more translated mods from the chinese community love it.
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IonDragonX

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Re: [0.95.1a] Gudalanmu | EN Edition (v. 0.22-T1)
« Reply #2 on: January 29, 2023, 04:37:59 PM »

Hey! I talked with fire_turtle on Discord. Good to see his work is somewhat complete. He has more art, I know. Good stuff!
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Maelstrom

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Re: [0.95.1a] Gudalanmu | EN Edition (v. 0.24)
« Reply #3 on: February 16, 2023, 04:45:17 PM »

2969227 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: bound must be positive
java.lang.IllegalArgumentException: bound must be positive
   at java.util.Random.nextInt(Random.java:388)
   at com.fs.starfarer.loading.ShipNameStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipNameStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.pickShipName(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addToFleet(FleetFactoryV3.java:1306)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addToFleet(FleetFactoryV3.java:1299)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addShips(FleetFactoryV3.java:1369)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addShips(FleetFactoryV3.java:1831)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addCombatFleetPoints(FleetFactoryV3.java:1732)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.createFleet(FleetFactoryV3.java:361)
   at com.fs.starfarer.api.impl.campaign.econ.impl.MilitaryBase.createPatrol(MilitaryBase.java:585)
   at com.fs.starfarer.api.impl.campaign.econ.impl.MilitaryBase.spawnFleet(MilitaryBase.java:522)
   at com.fs.starfarer.api.impl.campaign.fleets.RouteManager.spawnAndDespawn(RouteManager.java:619)
   at com.fs.starfarer.api.impl.campaign.fleets.RouteManager.advance(RouteManager.java:577)
   at com.fs.starfarer.api.impl.campaign.CoreScript.advance(CoreScript.java:140)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

running 267 mods atm so it took like 2 days to find the cause of this crash. Happens when flying around in campaing randomly, could crash immidietely on a fresh save or 1 hour in... thats the main reason it took so long to find out which mod caused it -__-
« Last Edit: February 16, 2023, 04:48:10 PM by Maelstrom »
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MrMagolor

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Re: [0.95.1a] Gudalanmu | EN Edition (v. 0.24)
« Reply #4 on: February 23, 2023, 11:51:49 AM »

running 267 mods atm so it took like 2 days to find the cause of this crash. Happens when flying around in campaing randomly, could crash immidietely on a fresh save or 1 hour in... thats the main reason it took so long to find out which mod caused it -__-

Huuuh, this is the first time I'm hearing of that bug
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Maelstrom

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Re: [0.95.1a] Gudalanmu | EN Edition (v. 0.24)
« Reply #5 on: March 03, 2023, 05:32:54 PM »

took 3 days to find the cause... was a nightmare
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Soviet Tom Bombadil

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Re: [0.95.1a] Gudalanmu | EN Edition (v. 0.24)
« Reply #6 on: May 17, 2023, 07:03:10 PM »

I hope our friends at Fossic are doing OK and enjoying the new update. I wish it was easier for us to communicate directly with them.
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MrMagolor

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Re: [0.95.1a] Gudalanmu | EN Edition (v. 0.24)
« Reply #7 on: December 04, 2023, 03:10:31 PM »

I hope our friends at Fossic are doing OK and enjoying the new update. I wish it was easier for us to communicate directly with them.

Believe it or not, they still don't have 0.96 translation done, though I heard there is a "preview version" with only the story content untranslated.
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nukularpower

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Re: [0.96a] Gudalanmu | EN Edition (v. 0.25.3)
« Reply #8 on: December 09, 2023, 01:10:32 AM »

Thanks for this.   I sure miss Approlight and Borken, hope to see the big eye again soon
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