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Author Topic: hull mod causes weapon to fire in opposite direction.  (Read 266 times)

Stelarwand030

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hull mod causes weapon to fire in opposite direction.
« on: December 28, 2022, 03:38:25 PM »

The Targeting Supercomputer hullmod (https://starsector.fandom.com/wiki/Targeting_Supercomputer) causes the SKR Kaleidoscope (https://fractalsoftworks.com/forum/index.php?topic=19414.0) to fire in the opposite direction.

I know the hullmod is used only for stations but I never liked how short range all the weapons are. I would have liked to have them installed in all ships, even enemies, but I don't know how to do that. So I use them for my ships. Mostly for the luls.

I can use almost any weapon with the hullmod (as far as I know) but Kaleidoscope. Does any one know why?
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Stelarwand030

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Re: hull mod causes weapon to fire in opposite direction.
« Reply #1 on: December 28, 2022, 06:37:35 PM »

I don't know if it will cause any other consequences but I might have fixed it. you have to change the PD MINUS:

   public static float RANGE_BONUS = 250f;
   public static float PD_MINUS = 190f;
   public static float VISION_BONUS = 2000f;
   public static float AUTOFIRE_AIM = 0.5f;

To 0.

   public static float RANGE_BONUS = 250f;
   public static float PD_MINUS = 0f;
   public static float VISION_BONUS = 2000f;
   public static float AUTOFIRE_AIM = 0.5f;

Don't ask me why.
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