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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a-RC11] Krysan Federal Navy - Update 41.1 Oopsie Doopsie Patch  (Read 16853 times)

lenoir2024

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Re: [0.96a] Krysan Federal Navy - Update 39.1 Cheese Flattening
« Reply #15 on: March 25, 2024, 10:33:45 AM »

thanks for the mod! i am having fun playing with it
however i recently got a crash while playing and its says

665594 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [rebelrats_bluster_Bomber_wingt] not found!
java.lang.RuntimeException: Ship hull spec [rebelrats_bluster_Bomber_wingt] not found!

i do have yunruu's techmining mod so i am guessing i somehow got something i shouldn't have...

could u take a look at it please?
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TandemCharge

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Re: [0.96a] Krysan Federal Navy - Update 39.1 Cheese Flattening
« Reply #16 on: April 10, 2024, 06:23:25 AM »

thanks for the mod! i am having fun playing with it
however i recently got a crash while playing and its says

665594 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [rebelrats_bluster_Bomber_wingt] not found!
java.lang.RuntimeException: Ship hull spec [rebelrats_bluster_Bomber_wingt] not found!

i do have yunruu's techmining mod so i am guessing i somehow got something i shouldn't have...

could u take a look at it please?

Sorry for the late response, been busy

Will take a look at it and fix it together with the next update, send the crash log if possible
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TandemCharge

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Re: [0.96a] Krysan Federal Navy - Update 40 Cheese Stuffening
« Reply #17 on: April 25, 2024, 11:24:46 AM »

Update 40 - Cheese Stuffening

In this update, the rats get a brand new look. Weapons, fighters, and ship systems have also been rebalanced.

I will update the gallery pics later to reflect the new sprites
  • New Bomber, the Conductor. Lugs around two heavy anti-shield rockets called Tephra Heavy Rockets
  • Faction given a new flag, icon, and Blueprint
  • Added Nazarin Dess as a test NPC
  • Doldrums given a targeting laser and a projectile warning indicator to help players
  • Doldrums projectiles all lowered to 1500
  • Overhauled how the Ashford CIWS works
  • Tinkered with the Doldrums' trail
  • Changed freighters and fuel tanks to be color coded
  • All ships have new sprites
  • Pybara and Mus Rattus have been completely overhauled
  • Updated to 0.97a-RC11
« Last Edit: April 25, 2024, 11:45:52 AM by TandemCharge »
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Vasitri

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Re: [0.96a] Krysan Federal Navy - Update 40 Cheese Stuffening
« Reply #18 on: May 04, 2024, 07:19:03 AM »

Update 40 - Cheese Stuffening

In this update, the rats get a brand new look. Weapons, fighters, and ship systems have also been rebalanced.

I will update the gallery pics later to reflect the new sprites
  • New Bomber, the Conductor. Lugs around two heavy anti-shield rockets called Tephra Heavy Rockets
  • Faction given a new flag, icon, and Blueprint
  • Added Nazarin Dess as a test NPC
  • Doldrums given a targeting laser and a projectile warning indicator to help players
  • Doldrums projectiles all lowered to 1500
  • Overhauled how the Ashford CIWS works
  • Tinkered with the Doldrums' trail
  • Changed freighters and fuel tanks to be color coded
  • All ships have new sprites
  • Pybara and Mus Rattus have been completely overhauled
  • Updated to 0.97a-RC11

Nice! Thanks for the update! I was waiting so eagerly to use my favorite modded railgun (and battleship) in 0.97. I really appreciate the good work you've done for your mod.
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TandemCharge

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Re: [0.97a-RC11] Krysan Federal Navy - Update 40 Cheese Stuffening
« Reply #19 on: May 05, 2024, 11:27:48 AM »


Nice! Thanks for the update! I was waiting so eagerly to use my favorite modded railgun (and battleship) in 0.97. I really appreciate the good work you've done for your mod.

Thanks, appreciate the compliment! Tell me if anything goes wrong in the mod or you feel like you need to voice a concern for, I'll get tot he bottom of it as fast as I can
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Zamolxis

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Re: [0.97a-RC11] Krysan Federal Navy - Update 40 Cheese Stuffening
« Reply #20 on: June 11, 2024, 05:45:05 AM »

I was farming (raiding daily a pirate planet) for blueprints and items when I got this random crash:

5421076 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [rebelrats_bluster_Bomber_wingt] not found!
java.lang.RuntimeException: Ship hull spec [rebelrats_bluster_Bomber_wingt] not found!
   at com.fs.starfarer.loading.do.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.trade.Object.renderShipWithCorners(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.ui.trade.Object.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.g.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.E.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.M.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

P.S. I've really been enjoying the mod.
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TandemCharge

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Re: [0.97a-RC11] Krysan Federal Navy - Update 40 Cheese Stuffening
« Reply #21 on: June 11, 2024, 07:17:07 AM »

I was farming (raiding daily a pirate planet) for blueprints and items when I got this random crash:

5421076 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [rebelrats_bluster_Bomber_wingt] not found!
java.lang.RuntimeException: Ship hull spec [rebelrats_bluster_Bomber_wingt] not found!
   at com.fs.starfarer.loading.do.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.trade.Object.renderShipWithCorners(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.ui.trade.Object.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.g.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.E.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.M.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

P.S. I've really been enjoying the mod.

Hi, thank you for informing us!

We have looked into the potential issue and determined that the problem might have been incorrect mod installment. Could you please delete the entire Rebel Rat mod folder and reinstall the mod to see if that clears up the problem. We did not find any problem with the Bluster wing as shown in the error

Tell us if this solves the problem, thank you!
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TandemCharge

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Re: [0.97a-RC11] Krysan Federal Navy - Update 41 Rat Panini Press
« Reply #22 on: September 23, 2024, 04:24:56 AM »

Update 41 - Rat Panini Press

This update comes with a new weapon mounted on the Porcellus, the Kingmaker Railgun.


Compatible with previous versions, but it will not load most of the new stuff like portraits

  • Krysan Station overhauled with Ablative Armor to act like a stationary Invictus
  • Hwacha overhauled. It is now a swarmer missile with a proximity warhead that deals frag damage
  • Added Kingmaker Railgun. The new largest weapon that can be found on the Porcellus and star fortress with an equally loud firing sound
  • Jerboa revamped both in sprite and in its weapons. Now has a custom phase laser weapon
  • Matka Boska and Monax got a sprite polish
  • Krysa and Tikus rearranged and resized
  • New Amos hacking laser. A soft kill PD that shuts down the engines of missiles
  • Braggador changed to match HMG performance
  • All Railguns have received reload buffs
  • Pyroclast damage buffed to 2400
  • Custodian fire rat buffed to 1 from 1.5
  • Added Arvalis Macron Gun. A Macron gun that is built to quickly strip off armor as it passes through the hull
  • Added mercenary listings to Nazarin. You can hire permanent one time merc ships and crew from her
  • Added a hireable custom commander with voice lines. Hire her and her ship from Nazarin
  • New buildable Constabulary colony building. Patrol base side grade that dynamically changes according to your colony's stability level
  • Changed ship prefix from RRS to KFS
  • All markets now have custom flavor text
« Last Edit: September 23, 2024, 04:35:59 AM by TandemCharge »
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TandemCharge

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Re: [0.97a-RC11] Krysan Federal Navy - Update 41 Rat Panini Press
« Reply #23 on: September 29, 2024, 01:28:08 PM »

Update 41.1 Oopsie Doopsie Patch

This small patch fixes some of the mistakes in Update 41. Got reports that the voice lines are appearing on indevo's artillery stations, hopefully this fixes it.

  • Hopefully fixed Himichi's voice lines from appearing on industrial evolution's artillery stations
  • Fixed one of Himichi's lines being scuffed
  • Changed mercenary list to be more clear with the pricing and contents
  • Changed engine sound
  • Slightly increased engine volume
  • Tweaked the ship variants
  • Minor weapon balance changes
  • Lowered reputation level requirements for the curated list to 50
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SCMDR_Aramantha

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Re: [0.97a-RC11] Krysan Federal Navy - Update 41.1 Oopsie Doopsie Patch
« Reply #24 on: October 01, 2024, 10:44:52 PM »

Any plans on working on Laconian ships? I would love to see the magnetar brought to life.
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TandemCharge

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Re: [0.97a-RC11] Krysan Federal Navy - Update 41.1 Oopsie Doopsie Patch
« Reply #25 on: October 01, 2024, 11:06:16 PM »

Any plans on working on Laconian ships? I would love to see the magnetar brought to life.

Hell yeah, I want to create Laconian ships as a sort of Remnant/Omega equivalent of the mod, but my main problem is the lack of reference material for Laconian ships, only the Proteus has been shown in visual form so I'll have to take creative liberties with ships like the Magnetars, Pulsars and Protectors
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Lappers

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Re: [0.97a-RC11] Krysan Federal Navy - Update 41.1 Oopsie Doopsie Patch
« Reply #26 on: October 02, 2024, 05:06:06 PM »

oh my god
rats?
giant railguns?
rats WITH giant railguns?

*** you mean "persean sector" this is HEAVEN
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Raimunda042

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Re: [0.97a-RC11] Krysan Federal Navy - Update 41.1 Oopsie Doopsie Patch
« Reply #27 on: April 05, 2025, 08:31:05 PM »

I'm sorry for the necro, but I wanted to share my findings nontheless. For whatever reason, when I tried to force compability with this mod and .98, it started having issues with what I'm pretty sure is IndEvo that led to the game crashing immediately after finishing loading/starting up. I can provide logs if need be, and I hope this mod gets an update to .98 soon.
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Pages: 1 [2]