San-Iris Federation
Add a small faction with 2 water world south of the core world.
San-Iris ships are made to defend their home world and as such are very defense oriented. The ship emulate biological life in their design, with high armor and low hp, they have a bonus in flux dissipation but get weaker as hull go down.
Feature :- Wavy tentacle thruster
- Ballistic weapon with 2 stage mechanics
- Defense oriented system
- Really nice music made by
HaplogynaeUpdate :Not save compatible with previous version1.0.0- New cruiser : Maray, Battlecarrier with 2 bay and a large composite
- New cruiser : Hnoss, Light cruiser with a focus on small mount
- New weapon : Ogmos, large energy saturation battery
- New weapon : Ornnhal, anti shield reloadable missile launcher
- Small balance change
- Visual update on the thruster
Out of beta :Mod has been out for long enough, balance seems good, can still have some English mistakes.
Dear citizen, a satisfaction campaign is underway. Please fill in the attached Feedback form. or DM me for feedback on Discord "sikair"
Require :MagicLib LazyLibCompatible :Nexerelin GraphicLib Commissioned Crew Industrial.EvolutionDownloadDrive backup
Screenshots :
Credits :Music : Haplogynae
Code reference : Tartiflette, Nicke535, Nia tahl, PureTilt
Spriting advice : Quacken, Pyrophage, Toopok, and USC
Writing advice : ComitatensSaxoni
Modding advice : USC in general
Spoiler
0.9.91
New frigate with a heavy autocannon built-in :Vine
Small balance change
0.9.8
0.96a compatibility update, Jorm interceptor rework, Unnr armor rework, New weapon : Ontos
0.9.7
Commissioned crew compatibility, San-Iris planets are stronger now, Fighter and weapon balance, Unnr system revamp (its now a usable ship) and some visual upgrade.
0.9.6
Bug fix and slight visual change on the Manta.
0.9.5
Forum launch.