This got completely glossed over in a chaotic thread:
(The Eradicator (P) is currently 18 DP in the dev build, btw. I think it was slightly under-costed.
I don't think this will change anything, but I'm still curious about the tiny nerf and how people in general think about the ship. Since let's be real, the base one gets all the fame and spotlight.
I used the pirate versions in early and mid game, they're honestly pretty solid, especially when you have to chase down something. Not that grand in AI hands, which is to be expected, but still nice. I just completely got rid of them once my fleet got to 240 DP, I found there are better ways to allocate my limited deployment points. And that is perfectly fine, the ship got its time to shine. It just seems this change is kinda unnecessary? A single point more expensive, yeah sure 18 looks nicer than 17 but I wonder did anyone else thought the pirate version was undercosted?
It would also be nice to hear how you guys use this variant and how you build it, since the lack of AAF turns the focus from ballistics to missile mounts a bit more.
(I know this is such a minor thing, I'm just extremely bored waiting for patch notes to drop.)