Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Pages: 1 [2]

Author Topic: Is there a point to colonies?  (Read 3493 times)

Alavaria

  • Ensign
  • *
  • Posts: 23
    • View Profile
Re: Is there a point to colonies?
« Reply #15 on: December 13, 2022, 08:39:41 AM »

It's also funny if you've built up in their important systems and then one day you say "no" to them and suddenly your factions super fleets are trashing their home as you raid/bombard their stuff.
Logged

Jonass

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: Is there a point to colonies?
« Reply #16 on: December 18, 2022, 03:44:15 AM »

I sneakingly highjack this thread with some related questions, regarding colonies. Aimed at the more experienced player.

I have nexerelin and Industrial evoulution.

1. In faction trading: Does proximity matter? Will my colonies supply each other even from separate systems, and if so does distance even factor in?

2. I am planing on conquering the moral backwards, but industrially  strong worlds of Diable Avionics. Why search for good worlds when others sit on them in full view.
If i steal their fuel operations first, will that affect the strength of their fleets? Can i sustain an assault on a faction without a base of colonies myself?

3.Can i make heavy industries work, without building in faction logistics first, like mining, and lighter industries?

Thanks in advance.
Logged
Pages: 1 [2]