Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 [2]

Author Topic: Carriers hoarding interceptors  (Read 2936 times)

vok3

  • Lieutenant
  • **
  • Posts: 74
    • View Profile
Re: Carriers hoarding interceptors
« Reply #15 on: December 18, 2022, 10:35:45 AM »

This led to numerous instances of my Hammerhead being set upon by a single broadsword wing who fluxed me out, [..] I tried to find ways to deal with enemy fighters without adding carriers to my fleet and came up with absolute bupkis.

Just target them and shoot them.  If you have any anti-armor weapons, fighters blow up just fine.  You don't need PD for that, I've done it with heavy mortars. 

This whole account is entirely foreign to me, I can't remember any time when pirate or pather fighters proved a major problem.  There's a few modded factions that are heavy on fighters where a wave of death comes at you from all directions; that's a hassle, but again, if you focus on killing the fighters you can then hunt down their motherships.  I mostly run without fighters at all, and if I have any I set them to chase down the fast frigates.  It's the SO'd cruisers doing the yo-yo maneuver that are a pain in the ass. 
Logged

vok3

  • Lieutenant
  • **
  • Posts: 74
    • View Profile
Re: Carriers hoarding interceptors
« Reply #16 on: December 18, 2022, 06:33:15 PM »

Sorry for the double post but having read through the earlier posts I really think this deserves comment:

Interceptor carriers can also be ordered to escort friendlies - they will fly there at top speed and engage what is around them. I've used this to help save ships that overextend or are losing duels: a quick disposable swarm to cover it and let it get out goes a long way! That order I need to cancel manually if things work out, so it takes a bit of micro.

This is not true.  It does not do this.

I see the tip about doing exactly this repeatedly.  At first I thought:  "Oh cool!  I didn't know that!"  Then I tried it.  Then I decided: "It must be leftover from some previous version of the game where it actually did behave that way."  Because, in the current version, it absolutely does not.  I have tried it.  I have tried it with Talons, with Broadswords, with Thunders, with any random stuff I happen to have.  I have tried it with Condors, with Drovers, with Herons, with Shepherds.  It simply does not work this way.  I click the carrier, right-click the ship to be escorted, the carrier shows a green arrow from it to the ship to be escorted and starts moving in that direction.  And the fighters stay right there next to the carrier.  Every single time.  It doesn't matter whether it's right at the start of the battle, whether it's in the middle of a battle with ships in combat, or late in the mop-up phase.  I have never, ever, seen fighters fly out to a ship to be escorted and fly along with it.  They simply do not engage in this behavior, at all, ever.  They fly out to a ship that the carrier has a strike order on, or they fly out to ships the carrier is selecting on its own if it has no orders, or they fly around and fight other fighters that happen to be in the general vicinity of the carrier, or they hang around the carrier.  If the carrier has an escort order, it flies toward the ship to be escorted, and the fighters hang around the carrier or attack stuff in the general vicinity.  That is all they do.

In fact, I typed up that paragraph, and then I went into the game and I tested it.  I had my flagship battlecruiser out front, an unofficered condor trundling along in the rear, I set the condor to escort the BC.  The condor's fighters stayed RIGHT THERE next to the condor.  They had plenty more speed.  They had the needed deployment range (4000, and no range d-mods on the condor, and the BC wasn't more than about 1000-1500 ahead).  They just didn't go anywhere, except to slowly circle the condor.

In fact^2, I typed up that second paragraph, then I thought "maybe it is specific to interceptor-classified objects only and nobody bothered to document that", went and started an unmodded vanilla game, did the tutorial stuff in Galatia because I knew I could get a Condor and some Talons, and went and did the wormhole fight and tried the escort-with-fighters.  Guess what?  IT DOES NOT WORK.  The Condor was given the escort order, moved toward my Hammerhead, the Talons flew in circles near the Condor until the pirate Venture got near the Condor, then dove in and blasted away at the Venture.  My flagship Hammerhead - which they were supposed to be escorting - was nowhere near.

It does not work.  Please do not say things work a certain way when they very clearly and verifiably do not.

And yes, I am running .95.1.  The first test I did was with mods but I did all my earlier experimentation with this in an unmodded vanilla install, as was the second test.
Logged

gG_pilot

  • Commander
  • ***
  • Posts: 232
    • View Profile
Re: Carriers hoarding interceptors
« Reply #17 on: December 19, 2022, 06:51:57 AM »

I tried to find ways to deal with enemy fighters without adding carriers to my fleet and came up with absolute bupkis.

The fact I'm spending a not-insignificant percentage of my DP every battle (and supplies afterward) on comparatively expensive carriers I don't actually want in my fleet
Pragon with 4 Tac lasers in  small slots  + pilot  with base Point defence skill turns any enemy fighter fleet into shreds in no time. My fleet use no skills  for fighters, also do not use  them.  My only ships  with fighters are Griphones with Longbows.  Just  becouse they  have free OP but I dont like put any assault directt firing  weapons on them. Enemy fleets with fighters  are laughing stock, Pathers included.

Generaly any Ship with long range laser PD or enought Tac lasers controlled by Pilot with Point defence skill will do the job.
« Last Edit: December 19, 2022, 07:00:00 AM by gG_pilot »
Logged

BCS

  • Captain
  • ****
  • Posts: 279
    • View Profile
Re: Carriers hoarding interceptors
« Reply #18 on: December 19, 2022, 10:24:11 AM »

I click the carrier, right-click the ship to be escorted

That's not how fighter escort works though? There's a separate button for that. What you're doing is ordering the carrier itself to escort the ship.
Logged

Amoebka

  • Admiral
  • *****
  • Posts: 1496
    • View Profile
Re: Carriers hoarding interceptors
« Reply #19 on: December 19, 2022, 11:50:14 AM »

I click the carrier, right-click the ship to be escorted

That's not how fighter escort works though? There's a separate button for that. What you're doing is ordering the carrier itself to escort the ship.
Non-combat carriers, like Herons and Drovers, should default to fighter strike / fighter escort on mouse clicks instead of engage/escort.
Logged
Pages: 1 [2]