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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Author Topic: [0.95.1a-RC6] Combat Misc Utilities v0.3.2  (Read 4644 times)

tomatopaste

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[0.95.1a-RC6] Combat Misc Utilities v0.3.2
« on: December 05, 2022, 07:58:49 AM »



This mod is a library mod that is required for several other mods I have in development. Other mods may use this as a dependency but I do not guarantee support unless you message me about write/release access to the git repository.

Feature List
Shaders:
    -High performance pooled particle renderers with full control over particle behaviour
        -Simple to implement and debug
        -Use default or custom compute methods to determine particle advance behaviour per frame
            -Use to change alpha, shape, colour etc. over time
        -Particle count cap settings to stop bad implementations overwhelming others
        -Uses global manager to prevent going over particle cap
    -Sprite renderer
    -Implosion effect shader
    -Segmented line shader program renderer for trails etc.
        -Render sprites or custom shader programs along segments
        -Additional helper class for managing trail instances
    -Supports custom shader plugins that extend BaseRenderPlugin
    -Requires OpenGL 3.3 support
Subsystems:
    -Feature-complete scripts that mimic ship systems
    -Allows for arbitrary script execution based on specific ship
    -Can be applied in any combination
    -Automatic hotkey mapping
    -Fully custom UI implemented
        -Hooks for rendering own UI without visual overlaps
Debug GUI:
    -Display data from any script with global methods
    -Requires data to be set per-frame, smooth fadeout over 1 second
    -Uses simple keymap system to maintain text in list
    -Flexible graphing tool
    -Dynamic display panel adjustment with '[' ']' keys
    -Support for custom renderer containers

« Last Edit: December 12, 2022, 01:37:18 AM by tomatopaste »
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Fast Engine Rendering | HexShields | Lights Out | Pearson Exotronics | Combat Misc Utils
indev: Nëutrino Corporation, Combat Multiplayer

Psyentific

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Re: Combat Misc Utilities v0.3.0
« Reply #1 on: December 05, 2022, 03:58:34 PM »

content removed -Alex
« Last Edit: December 05, 2022, 04:00:51 PM by Alex »
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Alex

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Re: Combat Misc Utilities v0.3.0
« Reply #2 on: December 05, 2022, 04:00:32 PM »

@Psyentific please see the forum rules:

https://fractalsoftworks.com/forum/index.php?topic=2668.0
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tomatopaste

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Re: Combat Misc Utilities v0.3.0
« Reply #3 on: December 05, 2022, 04:02:05 PM »

Update v0.3.1
-fixed crash related to drone AI null vector
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Fast Engine Rendering | HexShields | Lights Out | Pearson Exotronics | Combat Misc Utils
indev: Nëutrino Corporation, Combat Multiplayer

Coil

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Re: [0.95.1a-RC6] Combat Misc Utilities v0.3.1
« Reply #4 on: December 06, 2022, 04:13:31 AM »

Thank you for all the hard work you do! It's very much appreciated!
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tomatopaste

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Re: [0.95.1a-RC6] Combat Misc Utilities v0.3.2
« Reply #5 on: December 12, 2022, 01:37:38 AM »

Update v0.3.2
-fixed crash from vbo buffer conflict
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Fast Engine Rendering | HexShields | Lights Out | Pearson Exotronics | Combat Misc Utils
indev: Nëutrino Corporation, Combat Multiplayer

jlrperkins

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Re: [0.95.1a-RC6] Combat Misc Utilities v0.3.2
« Reply #6 on: December 16, 2022, 08:32:14 AM »

Question: does this library supersede the DroneUtils lib?
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tomatopaste

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Re: [0.95.1a-RC6] Combat Misc Utilities v0.3.2
« Reply #7 on: December 16, 2022, 09:35:12 AM »

Question: does this library supersede the DroneUtils lib?

yeah more or less
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Fast Engine Rendering | HexShields | Lights Out | Pearson Exotronics | Combat Misc Utils
indev: Nëutrino Corporation, Combat Multiplayer

Sanguinius

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Re: [0.95.1a-RC6] Combat Misc Utilities v0.3.2
« Reply #8 on: January 23, 2023, 01:10:39 AM »

Hi @tomatopaste

I have a problem with your Combat Misc Utilities mod.
Once activated, when I press my - key (AZERTY keyboard) the game crashes and displays a dialog box with Some Text marked on it.

Do you need my starsector.log and mods installed?


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