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Author Topic: Going to war over transponders  (Read 828 times)

Reshy

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Going to war over transponders
« on: December 04, 2022, 11:25:39 PM »

This is something I've noticed the game does this, but especially for long duration games where you become the dominant power smaller factions are more than willing to go to war over your transponders, even if it gets them nuked off the face of the sector.  To me, that seems a bit silly that a faction will risk complete annihilation over something akin to not having a license plate.  Note that the AI also only cares about transponders when the player does it, and not when any other fleet from any other faction does it.  It's really weird and jarring, doubly so when you have commission and it still happens with the commissioned faction.  There needs to be some exceptions to when fleets won't bother with the transponders:  You've Diplomatic Immunity (established faction with X many colonies/pop), You're working for that faction (Undercover FBI now *** off), you have good reputation with them so they'll look the other way, and of course "Ask me about my transponders and die" for pickets threatening much larger and well equipped fleets they're not able to escape from much less fight rather than doing something sensible like maintaining contact for other better equipped fleets to deal with.  I guess the option to also pay off officials to look the other way for transponders would be appreciated. 
« Last Edit: December 05, 2022, 12:51:04 AM by Reshy »
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Supereor

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Re: Going to war over transponders
« Reply #1 on: December 05, 2022, 09:09:26 AM »

I second this, it seems like a good change, but I personally wouldn't say it needs prioritization.  Maybe just have allied patrols ignore your transponder off if they've seen you recently?  I'm not sure how implementing it would work in practice.

Also, I do enjoy someone pointing out the absurdity of fast pickets stopping enormous war-fleets in their tracks.  It's like a policeman on a bike stopping a convoy of tanks and mobile missile launchers.
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Reshy

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Re: Going to war over transponders
« Reply #2 on: December 06, 2022, 12:00:15 AM »

I second this, it seems like a good change, but I personally wouldn't say it needs prioritization.  Maybe just have allied patrols ignore your transponder off if they've seen you recently?  I'm not sure how implementing it would work in practice.

Also, I do enjoy someone pointing out the absurdity of fast pickets stopping enormous war-fleets in their tracks.  It's like a policeman on a bike stopping a convoy of tanks and mobile missile launchers.

It shouldn't be a major change, the player's own faction already ignores the player for transponders.
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Nick9

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Re: Going to war over transponders
« Reply #3 on: February 06, 2023, 12:35:30 AM »

Really want to bump this topic. It's just annoying in late game.
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BaBosa

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Re: Going to war over transponders
« Reply #4 on: February 06, 2023, 01:52:34 AM »

You can refuse to turn on your transponder and dare small patrols to do anything and they’ll just leave you alone so you do have that option.

I think what would be better is a modifier to relationship changes based on your perceived power. Like small things like not having transponder on shouldn’t have much impact when you’re a big player but conversely there should be a limit to how low transponder issues can decrease your rep if you’re a small player as no one should care that much.
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