So, a major issue I have noticed with the game's default AI behavior is the prioritizing of chasing around itty bitty frigates to the far corners of the map instead of focusing on engaging the main body of the enemy forces, giving the AI ships what I call "SQUIRREL" moments where it's distracted by some sort of minor feature that's not really a threat over a main body that is a threat. The other issue is that the AI tends to stack on top of itself rather than spreading itself out more strategically. The ships first try to get into engagement range for the shortest path, even if there's a larger ship in front rather than pathfinding to the nearest open "spot" for a firing line. Another observation I have made but when equipped with long range weapons exclusively a ship will remain far away, but if equipped with any point defenses the ship will try to get the point defenses into the range of the targeted ship even if they're on the rear arc and cannot possibly hit the targeted ship.