In practice all it seems to do is make hard fights(Remnant) even harder.
Well yes...but only in the sense that in the past it was real easy to roflstomp through endgame fleets just by stacking your fleet with capitals. Now it's more even, i.e. 240 DP vs 240 DP.
I also don't find it particularly thrilling to have massive swings in DP(up to 1/3 of your entire fleet may become impossible to deploy depending on the fight) since, well, how do you even design a fleet at that point?
Easy, you just make sure that you grab a couple objectives early on, deploy the rest of your fleet, and then you can forget about the DP unless you lose ships.
My best guess would be that it's something to incentivize using officers? But against full size Remnant fleets it doesn't matter how many and what levels officers you have, you're always pushed down to 160 base deployment anyway.
Yeah, meaning against full Remnant fleets, you'll always start at 160 DP (or 200 if you have BotB) and have to work your way up to 240 DP. They are supposed to be endgame anyway. But in practice it just means you grab a couple of objectives early on and then it doesn't matter after that.
That does not feel like that when player starts with 40% DP at endgame fights (barring BotB), and unless the player can capture and keep all points, he probably will stay at where he started or get about +20 DP (or 40 if he is lucky to get a comm point instead of sensor/nav). In a non-BotB build, I expect no more than 180 DP in worst case scenario.
I've never had any issue getting to 60% of battle size (i.e. 240 DP if battle size is 400), with or without BotB. And even with BotB the player still has to get 20%'s worth of objectives, because BotB's bonus doesn't stack with the deployment bonus from the objectives. I don't need to keep them either, I only need to hold them long enough to deploy the rest of my fleet.
So, player went from 300 DP to 160 DP (or 200 DP with BotB).
No, player went from
300 DP vs 200 DP by spamming capitals fleet, to
240 DP vs 240 DP by good fleet design and battle strategy fleet. And getting to 240 DP is just a small speed bump at the beginning on the way to the full fleet vs fleet action. In the past, the player was rewarded for lugging lots of capitals around, to fight endgame fights at a 3-to-2 advantage. That clearly was a fleet design philosophy that Alex didn't want to reward. Now, the player is rewarded for having good ship builds and proper strategy and fleet (to capture objectives) at the beginning of each battle.
(Side note: To put this in perspective, my current data is that the average full Remnant fleet has around 1.7 Radiants, 5.5 Brilliants, 4.2 Scintillas, 5.5 Fulgents, 4.1 Glimmers, and 3.7 Lumens. With their DP values being 40 DP (instead of 60 DP), 25 DP, 12 DP, 11 DP, 5 DP, and 4 DP, respectively, this comes out to an average of 352 DP. If we assume that Remnant fleet generation hasn't changed, and that it used to purely be a ratio of player fleet DP to enemy fleet DP in the past, then this means that the player would be lugging around 352 * 3/2 =
528 DP's worth of ships to handle a single Ordos fleet to get that 300-to-200 ratio. In 0.95.1a, I've beaten Ordos fleets, including triple Ordos fleets, with probably over a dozen different fleet setups, never having to use more than 240 DP, and often less, at +400% or more bonus XP. This means that the change essentially affected people who were used to carrying around
more than double what was needed for endgame fleets.)
It is probably no coincidence that most of the strongest builds I see on YouTube have BotB for 200 guaranteed DP and third s-mods.
That's just because BotB is the only generalist capstone, meaning it has no particular fleet design direction but is just generally useful for all fleets regardless of their design direction. Since the player gets 15 skill points, enough for 3 capstones if they want, it's not surprising that most players would go for it, since that's enough points for them to get a capstone in their chosen fleet design direction, then get BotB, and then have several other skill points leftover for either a 3rd capstone or on whatever else they fancy.