Yeah testing vs double Ordos, I'm seeing Eagle vs Falcon effectiveness at roughly 4 Eagles ~ 5 Falcons. This is with the Eagle's base vents being raised to 700.
Fleet is 2 Conquests (2 Squall, 2 Mjolnir, 2 HVD, 2 Harpoon), 4 Eagle XIV's, and 5 Falcon XIV's, all with level 6 officers. Testing with HVD vs HAC for the medium ballistics showed that HVD did roughly 45% more overall damage than HAC, so HVD was chosen. Testing with Heavy Blaster vs Graviton vs Phase Lance for the medium energies showed that Graviton, while doing around 50% more overall damage than Phase Lance, concentrates its damage on shields, while Phase Lance does a lot of damage toward armor and hull instead. Heavy Blasters did low damage relative to the others. Advanced Optics was used. So, Phase Lances were chosen, since the ships already have HVD for anti-shield, but they needed some finishers (and the burst damage from Phase Lance is good for that). For the small energies, each ship had 1 LR PD Laser to encourage the AI to not freak out over stray missiles, but the rest were tactical lasers. Then, Breach on the small missiles to round out the slots. The Eagles and Falcons also have Xyphos because I like it.
Points were put into vents such that it matched shields + non-phase lance + phase lance * 30%, then rest into capacity. This way there were a lot of points put into capacity for tanking.
What this means is that outside of Phase Lance range, the ships are using HVD and tac lasers. Since there are more vents than what's used, the ship will actually be draining its flux during this part (and/or absorbing enemy damage), so its flux levels stay low, as it approaches its target. Once in Phase Lance range, then the Phase Lance burst damage will hopefully be hitting armor/hull (since enemy ship will already be fluxed up from HVD/tac lasers), and the burst damage will hopefully kill off ships before they can back out of range.
I'm not claiming that this is the best possible build for the Eagles and Falcons, but this seems to work, and common weapons and a relatively effective weapon loadout allow them to be compared.
Doing several runs of this, in general, each of the ships (Conquest/Eagle/Falcon) end up contributing about 1/3 of the overall damage. An example screenshot from Detailed Combat Results is attached.
So if an Eagle contributes about 5/4 of a Falcon's damage, then yeah in terms of battle effectiveness it seems like Eagle would be around 17 or 18 DP. I don't know if the changes will make SO Eagle that much stronger though but I guess I can compare that with SO Falcon next.
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